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Next Patch?


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#1 Jin Ma

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Posted 29 September 2013 - 10:07 PM

Is the Next patch on the first?

or later? They said Phoenix mechs roll out on the 15th.
But a patch with only a hero mech alwyas coems before.


heres hoping for a patch next tuesday on 10/1

#2 Curccu

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Posted 29 September 2013 - 11:01 PM

Should be 1.
at least that hero atlas if nothing else.

#3 Clownwarlord

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Posted 30 September 2013 - 12:10 AM

I hope more then just the atlas, but hey can't be any worse then if it is just the atlas B) (in other words hopefully no more nurfs and actually upping the weapons)

#4 SgtKinCaiD

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Posted 30 September 2013 - 01:20 AM

They advertise for the new hero mech last week, so normally they will release it tomorrow.
I don't know for the rest of the patch, maybe more weapons tweaking i suppose.

#5 Chemie

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Posted 30 September 2013 - 03:10 AM

they said 2 patches per month versus every two weeks. Pick which Tues in Oct they skip

#6 SgtKinCaiD

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Posted 30 September 2013 - 04:19 AM

The patch are realeased the first and the third tuesday of the month.

#7 John MatriX82

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Posted 30 September 2013 - 04:19 AM

I think next tuesday patch will feature Atlas hero, some other stuff

15th october will enable Phoenix mechs for the buyers, cbills versions of the locust for non-phoenix buyers.

I hope UI 2.0 will come as well for the 15th or at least the ability to chose the faction in order to start accumulating loyalty points for those with phoenix mechs.

#8 SgtKinCaiD

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Posted 30 September 2013 - 04:35 AM

As said in the launch party, UI 2.0 "should" be pushed on test server this month ... "should" ...

#9 Iacov

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Posted 30 September 2013 - 07:37 AM

it'll be the boar's head...everything else is bonus

#10 tucsonspeed6

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Posted 30 September 2013 - 09:28 AM

The Boar's Head definitely. Probably the new map as well, since they wouldn't show it in the launch party if it wasn't close to release.

I doubt there will be any more major balancing changes for a while. I think they said a minor change to UAC jam rates: up to .20 from .15, but they were really pushing to shore up major balancing changes before launch. Down the line they may address the UAC jam rates to be less randomized, though.

You can also expect more minor changes like removing more stuck points on maps, new trial mechs (so sad that all the newbies won't be self identifying at the beginning of each match with a big "C" after their mech name) and a new sale for the week

I've heard that they will put something on the public test server shortly after the launch party. That something would be Dx11, and it would be coming up pretty soon. If that is true, and we test it in the next week or so, the update on the 15th would maybe include DX11 in addition to the Phoenix mechs. That leaves them with 2 full weeks to release UI 2.0 before the end of the month. Knowing how they always fall behind on all of their goals, I expect we will see the new UI in test at the end of the month along with an apology and will actually get it in game mid-November.

#11 Karyudo ds

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Posted 30 September 2013 - 07:12 PM

View Posttucsonspeed6, on 30 September 2013 - 09:28 AM, said:

The Boar's Head definitely. Probably the new map as well, since they wouldn't show it in the launch party if it wasn't close to release.


Shown, played on, and amazingly enough functional. Seems probable it could show up tomorrow unless they have some tweaks to do. Did look interesting though. Not Big City, but I would welcome something larger than Rivercity.

#12 Rascula

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Posted 01 October 2013 - 02:48 AM

Boars head, new map, and nerfs to Seismic appears to be what we've got coming today.

#13 SgtKinCaiD

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Posted 01 October 2013 - 02:58 AM

Seismic module change is incoming in november => http://mwomercs.com/...ost__p__2798425

#14 Chemie

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Posted 01 October 2013 - 03:39 AM

if implemented as decribed, seismic becomes useless. If they implement movement and put range back up some, then it would do what they should have done instead of the lazy nerf approach they originally did.

#15 JudgeDeathCZ

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Posted 01 October 2013 - 03:58 AM

View PostChemie, on 01 October 2013 - 03:39 AM, said:

if implemented as decribed, seismic becomes useless. If they implement movement and put range back up some, then it would do what they should have done instead of the lazy nerf approach they originally did.

please cry me a river.That module should not be in-game at all.

#16 Xendojo

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Posted 01 October 2013 - 05:24 AM

View PostJudgeDeathCZ, on 01 October 2013 - 03:58 AM, said:

please cry me a river.That module should not be in-game at all.


It really should not be, the only reason it is is because PGI refused to tune down ECM and had to introduce counters to it.

#17 Heffay

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Posted 01 October 2013 - 05:38 AM

View PostJudgeDeathCZ, on 01 October 2013 - 03:58 AM, said:

please cry me a river.That module should not be in-game at all.


http://www.sarna.net...#Remote_Sensors

Why shouldn't it be in game? It's lore, after all.

Having more options is better than having fewer options. Makes the game more robust.





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