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Crimson Strait, The Worst Map In The History Of Games


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#1 LORD ORION

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Posted 01 October 2013 - 03:09 PM

I'm am not being hyperbolic...this map has serious design flaws.

So far games devolve into damaged bralwers stuck in the middle of the map under the giant roof with LRM boats unable to hit them.

The brawlers can't leave or they die, and neither can the lrm boats expose themselves or advance to base cap.

Also... the south section of the map has no options for LRM using mechs to run parallel to mechs hiding behind buildings. The entire section is open water with 2 lanes of safety in the city.

WTFing F....

If you wanted to break LRM mechs...good work!

#2 Toong

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Posted 01 October 2013 - 03:12 PM

So... this map is the worst map in the history of maps... because one weapon system doesn't work in part of it?

I think this is a little more hyperbolic than you realize.

#3 Heat Seeking Civet

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Posted 01 October 2013 - 03:20 PM

Even worse than two_rooms on an awp only server in Counter-Strike: Source?

If you have to say you're not being hyperbolic, then you're being hyperbolic.

Edited by ForestGnome, 01 October 2013 - 03:20 PM.


#4 Corvus Antaka

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Posted 01 October 2013 - 03:22 PM

after only 2 matches.

well, at least terra therma isnt the worst anymore :(

#5 Sybreed

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Posted 01 October 2013 - 03:23 PM

I find it pretty funny how new maps are always the worst map ever.

LRMs are already broken bro, and they're doing very good in River City either.

I want MW2 LRMs back.

#6 Bront

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Posted 01 October 2013 - 03:24 PM

Ok, who had money on 5 hours after the patch completed?

Seriously, give it time. Tactics will evolve.

#7 LORD ORION

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Posted 01 October 2013 - 03:29 PM

Hyperbolic would be something like this...

PGI has a grand conspiracy to force people into "weapon zoo" mech designs... unfortunately this is short sighted because it simply devolves the game into Counterstrike Mechwarrior, with charging brawlers regining supreme.

Is this less hyperbolic? It is still a major design flaw.
The map has a serious problem if it becomes remaining LRM boarts vs remaining damaged Brawlers. Which probably will happen often, because only 1 set of brawlers is going to win the middle roof zone once they all meet there.

#8 Rofl

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Posted 01 October 2013 - 03:45 PM

I haven't even played the map yet but I'm going to say it's the best map ever because making uneducated statements reign supreme here in forumland.

Everyone I know in my friends list that has played it thus far says it's the best map, but they must be dumb because they are not posting about it.

Also, LRMs aren't nearly what they used to be, but if they are forcing people into cover... isn't that a good thing? #confused

#9 Sybreed

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Posted 01 October 2013 - 03:47 PM

I just played the map, it's pretty fun. It's actually the best designed map so far, with different paths towards a cap point and cover points, I like it.

My only complaint would be under the construction stuff, there are "squares" in which you can fall down and it's pretty hard to get back on terrain because of the movement rework. Otherwise, I like it.

#10 Kjudoon

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Posted 01 October 2013 - 03:51 PM

Haven't been able to play it yet, but as an LRM boat pilot, I have no problem letting the thugs slug it out under cover and cap on them. Then when they come straggling out to stop me, I plan to rain fiery doom upon them.

Of course, this is all subject to change when I can finally try out the map. LOL

Your friendly uninformed opinion giver. :(

#11 Livewyr

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Posted 01 October 2013 - 03:52 PM

I'm not being hyperbolic, but OP is the Worst Post in the history of posts!!!!11!!!1!

#12 Jetfire

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Posted 01 October 2013 - 04:02 PM

Seems pretty well laid out to me. I especially like the island out in the harbor you can get to. A lot of us wanted a map with a more urban areas to brawl out of the LRM fire occasionally.

#13 Nehkrosis

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Posted 01 October 2013 - 04:03 PM

just had two matches there, back to back.
great map.

Multi-leveled mech combat?

serious? oh baby.
i literally havent even seen the whole map yet, both games were over quite quickly, but yeah. great stuff.
cant wait for more.

#14 Kjudoon

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Posted 01 October 2013 - 04:07 PM

Oh yeah... this map is going to be fun. Different but fun. Lots of open space for LRMs to rain, and hideyholes for lights with LRM free brawl zones as well.

I'm going back to my Jenner till I get the hang of it though.

#15 Thunder Lips Express

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Posted 01 October 2013 - 04:08 PM

Op.... Your opinions are the absolute worst in the universe!

#16 Steve Pryde

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Posted 01 October 2013 - 04:08 PM

Love this map. It's by far the best map in MWO. It's sad that i can't decide by myself to choose a map, it would only Crimson Strait.

#17 Ardney

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Posted 01 October 2013 - 04:15 PM

View PostLORD ORION, on 01 October 2013 - 03:29 PM, said:

Hyperbolic would be something like this...

PGI has a grand conspiracy to force people into "weapon zoo" mech designs... unfortunately this is short sighted because it simply devolves the game into Counterstrike Mechwarrior, with charging brawlers regining supreme.


No, that is a mess.

For your consideration.

And yes, your thread title is a model of hyperbole in spite of your claims to the contrary.

#18 aniviron

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Posted 01 October 2013 - 04:15 PM

I really like the idea, but so far every match I have played on it turns into the urban areas being completely ignored and all the fighting happening over the water and shoreline, just like on river city. Because it's so easy to force a fight out in the open, half the map might as well not exist; this is not the map your brawlers were looking for.

#19 Carrioncrows

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Posted 01 October 2013 - 04:42 PM

I want to like the map but i've got an issue with it.

Mainly is that where the two teams meet is WIDE OPEN.

We have all this city and builds that nobody uses, very frustrating.

#20 Kjudoon

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Posted 01 October 2013 - 05:06 PM

View PostCarrioncrows, on 01 October 2013 - 04:42 PM, said:

I want to like the map but i've got an issue with it.

Mainly is that where the two teams meet is WIDE OPEN.

We have all this city and builds that nobody uses, very frustrating.


Give it time. New toys take a little to break in. I was getting to know the lay of the land... well after I was killed that is.





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