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Is It Really The Development That Is Bad?


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#21 Dymlos2003

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Posted 28 September 2013 - 01:13 PM

Other than the fact that they had to recode a whole new front end from scratch. I get why somethings were pushed back

#22 L1f3H4ck

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Posted 28 September 2013 - 01:46 PM

View PostBiglead, on 27 September 2013 - 03:30 PM, said:

There is some pretty good brainstorming in here. Now that we have identified PGI's problems, how can "we" as the customers/gamers help? Thoughts/Ideas?


That's the spirit! We should totally hold some kinda townhall meeting to save MWO. Why hasn't anyone thought of that before? Oh wait...

#23 Biglead

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Posted 28 September 2013 - 03:44 PM

View PostFrechdachs, on 28 September 2013 - 01:46 PM, said:


That's the spirit! We should totally hold some kinda townhall meeting to save MWO. Why hasn't anyone thought of that before? Oh wait...


F your #pityparty loser. I was referring to constructive feedback to the Devs ideas. Not the monsoon of tears and cheese covered pig fingers that #savemyOpinion was.

#24 Iqfish

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Posted 29 September 2013 - 12:42 AM

I agree, #savemwo may has been put to life with good intentions, but it developed into a pool of people who want MWO to be their game or people who just wanted to rage a bit.

#25 Skunk Wolf

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Posted 29 September 2013 - 06:19 PM

View Postdymlos2003, on 28 September 2013 - 01:13 PM, said:

Other than the fact that they had to recode a whole new front end from scratch. I get why somethings were pushed back


DING DING DING!

We have a winner!

People talk about who they are looking for, or who joined the team. I've got the distinct feeling we have a Medieval Total War 2 situation here. (Guy wrote good code, was a jerk, found out that he was going to get canned, fried his code, deleted backups and bailed. He was in charge of the path-finding, which is why the demo has better path-finding than the release version!! Pretty sure they are still using it [re-written code], just lost a fight because Helmut wanted to stand in a rock and pelvic thrust and his unit just COULDN'T return fire without Helumut!)

I'm betting someone left or was forced to leave.

Edited by Skunk Wolf, 29 September 2013 - 06:20 PM.


#26 80sGlamRockSensation David Bowie

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Posted 30 September 2013 - 06:50 AM

View PostBiglead, on 27 September 2013 - 03:30 PM, said:

There is some pretty good brainstorming in here. Now that we have identified PGI's problems, how can "we" as the customers/gamers help? Thoughts/Ideas?


Hope PGI closes its doors and someone else picks up the IP


I'm not kidding.

#27 Biglead

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Posted 30 September 2013 - 08:52 AM

View Postmwhighlander, on 30 September 2013 - 06:50 AM, said:


Hope PGI closes its doors and someone else picks up the IP


I'm not kidding.



I can't blame you for that viewpoint, they are building a AAA F2P game using a FFF feedback/Community interaction system. Granted the goons didn't help any, at this point I just want big Battletech shooty robots.

#28 Lonestar1771

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Posted 30 September 2013 - 09:06 AM

View PostBiglead, on 30 September 2013 - 08:52 AM, said:



I can't blame you for that viewpoint, they are building a AAA F2P game using a FFF feedback/Community interaction system. Granted the goons didn't help any, at this point I just want big Battletech shooty robots.


How did goons help ruin this game?

#29 Zolaz

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Posted 30 September 2013 - 09:39 AM

The only people who have ruined this game work over at PGI. The lack of content that the PGI team has put out, in a year, makes me believe that the people in charge are either incompetent or corrupt. Or maybe both.

#30 Lonestar1771

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Posted 30 September 2013 - 09:42 AM

View PostZolaz, on 30 September 2013 - 09:39 AM, said:

The only people who have ruined this game work over at PGI. The lack of content that the PGI team has put out, in a year, makes me believe that the people in charge are either incompetent or corrupt. Or maybe both.


I'm beginning to think it wasn't just Russ, Bryan, and Paul that took vacations.

#31 Cantanker0us

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Posted 30 September 2013 - 02:00 PM

As to the different queues for 1pv/3pv, believe I know the answer to that question. It's one of 2 reasons.

1: they don't have the server space.
2: they no longer have the active player base.

I'm inclined to lean towards the later reason. I've noticed significant delays with the MM finding me a game when I filter for one game type. I've resorted to no longer using the filter as it has about a 30% failure rate, lately. They HAVE TO use mixed queues at this point simply to put together groups.

#32 ArchAngelWC

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Posted 30 September 2013 - 06:00 PM

We had leagues in 1995 that would setup...fill up house/clan units/canon merc units.....and start running full planetary cycles within 3 months....the difference...those people gave a fk about Battletech and we were not getting paid..or charging players...or adding new content for cash...we focused on new maps...new scenarios for planetary operations...the history and lore of our units....and the grand struggle for Terra...you know..things the community cares about because we were part of the community

#33 SiDheBRX

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Posted 01 October 2013 - 03:25 AM

View PostHellen Wheels, on 30 September 2013 - 02:57 PM, said:

More and more I get dropped into 11v12, had a 10v12 today. As I have noted before:

they must be running out of suckers players.


Can't agree with that. I play practically only 12man premades nowadays, on 2-3 nights per week consistently. At the moment, the rate of "failed to find match" or disconnects at launch or ingame is the lowest I've observed in a long time.

Consider this is European timezone, so we only have a limited overlap with the American timezones and thus, as far as I understand, a lower player base.

In addition, while we still sometimes run into the usual suspects (Ellen Ripley co. & for example), we observe an apparently substantial number of new players and new teams, constantly new names that we haven't noticed or haven't played regularly before. And those aren't even only newbs or public TS premades, those are units that greet with unit name etc., with good players and teamplay.

So just to maintain consistency with my post history here defending this game: while I am not blind to weak spots, and also keen to see CW coming, the level of hating and whining around here is totally beyond me ... then again, nothing unusual for an online forum discussion.

Of course also my builds were affected by recent buffs and nerfs, but all in all, based on my experience with my unit in the 12man premades, combat gameplay is quite balanced, stable and ... well, fun enough for me to drop with my lads thrice a week.

2c

Edited by SiDheBRX, 01 October 2013 - 03:25 AM.


#34 Iqfish

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Posted 01 October 2013 - 04:48 AM

Well, thats how you do it PGI.

I saw the threads about CW, the Breakdown Update by thomas and read through all the sites where bryan was answering.

A M A Z I N G!

Keep this flow of communication, and we will all be happy! (You -> Money, We -> Great Game)





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