Geek Verve, on 29 September 2013 - 09:15 PM, said:
How many DHS's are enough? Is it simply a case of more is better?
Yes, but heatsinks usually have a low priority, so they are more or less fillers. Except when you build a mech based on dps and hot maps (I have one mech with 21 double heatsinks). Your heat dissipation basically defines your sustainable dps. As a sniper, you don't need dps. As a brawler you do. It all depends on what you want to do.
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Are there any ramifications to having "DYNAMIC STRUCTURE" crit slots end up in the arms as opposed to a more internal location?
No.
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I've got one unused ballistic hardpoint, but I'm full up from a tonnage standpoint. Should I consider working anything else in (machine gun, I guess)?
Normally you pick a role (sniper, brawler, hunter etc.) and then use proper weaponry. You picked a mix of long range and short range, which is unusual, but not that bad. Especially because you are new, so you probably don't know which role suits you best.
My advice: Try your build, it's not that bad. Get some experience with it, and then:
- throw out the things you used never or rarely
- take more of the stuff you always used, or could have used and missed
- try similar versions (normal lasers instead of pulse, autocannons instead of Gauss etc.)
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Would it be worth giving up armor for?
As always, the answer is: that depends. If your plan is to stay in relative safety, or if you notice nobody ever shoots this or that part of your Mech, then yes, no reason to waste tonnage with armor that's never used. There is no theoretical optimum, it all depends on what you actually go through in your everyday battle.
At the end of a battle, look how your paperdoll looks like. Take more armor on the red parts and less armor on the yellow/undamaged parts.
Modo44 has suggested lowering arm and leg armor, and for good reason. The Cats torso is so easy to shoot that most people don't bother with the legs. But better verify that yourself, because due to ELO, your opponents might think different than his

.
In the end, it's all determined by your personal playstyle and what your everyday opponents do. Who knows, you might actually become really good whith pulse laser Cats. I have seen weirder Mechs rule.
Edited by Denolven, 30 September 2013 - 01:38 AM.