Edited by Joseph Mallan, 01 October 2013 - 03:37 AM.


The Proposed Seismic Change (No Detection While Moving) Is A Huge Assault+Heavy Buff, And Massive Medium+Light Nerf, Please Reconsider.
#101
Posted 01 October 2013 - 03:37 AM
#102
Posted 01 October 2013 - 04:54 AM
Prob will flicker once, makes it somewhat risky :/
Oh and I am just so looking forward into running into Assaults using 3pv to see when I come round corner stood there waiting

Edited by Wispsy, 01 October 2013 - 05:12 AM.
#103
Posted 01 October 2013 - 05:48 AM
I apologize if these ponts have been covered.
I would like to first point out that If you are getting shot while trying to use seismic..you are doing something dreadfully wrong. It means you are looking at your radar more than you are using your eyes to see what is around you.
This in fact can be a great boon for small and lights, hide behind cover and you have an idea what the bad uys are doing while they have no idea you are there,
want to go into a tunnel etc. Hmmmlets pause a sec before entering and see if something is coming from the other end.
Heavies and Assualts may stand still more then lights and meduims but that is primarily when holding to crest the ridge or push a zone. once contact has been made, Seismic is no longer required as a heay/assault is designed to bring the pain, while lights and Medium need to use intelligence to move with out getting caught in a bad position.
This change is because many of your peers had concerns about Sesmic in general being to over powered,
Personally I think your position is wrong and more focused on a desire to play lights which have traditionally been op and now they are forcing you to change your playstyle..
Trynn
#104
Posted 01 October 2013 - 06:09 AM
Edited by GODzillaGSPB, 01 October 2013 - 06:12 AM.
#105
Posted 01 October 2013 - 07:03 AM
Trynn, on 01 October 2013 - 05:48 AM, said:
I apologize if these ponts have been covered.
I would like to first point out that If you are getting shot while trying to use seismic..you are doing something dreadfully wrong. It means you are looking at your radar more than you are using your eyes to see what is around you.
This in fact can be a great boon for small and lights, hide behind cover and you have an idea what the bad uys are doing while they have no idea you are there,
want to go into a tunnel etc. Hmmmlets pause a sec before entering and see if something is coming from the other end.
Heavies and Assualts may stand still more then lights and meduims but that is primarily when holding to crest the ridge or push a zone. once contact has been made, Seismic is no longer required as a heay/assault is designed to bring the pain, while lights and Medium need to use intelligence to move with out getting caught in a bad position.
This change is because many of your peers had concerns about Sesmic in general being to over powered,
Personally I think your position is wrong and more focused on a desire to play lights which have traditionally been op and now they are forcing you to change your playstyle..
Trynn
Well... no. With all due respect, I heartily disagree. Lights are not OP. Not remotely. With every HSR improvement, with every hitbox fix, with every (probably neccessary) cap speed change, they become increasingly more marginalized in a game that is already becoming very, very top heavy.
Lights are the only thing that adds more than one dimension to the game. Assaults and heavies control the battlefield with horrifying firepower and resilience. Lights control it by out maneuvering the enemy, either by capping or gloriously backstabbing. Remove lights, and you remove the need for anyone to pack anything other than more gun. Who needs speed when you don't have to react to lights? It's why battle has progressed past the days of yore when everyone lined up in front of red coated soldiers to die in fusillades of musket fire.
Also, as a light, you need to spend a lot of time glancing at your radar. It gives you situational awareness. Ignoring it is like ignoring your mirrors whilst driving a car. Lights need to remain aware, and keep moving. Stopping, even for a second, is an insane thing for a light pilot to do when a single mistake can be fatal. An atlas can sit and ponder the stars, and take gauss fire with barely a twitch. Almost ANY mech in the game can kill an unprepared light in less time than it takes for the light pilot's brain to register the mistake.
Even when capping, or spying enemy movements I move and twitch my mech like an epileptic, so that any incoming fire has a chance of missing, or being spread out at the very least.
Look at the damage tables at the end of matches. When do you see lights competing with assaults, heavies, or even mediums? You see good scores when their pilots are good, and their opponents are bad. You may see great scores when the light pilot is really on his/her game. On even footing however, against skilled players, a light has to work very, very hard to compete.
Unless he's a spider, because **** spiders.
Lights need more tools to allow them to compete. I think every mech should have the ability to be an end game mech, not just the Atlas. This seismic nerf is just adding more viability to the top end.
#106
Posted 01 October 2013 - 07:31 AM
Quote
Its actually mediums that need more tools to allow them to compete. Lights are plenty competitive right now, and arguably too effective at combat compared to mediums.
#107
Posted 01 October 2013 - 07:35 AM
However, combined with the range nerf it is slightly over the top considering the cost of the module. Maybe increase the range back to 250 meters (400 meters for advanvced) and change the function to what is planned.
#108
Posted 01 October 2013 - 07:43 AM
#109
Posted 01 October 2013 - 08:24 AM
#110
Posted 01 October 2013 - 08:38 AM
This thread couldn't possibly be more relevant to gameplay balance.
Edited by PEEFsmash, 01 October 2013 - 08:39 AM.
#111
Posted 01 October 2013 - 08:39 AM
#112
Posted 01 October 2013 - 08:54 AM
PEEFsmash, on 01 October 2013 - 08:38 AM, said:
This thread couldn't possibly be more relevant to gameplay balance.
Because PGI has not, and will not care what these forums say?
#113
Posted 01 October 2013 - 11:08 AM
#114
Posted 01 October 2013 - 11:29 AM
This is a pretty obvious trade off seismic was supposed to have from the beginning.
To all of you who are calling the "scouting is now ruined" card, shut up, suck it up, and learn a new tactic. Also keep in mind that as much as heavies are slow, they still need to keep moving if they don't want to get shredded by snipers or picked off by light lances.
The **** am I giving you advice, **** off whiners.
#115
Posted 01 October 2013 - 11:36 AM
Quote
I don't see what the problem is... your up set that you need to stop to make your seismic sensors to work? how is your seismic sensor supposed to pick up anything on it if you, yourself are stomping around.. one would thing if your moving around in your 25t+ mech it would F with your seismic sensors..
Quote
Edited by Warblood, 01 October 2013 - 11:55 AM.
#116
Posted 01 October 2013 - 12:32 PM
PEEFsmash, on 01 October 2013 - 08:38 AM, said:
This thread couldn't possibly be more relevant to gameplay balance.
Someone at PGI was standing still and this thread came up on their seismic sensor, being only one meter away and stomping like a train of assaults...

Perhaps since the feature has not been introduced yet, it is not yet affecting gameplay balance...that's my best guess...
Edited by Sarsaparilla Kid, 01 October 2013 - 12:34 PM.
#117
Posted 01 October 2013 - 12:39 PM
#118
Posted 01 October 2013 - 12:55 PM
PEEFsmash, on 01 October 2013 - 08:38 AM, said:
This thread couldn't possibly be more relevant to gameplay balance.
Because the moderators thought you needed to be taken down a notch?

Frankly I wouldn't mind if you got so mad your head exploded.

#119
Posted 06 October 2013 - 08:26 AM
CYBRN4CR, on 01 October 2013 - 12:55 PM, said:

Frankly I wouldn't mind if you got so mad your head exploded.

Did PEEFsmash shoot your dog or something?
I am sure he was just aiming for your Cockpit.
#120
Posted 06 October 2013 - 09:04 AM
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