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"1 In 100 Not Registering": Ac/20Vsorion


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#1 Hythos

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Posted 09 October 2013 - 08:53 AM

If "all shots fired from all players" (vs per-player) are not being detected only 1% of the time, is this also taking into consideration of "damage parsed" by lasers and missiles? That would seem more on-par to what I've been experiencing.

I don't always catch "hit detection errors" either consciously or by recording, but I'd say it's closer to 1 in 20 or better (most noticeable with the AC/20), and up to 4-5x (AC/20's) in a row vs some (as with a Jenner about an hour ago).


http://s230.photobuc...1a2e5e.mp4.html

Edited by Hythos, 09 October 2013 - 11:25 AM.


#2 Slash Beastleo

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Posted 09 October 2013 - 09:02 AM

This issue happens more often with the AC20s than the rest of the weapons against light mechs in general, not only spiders, from my personal experience. Wich is very frustrating.
I've never believed in PGI's claim of shots not being detected only 1% of the time, and I'm not the only one here PGI!!!

#3 MadPanda

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Posted 09 October 2013 - 09:07 AM

View PostHythos, on 09 October 2013 - 08:53 AM, said:

(video upload just failed :) You can take my word, or give me better advice to convert+upload. Telling me "show proof or it didn't happen" will only make you look like a complete fool once I can).


Where did you fail to upload it? I don't think its possible to fail an upload to youtube.

#4 Hythos

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Posted 09 October 2013 - 09:09 AM

View PostMadPanda, on 09 October 2013 - 09:07 AM, said:


Where did you fail to upload it? I don't think its possible to fail an upload to youtube.


I don't like Google. I'm using Photobucket. It's again 5 minutes from completing another attempt; it could have been the file-format...

#5 Gaan Cathal

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Posted 09 October 2013 - 09:09 AM

View PostSlash Beastleo, on 09 October 2013 - 09:02 AM, said:

I've never believed in PGI's claim of shots not being detected only 1% of the time, and I'm not the only one here PGI!!!


Are you saying they're wrong, or lying?

#6 MonkeyDCecil

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Posted 09 October 2013 - 09:10 AM

I feel this happens more with SRMs then any other weapon. I have noticed it with the AC/20 and lights. But I have also seen it with other weight classes. But for me it is worse with the SRM. I is so bad with SRMs that I have stop using the. Which is a shame because they are a fun weapon.

#7 Chavette

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Posted 09 October 2013 - 09:10 AM

View PostGaan Cathal, on 09 October 2013 - 09:09 AM, said:


Are you saying they're wrong, or lying?

Neither. They were joking.


It happens to me too, with ac20 the most, vs lights and everything else, too.

#8 Ghogiel

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Posted 09 October 2013 - 09:13 AM

View PostGaan Cathal, on 09 October 2013 - 09:09 AM, said:


Are you saying they're wrong, or lying?

Definitely wrong. Who knows if they are down playing it.

#9 Monky

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Posted 09 October 2013 - 09:17 AM

I think the numbers are accurate enough for it to be considered ballparking it. People often forget how many shots are actually fired from the plethora of weapons people have, and that the number isn't specific to a certain pilot, but a round altogether. That's 24 people, 1 out of 100 damage incurring effects not registering is very frequent.

#10 Hythos

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Posted 09 October 2013 - 09:18 AM

Damn; failed again... I've used VLC with H.264 compression to convert into an MP4 format, and direct AVI. It's ~364mb:
"Note: Videos are limited to 500 MB or 10 minutes in length. Supported image file types include gif, jpg, jpeg, png, and bmp
  • Videos – 3g2, 3gp, 3gp2, 3gpp, avi, divx, flv, gif, mov, mp4, mpeg4, mpg4, mpeg, mpg, m4v, wmv
All video files are converted to .mp4 format when you upload them."

#11 Almond Brown

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Posted 09 October 2013 - 09:35 AM

The "estimate" was 1% of ALL shots. Where is this mystery 1-100 fallacy come from. Thomas's data set could have been based on 100K or 1 million shots.

Tin Foil Hat sales have soared around here lately. Everyone should buy stock in "MWO Aluminum Corp"... :)

#12 Ghogiel

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Posted 09 October 2013 - 09:40 AM

View PostAlmond Brown, on 09 October 2013 - 09:35 AM, said:

The "estimate" was 1% of ALL shots. Where is this mystery 1-100 fallacy come from. Thomas's data set could have been based on 100K or 1 million shots.

Tin Foil Hat sales have soared around here lately. Everyone should buy stock in "MWO Aluminum Corp"... :)

I don't believe they know> since the server doesn't recognize the shot as a hit it's most likely just counted in amongst the shots fired and missed stat. I doubt they know how many of those are actually hit detection errors.

#13 Spyder228

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Posted 09 October 2013 - 09:44 AM

View PostMonkeyDCecil, on 09 October 2013 - 09:10 AM, said:

I feel this happens more with SRMs then any other weapon. I have noticed it with the AC/20 and lights. But I have also seen it with other weight classes. But for me it is worse with the SRM. I is so bad with SRMs that I have stop using the. Which is a shame because they are a fun weapon.


I've removed SRMs from my mech builds as well. After watching 4 volleys of SRMs fly through a Jenner that I was about 20m from, I figured enough was enough and switched to streaks.

#14 Hythos

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Posted 09 October 2013 - 11:14 AM

http://s230.photobuc...1a2e5e.mp4.html
Not sure how many AC shots registered against the atlas either.
The recording is still of poor quality :/

Edited by Hythos, 09 October 2013 - 11:24 AM.


#15 Asyres

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Posted 09 October 2013 - 11:28 AM

I wonder if it's in any way related to latency. I tend to have very low latency, and virtually never have hr fails.

#16 MisterFiveSeven

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Posted 09 October 2013 - 11:45 AM

View PostAsyres, on 09 October 2013 - 11:28 AM, said:

I wonder if it's in any way related to latency. I tend to have very low latency, and virtually never have hr fails.


I average 25-30 and still see noticeable issues mostly with SRM's, PPC's, and AC20's.

#17 Fut

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Posted 09 October 2013 - 11:49 AM

View PostHythos, on 09 October 2013 - 09:09 AM, said:


I don't like Google. I'm using Photobucket. It's again 5 minutes from completing another attempt; it could have been the file-format...


This is seriously the first time I have ever seen that sentence...

#18 Hythos

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Posted 09 October 2013 - 11:52 AM

View PostAsyres, on 09 October 2013 - 11:28 AM, said:

I wonder if it's in any way related to latency. I tend to have very low latency, and virtually never have hr fails.


My ping this match was ~80, the target was either 75 or 120ms. Though, the reticle still flashed red to indicate the server registered the hit.

#19 FireSlade

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Posted 09 October 2013 - 11:59 AM

I do not think that the rounds are not registering but more that the server is missing the points of impact. Ever since I started using the AC10 I have noticed this more; while I aim at an enemy the round ends up clipping a wall, which should make the round miss but it seems to pass through the wall anyways and hit the enemy doing damage. Other times I will shoot an enemy (works best with the thinner mechs) and the round will go through them and deal damage to the guy behind them. My ping runs normally between 50-60ms so I do not think that its on my end. Also has anyone noticed that if you get hit from behind your front armor takes damage every so often?

#20 Funkadelic Mayhem

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Posted 09 October 2013 - 01:52 PM

read the "known issues" thread.





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