Is It Really The Development That Is Bad?
#21
Posted 28 September 2013 - 01:13 PM
#22
Posted 28 September 2013 - 01:46 PM
Biglead, on 27 September 2013 - 03:30 PM, said:
That's the spirit! We should totally hold some kinda townhall meeting to save MWO. Why hasn't anyone thought of that before? Oh wait...
#23
Posted 28 September 2013 - 03:44 PM
Frechdachs, on 28 September 2013 - 01:46 PM, said:
That's the spirit! We should totally hold some kinda townhall meeting to save MWO. Why hasn't anyone thought of that before? Oh wait...
F your #pityparty loser. I was referring to constructive feedback to the Devs ideas. Not the monsoon of tears and cheese covered pig fingers that #savemyOpinion was.
#24
Posted 29 September 2013 - 12:42 AM
#25
Posted 29 September 2013 - 06:19 PM
dymlos2003, on 28 September 2013 - 01:13 PM, said:
DING DING DING!
We have a winner!
People talk about who they are looking for, or who joined the team. I've got the distinct feeling we have a Medieval Total War 2 situation here. (Guy wrote good code, was a jerk, found out that he was going to get canned, fried his code, deleted backups and bailed. He was in charge of the path-finding, which is why the demo has better path-finding than the release version!! Pretty sure they are still using it [re-written code], just lost a fight because Helmut wanted to stand in a rock and pelvic thrust and his unit just COULDN'T return fire without Helumut!)
I'm betting someone left or was forced to leave.
Edited by Skunk Wolf, 29 September 2013 - 06:20 PM.
#26
Posted 30 September 2013 - 06:50 AM
Biglead, on 27 September 2013 - 03:30 PM, said:
Hope PGI closes its doors and someone else picks up the IP
I'm not kidding.
#27
Posted 30 September 2013 - 08:52 AM
mwhighlander, on 30 September 2013 - 06:50 AM, said:
Hope PGI closes its doors and someone else picks up the IP
I'm not kidding.
I can't blame you for that viewpoint, they are building a AAA F2P game using a FFF feedback/Community interaction system. Granted the goons didn't help any, at this point I just want big Battletech shooty robots.
#28
Posted 30 September 2013 - 09:06 AM
Biglead, on 30 September 2013 - 08:52 AM, said:
I can't blame you for that viewpoint, they are building a AAA F2P game using a FFF feedback/Community interaction system. Granted the goons didn't help any, at this point I just want big Battletech shooty robots.
How did goons help ruin this game?
#29
Posted 30 September 2013 - 09:39 AM
#30
Posted 30 September 2013 - 09:42 AM
Zolaz, on 30 September 2013 - 09:39 AM, said:
I'm beginning to think it wasn't just Russ, Bryan, and Paul that took vacations.
#31
Posted 30 September 2013 - 02:00 PM
1: they don't have the server space.
2: they no longer have the active player base.
I'm inclined to lean towards the later reason. I've noticed significant delays with the MM finding me a game when I filter for one game type. I've resorted to no longer using the filter as it has about a 30% failure rate, lately. They HAVE TO use mixed queues at this point simply to put together groups.
#32
Posted 30 September 2013 - 06:00 PM
#33
Posted 01 October 2013 - 03:25 AM
Hellen Wheels, on 30 September 2013 - 02:57 PM, said:
they must be running out of
Can't agree with that. I play practically only 12man premades nowadays, on 2-3 nights per week consistently. At the moment, the rate of "failed to find match" or disconnects at launch or ingame is the lowest I've observed in a long time.
Consider this is European timezone, so we only have a limited overlap with the American timezones and thus, as far as I understand, a lower player base.
In addition, while we still sometimes run into the usual suspects (Ellen Ripley co. & for example), we observe an apparently substantial number of new players and new teams, constantly new names that we haven't noticed or haven't played regularly before. And those aren't even only newbs or public TS premades, those are units that greet with unit name etc., with good players and teamplay.
So just to maintain consistency with my post history here defending this game: while I am not blind to weak spots, and also keen to see CW coming, the level of hating and whining around here is totally beyond me ... then again, nothing unusual for an online forum discussion.
Of course also my builds were affected by recent buffs and nerfs, but all in all, based on my experience with my unit in the 12man premades, combat gameplay is quite balanced, stable and ... well, fun enough for me to drop with my lads thrice a week.
2c
Edited by SiDheBRX, 01 October 2013 - 03:25 AM.
#34
Posted 01 October 2013 - 04:48 AM
I saw the threads about CW, the Breakdown Update by thomas and read through all the sites where bryan was answering.
A M A Z I N G!
Keep this flow of communication, and we will all be happy! (You -> Money, We -> Great Game)
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