and even more than that im excited at the possibility of using spectator mode (with los/electronic restrictions of course) for company command. imho it would add a tactical layer to the game not found anywhere else (afaik) and would really set it back on course towards the sim/thinking man's crowd.
it is simple to implement and chat/ts is already there to issue commands. down the line, simple commands(attack,defend, waypoint etc,) can be added that should interface with the battle map and hopefully also the hud. the mech commander can also have his own arsenal of deployable tools. for example he could have more powerful artillery and airstrikes and a uav or spotter planes of course usable only within a friendly mechs radius.
at first glance you would think this would only of benefit to 12 man premades. but imho, many pugs look for direction in matches. they may all not follow the mech commander, but some direction is better than no direction; and following instructions will be even more crucial. later on we could have sections in th forums dedicated to strategies and tactics, complete with maps and diagrams and a whole sub game would develop.
i have oftened dreamed of the day where i could have a game that combined mechwarrior and mech commander (the pc game of old), maybe some of you also do. the tools are here and they are not in the drawing board. it can be done. i know its not in the feature list of mwo but it should be.
hopefully pgi, you listen this time.
Edited by travelbug, 30 September 2013 - 04:05 AM.