Next Patch?
#1
Posted 29 September 2013 - 10:07 PM
or later? They said Phoenix mechs roll out on the 15th.
But a patch with only a hero mech alwyas coems before.
heres hoping for a patch next tuesday on 10/1
#2
Posted 29 September 2013 - 11:01 PM
at least that hero atlas if nothing else.
#3
Posted 30 September 2013 - 12:10 AM
#4
Posted 30 September 2013 - 01:20 AM
I don't know for the rest of the patch, maybe more weapons tweaking i suppose.
#5
Posted 30 September 2013 - 03:10 AM
#6
Posted 30 September 2013 - 04:19 AM
#7
Posted 30 September 2013 - 04:19 AM
15th october will enable Phoenix mechs for the buyers, cbills versions of the locust for non-phoenix buyers.
I hope UI 2.0 will come as well for the 15th or at least the ability to chose the faction in order to start accumulating loyalty points for those with phoenix mechs.
#8
Posted 30 September 2013 - 04:35 AM
#9
Posted 30 September 2013 - 07:37 AM
#10
Posted 30 September 2013 - 09:28 AM
I doubt there will be any more major balancing changes for a while. I think they said a minor change to UAC jam rates: up to .20 from .15, but they were really pushing to shore up major balancing changes before launch. Down the line they may address the UAC jam rates to be less randomized, though.
You can also expect more minor changes like removing more stuck points on maps, new trial mechs (so sad that all the newbies won't be self identifying at the beginning of each match with a big "C" after their mech name) and a new sale for the week
I've heard that they will put something on the public test server shortly after the launch party. That something would be Dx11, and it would be coming up pretty soon. If that is true, and we test it in the next week or so, the update on the 15th would maybe include DX11 in addition to the Phoenix mechs. That leaves them with 2 full weeks to release UI 2.0 before the end of the month. Knowing how they always fall behind on all of their goals, I expect we will see the new UI in test at the end of the month along with an apology and will actually get it in game mid-November.
#11
Posted 30 September 2013 - 07:12 PM
tucsonspeed6, on 30 September 2013 - 09:28 AM, said:
Shown, played on, and amazingly enough functional. Seems probable it could show up tomorrow unless they have some tweaks to do. Did look interesting though. Not Big City, but I would welcome something larger than Rivercity.
#12
Posted 01 October 2013 - 02:48 AM
#13
Posted 01 October 2013 - 02:58 AM
#14
Posted 01 October 2013 - 03:39 AM
#15
Posted 01 October 2013 - 03:58 AM
Chemie, on 01 October 2013 - 03:39 AM, said:
please cry me a river.That module should not be in-game at all.
#17
Posted 01 October 2013 - 05:38 AM
JudgeDeathCZ, on 01 October 2013 - 03:58 AM, said:
http://www.sarna.net...#Remote_Sensors
Why shouldn't it be in game? It's lore, after all.
Having more options is better than having fewer options. Makes the game more robust.
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