- Seismic module will only work when you're standing still, it will also register impacts on the ground caused by weapons, and will register weapons firing.
- The screen will now shake when mechs fall over and die.
- The screen will now shake when someone uses airstrike or artillery
Thomas, if you're reading this, I hope your next Breakdown includes a little explanation about why these changes are coming. To be honest, I haven't seen any fans make any requests about screen shake caused by dying mechs (out of interest, how much will the screen shake when a nearby Atlas keels over and dies, compared to when a nearby Atlas jumps of a cliff and falls 100 meters?), but I've seen a lot of fans request changes that would be easier to fix, faster to fix, and probably more appreciated by the fans.
The changes to seismic are nice, although I have no idea why you'd want to work on additional features that add very little to the game. I mean, yeah, it would be cool if seismic picked up on falling blocks of ice on Frozen City. But is that really a priority at this point? Is that the kind of features fans have been asking for since 2012?