PEEFsmash, on 30 September 2013 - 06:42 PM, said:
It looks like you are the kill-stealer, and you aren't doing enough to actually win games. I know plenty of players with a far higher winrate than you, but a lower K/D.
Winning is what matters, not last-hitting.
Winning is what matters...Oh you got the point XD
but try to tell that to the other 11 "random" players.
When they sometimes manage to get killed till minute
2 into the game, all 11? while you killed your first enemy? that walked up behind your assault? that was left alone on the way to the front line?
When your the light that fakecaps only to come back minutes later to see 7+ dead friendly players?
What would you do?
I fight till i'm dead and usually i take someone with me. Sometimes more sometimes less.
Roland got that right.
Roland, on 30 September 2013 - 07:28 PM, said:
If you are pugging though, your kdr is pretty much your best representation of your contribution. You are unlikely to be able to contribute via some complex coordination with pugs, and if you are killing multiple mechs before you go down, then you generally did your part.
Of course, at least in my experience, a high kdr tends to go hand in hand with a higher than average w/l ratio. However, in 12v12 games it is harder to carry a team to victory. You can score a thousand damage and get 6 kills and still somehow lose. I haven't played enough since release to see if the new matchmaking changes really helped this.
Sure, sometimes you might get lucky and just happen to get the last shot in, but I doubt someone could pull that off often enough to have kill stealing be statistically significant.
Getting the kill means you were shooting at a crit target, which in itself is generally the right thing to do. Certainly, I'd rather have someone on my team stealing kills as opposed to folks who walk around without even targeting mechs .
The worst thing is "support" isn't a stat.
In pug, esp now with 12 vs 12, you can't control the outcome, In 8 vs 8 it was possible but not now.
Now you just kill things and hope your teammates know how to survive the 5 minute breakpoint and know how to pull the trigger effectively.
Ultimately your elo depends on you AND your team. You can be as good as you want to be but when your team sucks, it takes your elo down with them.