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The Proposed Seismic Change (No Detection While Moving) Is A Huge Assault+Heavy Buff, And Massive Medium+Light Nerf, Please Reconsider.


139 replies to this topic

Poll: Do you support the proposed change? (296 member(s) have cast votes)

Do you support PGI's proposed change, where Seismic Sensors only function when you are standing still?

  1. Yes (178 votes [60.14%] - View)

    Percentage of vote: 60.14%

  2. No (118 votes [39.86%] - View)

    Percentage of vote: 39.86%

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#101 Joseph Mallan

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Posted 01 October 2013 - 03:37 AM

I haven't even bought an SS.

Edited by Joseph Mallan, 01 October 2013 - 03:37 AM.


#102 Wispsy

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Posted 01 October 2013 - 04:54 AM

You reckon if you jj in from 250m and land at a stop you will not show up on seismic so can sneakily core people?

Prob will flicker once, makes it somewhat risky :/


Oh and I am just so looking forward into running into Assaults using 3pv to see when I come round corner stood there waiting ;)

Edited by Wispsy, 01 October 2013 - 05:12 AM.


#103 Trynn

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Posted 01 October 2013 - 05:48 AM

To the OP:

I apologize if these ponts have been covered.

I would like to first point out that If you are getting shot while trying to use seismic..you are doing something dreadfully wrong. It means you are looking at your radar more than you are using your eyes to see what is around you.

This in fact can be a great boon for small and lights, hide behind cover and you have an idea what the bad uys are doing while they have no idea you are there,

want to go into a tunnel etc. Hmmmlets pause a sec before entering and see if something is coming from the other end.

Heavies and Assualts may stand still more then lights and meduims but that is primarily when holding to crest the ridge or push a zone. once contact has been made, Seismic is no longer required as a heay/assault is designed to bring the pain, while lights and Medium need to use intelligence to move with out getting caught in a bad position.

This change is because many of your peers had concerns about Sesmic in general being to over powered,

Personally I think your position is wrong and more focused on a desire to play lights which have traditionally been op and now they are forcing you to change your playstyle..

Trynn

#104 GODzillaGSPB

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Posted 01 October 2013 - 06:09 AM

wrong topic

Edited by GODzillaGSPB, 01 October 2013 - 06:12 AM.


#105 Kiiyor

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Posted 01 October 2013 - 07:03 AM

View PostTrynn, on 01 October 2013 - 05:48 AM, said:

To the OP:

I apologize if these ponts have been covered.

I would like to first point out that If you are getting shot while trying to use seismic..you are doing something dreadfully wrong. It means you are looking at your radar more than you are using your eyes to see what is around you.

This in fact can be a great boon for small and lights, hide behind cover and you have an idea what the bad uys are doing while they have no idea you are there,

want to go into a tunnel etc. Hmmmlets pause a sec before entering and see if something is coming from the other end.

Heavies and Assualts may stand still more then lights and meduims but that is primarily when holding to crest the ridge or push a zone. once contact has been made, Seismic is no longer required as a heay/assault is designed to bring the pain, while lights and Medium need to use intelligence to move with out getting caught in a bad position.

This change is because many of your peers had concerns about Sesmic in general being to over powered,

Personally I think your position is wrong and more focused on a desire to play lights which have traditionally been op and now they are forcing you to change your playstyle..

Trynn


Well... no. With all due respect, I heartily disagree. Lights are not OP. Not remotely. With every HSR improvement, with every hitbox fix, with every (probably neccessary) cap speed change, they become increasingly more marginalized in a game that is already becoming very, very top heavy.

Lights are the only thing that adds more than one dimension to the game. Assaults and heavies control the battlefield with horrifying firepower and resilience. Lights control it by out maneuvering the enemy, either by capping or gloriously backstabbing. Remove lights, and you remove the need for anyone to pack anything other than more gun. Who needs speed when you don't have to react to lights? It's why battle has progressed past the days of yore when everyone lined up in front of red coated soldiers to die in fusillades of musket fire.

Also, as a light, you need to spend a lot of time glancing at your radar. It gives you situational awareness. Ignoring it is like ignoring your mirrors whilst driving a car. Lights need to remain aware, and keep moving. Stopping, even for a second, is an insane thing for a light pilot to do when a single mistake can be fatal. An atlas can sit and ponder the stars, and take gauss fire with barely a twitch. Almost ANY mech in the game can kill an unprepared light in less time than it takes for the light pilot's brain to register the mistake.

Even when capping, or spying enemy movements I move and twitch my mech like an epileptic, so that any incoming fire has a chance of missing, or being spread out at the very least.

Look at the damage tables at the end of matches. When do you see lights competing with assaults, heavies, or even mediums? You see good scores when their pilots are good, and their opponents are bad. You may see great scores when the light pilot is really on his/her game. On even footing however, against skilled players, a light has to work very, very hard to compete.

Unless he's a spider, because **** spiders.

Lights need more tools to allow them to compete. I think every mech should have the ability to be an end game mech, not just the Atlas. This seismic nerf is just adding more viability to the top end.

#106 Khobai

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Posted 01 October 2013 - 07:31 AM

Quote

Lights need more tools to allow them to compete.


Its actually mediums that need more tools to allow them to compete. Lights are plenty competitive right now, and arguably too effective at combat compared to mediums.

