I have an idea I believe would help clear up some of the repetitiveness of our current slate of maps. Basically this would be a giant map, say 10km x 10km (100 square km). Within this huge area would be designated multiple base locations and captures zones. When the game loads up it would then select an area in the map that could be anywhere between 2km - 3km to a side, and would select opposing bases as well as capture positions if any based on the area it selected. This way you could load into the map, and pretty much have a totally different battlefield each time you played.
With such a huge map and all the possible start/capture areas inside of it, you could play on the map hundreds of times and never have the exact same battlefield. This would also allow for skewed gameplay where one side would have an advantage based on the terrain compared to the other side, I really like that idea especially since in reality there are very very few battles (if any) where both sides had the same advantages as the other.
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Large Map With Variable Playing Fields
Started by Quinton, Sep 30 2013 09:05 PM
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