THE VERDICT
At the core, MechWarrior Online delivers deep, fun tactical combat, serving it up with a fantastic visual experience. There are all sorts of nuances and tricks to discover that help set skilled players apart from newcomers.
But all of that is squandered by an incomplete wrapping that’s more focused on selling items than covering the basics. This is reinforced by the high price of some item shop ‘Mechs.
The shameful new player experience is one thing, but the lack of any kind of context is the biggest crimp on long-term interest. Acquiring new Mechs and bonuses the more you play is one thing, but in MechWarrior Online that’s the
only thing. There’s no team ladder to work your way up, and no factional conflict to give you a reason to fight. It’s just cycling through maps and game modes, with no larger purpose than earning currency.
For an early beta, this would be forgivable but, as a launched game, it falls short of expectations. Unless you have a hunger for heavy metal tactical combat, other titles will provide you with a more meaningful and longer-lasting experience.
Gareth Harmer
THIS PGI SUMS IT UP PRETTY NICELY !!!
I think it is time to deliver...otherwise I am not able to see a prospering future for this IP I love so much.
Edited by VATER, 01 October 2013 - 05:35 PM.