Streaks Go To Blackjack Ct 100% Of The Time...video Evidence Inside.
#1
Posted 01 October 2013 - 12:41 AM
Please fix this asap, as it singlehandedly invalidates the Blackjack as a usable mech at high levels. This is extremely unfortunate for an otherwise almost workable medium mech.
#2
Posted 01 October 2013 - 12:48 AM
To bad PGI doesn't care about high-level play, where the LRMS rain.
#3
Posted 01 October 2013 - 12:52 AM
Colonel Pada Vinson, on 01 October 2013 - 12:48 AM, said:
Wait are you serious...
Edited by PEEFsmash, 01 October 2013 - 12:52 AM.
#5
Posted 01 October 2013 - 12:56 AM
Colonel Pada Vinson, on 01 October 2013 - 12:53 AM, said:
no. I'm just trolling your blindness
If the side torso is in the way of the CT then the streaks will hit some side torso as well. The point is that the streaks go directly for the center of the CT 100% of the time on a Blackjack, and if the CT is straight on, they will always hit CT only. There was only one shot where nobody else is hitting him and I get a straight on shot, and you will see only the CT flash.
These streaks should be spreading between every body part except head, and they do vs every other mech. There is a bug with their coding for the Blackjack, they will probably fix it now that it is public and demonstrated.
PS: You are making yourself look really stupid for even attempting to make some sort of alternate explanation of this video, and I hope people remember you doing this.
Edited by PEEFsmash, 01 October 2013 - 01:03 AM.
#6
Posted 01 October 2013 - 01:50 AM
#8
Posted 01 October 2013 - 01:53 AM
PEEFsmash, on 01 October 2013 - 01:52 AM, said:
How could it possibly be any clearer?
I suppose you could show what happens with streaks normally. In case people don't use streaks (I'm actually being serious, I figure a lot of people don't really pay attention to how streaks hit them).
#9
Posted 01 October 2013 - 02:23 AM
The example you provided isn't really going to be seen as conclusive and like i said, i can see whats happening but more footage is needed so we can make some kind of detailed visual assessment.
#10
Posted 01 October 2013 - 02:24 AM
#11
Posted 01 October 2013 - 02:32 AM
Good find.
#12
Posted 01 October 2013 - 02:44 AM
Next time though, put some gel in your hair or something. Show us some effort, Peef
#13
Posted 01 October 2013 - 02:54 AM
Colonel Pada Vinson, on 01 October 2013 - 12:48 AM, said:
To bad PGI doesn't care about high-level play, where the LRMS rain.
I bet he used his edge to force a re-roll and lost!
#14
Posted 01 October 2013 - 07:48 AM
PEEFsmash, on 01 October 2013 - 12:41 AM, said:
Please fix this asap, as it singlehandedly invalidates the Blackjack as a usable mech at high levels. This is extremely unfortunate for an otherwise almost workable medium mech.
Uhhhh...
PEEF, think a live match is not really the best way to verify this issue.
Honestly the only was to verify is tell a Blackjack ally to stand still and let you Streak him from the front and back to see where the missiles go.
Stupid like this should be long gone:
In the past it was truly 100% CT for the Commando.
Edited by ShinVector, 01 October 2013 - 07:49 AM.
#15
Posted 01 October 2013 - 07:57 AM
1) First half of video we see streaks hitting CT,RT,LT.
2) Second half.... Well... How should streak hit leg or arm when you fire them from about 10-30 meters? Rocket can't change it's angle of attack from such little distance.
So boy... Go play and bee good mechwarrior, not bad troll.
#16
Posted 01 October 2013 - 08:51 AM
#17
Posted 01 October 2013 - 11:12 AM
Either way, those streaks travel straight to CT on the BJ ... very time.
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