anubis969, on 30 September 2013 - 06:14 PM, said:
Out of interest which way would you go instead?
Increase the C-bill incentives for actually dealing damage. Scale it so that you aren't simply harvesting your enemy for money (although, you'll still be rich for doing it). Scale down the C-bill gain for assists.
Right now, it's only 21 C-bills per point of damage, so even a 30 point alpha is only worth 630 C-bills. It should be worth closer to 1k IMO, so the # has to increase by 50 to 100% (30 to 40 C-bills per point of damage).
C-bill growth should be on par with XP growth.. gains in XP is reflected properly (for the most part) to how much damage you deal towards what you get back for dealing it. A teammate who only steals kills generally does not accumulate that much XP.
Savior/Defensive kills skew the numbers a lot in the sense that if you're in the right place at the right time, you collect (and probably too much at that). Same is applicable to C-bills.
We're not supposed to really support a "spray and pray economy".
Part of what needs to be done is something like making every assist or kill be worth 15k max per enemy target on the field and the % of damage by each player will be a factor on the reward. Those who make kills will get a small C-bills bonus, so there isn't a major advantage for a kill or kill stealing.
This may nerf newbie gains somewhat, but if they get better, they make out more. Savior+Defensive kills should be worth much less, but at least incentivized enough for the purposes of focus fire.
At this moment, poking players for the simple chance of collecting assists is silly.. I can understand perhaps a base reward, but it doesn't really reward people who are dealing the actual damage. The game should certainly reward those are dishing it...
Edited by Deathlike, 30 September 2013 - 09:15 PM.