#107 Rushin Roulette

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Posted 01 October 2013 - 07:35 AM

I think the changes are great and make more sence than the current implementation (and this is from the view of someone who is currnetly leveling light mechs).

However, combined with the range nerf it is slightly over the top considering the cost of the module. Maybe increase the range back to 250 meters (400 meters for advanvced) and change the function to what is planned.

#108 Alpha087

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Posted 01 October 2013 - 07:43 AM

Game was more fun before seismic sensors were put in anyways. It shouldn't be a module that invalidates all of the other modules so much that every single person is expected to use it. The nerf is fine.

#109 Kahoumono

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Posted 01 October 2013 - 08:24 AM

Drastic change as usual, the devs are quite happy with the all or nothing approach. The effectiveness of the seismic sensor should be inversely related to speed with respect to weight. That is, the lighter the mech should be able to use the sensor effectively at near top speed while a heavy/assault needs to be moving very slowly. This will allow the lights to keep their speed advantage.

#110 PEEFsmash

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Posted 01 October 2013 - 08:38 AM

Can someone explain to me why this got moved to "metagame" which discusses in-game currency, etc?

This thread couldn't possibly be more relevant to gameplay balance.

Edited by PEEFsmash, 01 October 2013 - 08:39 AM.


#111 Farpenoodle

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Posted 01 October 2013 - 08:39 AM

I'd be for the change IF detection radius were based on tonnage or some other kind of tweak. But just changing it without any tweaks I would say no.

#112 Mr 144

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Posted 01 October 2013 - 08:54 AM

View PostPEEFsmash, on 01 October 2013 - 08:38 AM, said:

Can someone explain to me why this got moved to "metagame" which discusses in-game currency, etc?

This thread couldn't possibly be more relevant to gameplay balance.


Because PGI has not, and will not care what these forums say?

#113 General Taskeen

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Posted 01 October 2013 - 11:08 AM

Sneaking is OP. Remember sneaking from Closed Beta, the good 'ol days.

#114 DeadlyNerd

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Posted 01 October 2013 - 11:29 AM

So basically, first everyone was whining about how much of a wallhack it was and now everyone's whining how nerfed it got.

This is a pretty obvious trade off seismic was supposed to have from the beginning.

To all of you who are calling the "scouting is now ruined" card, shut up, suck it up, and learn a new tactic. Also keep in mind that as much as heavies are slow, they still need to keep moving if they don't want to get shredded by snipers or picked off by light lances.

The **** am I giving you advice, **** off whiners.

#115 Warblood

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Posted 01 October 2013 - 11:36 AM

Quote

In the Command Chair post, apparently they want to make Seismic non-functional while the user is moving. Was any consideration paid to the way this would affect weight balance?

I don't see what the problem is... your up set that you need to stop to make your seismic sensors to work? how is your seismic sensor supposed to pick up anything on it if you, yourself are stomping around.. one would thing if your moving around in your 25t+ mech it would F with your seismic sensors..

Quote

Let's add to this fact that you also don't show up on seismic when not moving, which means you actually cloak yourself from seismic when you aren't moving, and not moving gives you the opportunity to see those who are moving....the designers have actually, in the most incredible way, buffed standing still. Yes, that's right. You are now multiply advantaged by standing still
ok... do u know right, that in order for a "seismic sensor" to work you need something thumping around... ie: that big mech your piloting.. if anything.. they should make the detection scale by class something like this --> ... light=200m, meds=300m, heavies=400m, assaults=500m.. or make a tonnage to meter scale.. would make a lot more sense..

Edited by Warblood, 01 October 2013 - 11:55 AM.


#116 Sarsaparilla Kid

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Posted 01 October 2013 - 12:32 PM

View PostPEEFsmash, on 01 October 2013 - 08:38 AM, said:

Can someone explain to me why this got moved to "metagame" which discusses in-game currency, etc?

This thread couldn't possibly be more relevant to gameplay balance.


Someone at PGI was standing still and this thread came up on their seismic sensor, being only one meter away and stomping like a train of assaults... ;)

Perhaps since the feature has not been introduced yet, it is not yet affecting gameplay balance...that's my best guess...

Edited by Sarsaparilla Kid, 01 October 2013 - 12:34 PM.


#117 Claive

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Posted 01 October 2013 - 12:39 PM

I would like a "Why are they even working on this before U.I. 2.0 is realeased?!" option.

#118 A Man In A Can

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Posted 01 October 2013 - 12:55 PM

View PostPEEFsmash, on 01 October 2013 - 08:38 AM, said:

Can someone explain to me why this got moved to "metagame" which discusses in-game currency, etc?

This thread couldn't possibly be more relevant to gameplay balance.

Because the moderators thought you needed to be taken down a notch? ;)

Frankly I wouldn't mind if you got so mad your head exploded. :P

#119 MustrumRidcully

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Posted 06 October 2013 - 08:26 AM

View PostCYBRN4CR, on 01 October 2013 - 12:55 PM, said:

Because the moderators thought you needed to be taken down a notch? :D

Frankly I wouldn't mind if you got so mad your head exploded. :)

Did PEEFsmash shoot your dog or something?

I am sure he was just aiming for your Cockpit.

#120 Nik Van Rhijn

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Posted 06 October 2013 - 09:04 AM

Actually this poll is probably redundant as most people don't pilot lights. A lot of the "no's" will be Assault pilots who don't want to lose their wall hack while moving.





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