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[Build] Boar's Head Builds


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#41 FerrolupisXIII

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Posted 03 October 2013 - 03:07 PM

View PostNRP, on 03 October 2013 - 03:04 PM, said:

Hmm. I thought BAP only disabled ECM for the mech carrying it? Is this new functionality documented somewhere?

Perhaps Thomas "Zeig-le-lewski" (he told us how to pronounce his name in a game yesterday) can chime in for confirmation?


i could be wrong but i was under the impression the word counter meant it completely negated it.

#42 NRP

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Posted 03 October 2013 - 03:29 PM

Well, that would be pretty sweet. I hope it's true.

#43 Bhelogan

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Posted 03 October 2013 - 03:30 PM

Another build if you really want to use the XL400
BOAR'S HEAD

#44 WardenWolf

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Posted 03 October 2013 - 03:42 PM

I'm thinking one of the following, personally:

http://mwo.smurfy-ne...e0f4fc664c6bab7

All close-range, fairly fast but non-XL to better handle damage

OR

http://mwo.smurfy-net.de/mechlab#i=103&l=3e75ce36587c20cac8e08de84386b5336b7c69af"

ERPPCs can fire a lot with that much dissipation, and then you have a full four mediums at close range that can fire indefinitely for anti-light work. BAP gives extra range on your scanners as well... not sure what to do with the last two tons though :/

Edited by WardenWolf, 03 October 2013 - 06:23 PM.


#45 WarZ

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Posted 03 October 2013 - 03:52 PM

View PostShadowbaneX, on 01 October 2013 - 10:03 PM, said:

I sorta think PGI needs to reduce the tonnage on the 375-400 standard engines. Perhaps they've got a reason for it, factoring in the Gyro or the Cockpit or something, but they're all 7 tons heavier than the TT values, Actually, most of them are off...although oddly, the very light engines, like say a 100 engine, is actually lighter in MWO than in TT. Still if the 400 Standard weighed 52.5 tons instead of 59.5 tons, you could do 6 MLs & an AC/20 with 4 tons of ammo and 18.5 tons of armour.


I dont know who remembers, but engine weights were a bit lower in closed beta. However as soon as they introduced endo and ferro upgrades, in the same patch they upped engine weights as well.

It was such a ******** move. Everyone was excited about the options that would open with the weights savings, but on the same move they upped the engine weights across the board and completely negated the new benefits.

And yes, overall engine weights are a little too high.

#46 FerrolupisXIII

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Posted 03 October 2013 - 03:57 PM

Because they include cockpit and gyro weight. thats why they are higher.

#47 I am a Robot

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Posted 03 October 2013 - 05:46 PM

Would you people stop laughing at the XLs and let them spread their opinion. I mean you may be fighting these guys in their altas at some point. Think aout it. What type of Atlas do you want to come up against in the game. Let them continue please... Think before you type please.

#48 WardenWolf

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Posted 03 October 2013 - 06:25 PM

View PostKDeuce, on 03 October 2013 - 05:46 PM, said:

Would you people stop laughing at the XLs and let them spread their opinion. I mean you may be fighting these guys in their altas at some point. Think aout it. What type of Atlas do you want to come up against in the game. Let them continue please... Think before you type please.

Some will also be on *my* team, and I'd rather they not pop so easily :/

#49 Reza Malin

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Posted 03 October 2013 - 06:38 PM

I use my BH with the XL 400 engine in it, i hear people saying its bad, but so far i have been doing a lot of damage with it. Yeah if you end up in a bad pug you are going to get owned no matter whether you have XL or not. But in a good team you can reap.

With the speed elite mod, i am getting 71.3kph out of it, which is damn fast for all the armour. Stick some ferro fibrous on for a bit of extra toughness, and most importantly, keep moving, keep flanking, and wait for chances to bear down on people.

I also have seismic sensors fully upgraded which helps a lot for tight areas when you are one on one or hunting.

My build is as follows:

2 x ER large lasers
2 x medium lasers
1x Gauss
Beagle and AMS
3 stacks of gauss ammo
17 double heat sinks
Ferro fibrous armour

Heat is really good at 1.35, and i never overheat unless going nuts when surrounded. Its flexible because you can use the ER's and the Gauss for long range standoff, moving in and out of cover, then when you see an opportunity, flank round and use all the weapons up close. Also the shock factor of people suddenly seeing an Atlas pop up beside them is not to be underestimated. Once they start running and panicking its all over.

At the end of the day if you just want another slow atlas with a standard engine, whats the point in even buying the boar's head apart from the Cbill bonus? there really isnt much difference between this and the other variants, the D-DC, is a great mech for stand up fights with its ECM and extra module slot.

The point of this BH atlas is mobility as well as armour and firepower. If you are good, keep using your arms for protection and moving, you can get good life out of the XL engine.

Man up and don't be scared of XL engines. If you use your brain you can do well with them. :D

Edited by Fade Akira, 03 October 2013 - 06:40 PM.


#50 Saiyajin12

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Posted 03 October 2013 - 06:45 PM

Hmmm I really don't know about running an xl on an atlas... it goes against everything they stand for :D But hey, whatever rocks your boat.

#51 Reza Malin

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Posted 03 October 2013 - 07:00 PM

http://mwo.smurfy-ne...b59f5f42bf2936c

Thats my build anyway. Just don't see the point buying Boar's head to just run at people head on like all the other Atlas mechs. I am no expert on MechWarrior backstories, but it did say that the original owner used this mech to lead the scouting parties and advance ahead of everyone. Of course it isn't the idea people think of for an Atlas, but war is about innovation. Usually the most innovative ideas are the most effective.

As you say though, each to their own. However if i just wanted to walk into lasers i would get the D-DC.

Edited by Fade Akira, 03 October 2013 - 07:29 PM.


#52 WarZ

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Posted 03 October 2013 - 08:54 PM

View PostFerrolupisXIII, on 03 October 2013 - 03:57 PM, said:

Because they include cockpit and gyro weight. thats why they are higher.


That may be a rationilization,however it still doesnt negate the fact that they upped the tonnage. Basically giving a potential benefit with one new feature, but then yanking it away with the nerf.

But again, to answer the idea of the first reply, engine weights were lower at a previous point.

#53 Shaftronics

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Posted 04 October 2013 - 01:06 AM

View PostFade Akira, on 03 October 2013 - 07:00 PM, said:

http://mwo.smurfy-ne...b59f5f42bf2936c

Thats my build anyway. Just don't see the point buying Boar's head to just run at people head on like all the other Atlas mechs. I am no expert on MechWarrior backstories, but it did say that the original owner used this mech to lead the scouting parties and advance ahead of everyone. Of course it isn't the idea people think of for an Atlas, but war is about innovation. Usually the most innovative ideas are the most effective.

As you say though, each to their own. However if i just wanted to walk into lasers i would get the D-DC.


MechWarrior Rodney Van Kleven

A member of the elite 6th Syrtis Fusiliers, Rodney Van Kleven is an aristocrat with the instincts of a democrat. Extremely personable, he is well liked by everyone from fellow MechWarriors to the lowliest ship's cook.[/color]

On the battlefield, Van Kleven uses his Atlas, which he calls the Boar's Head, like a 100-ton scout. He stomps all over the field, creating general terror in the enemy lines and almost always overheating his 'Mech. He has won several land grants, but quickly loses the titles when his 'Mech overheats and shuts down on the battlefield.[/color]

Nope. Nothing about scouting parties. Reckless and runs the 'mech very hot, maybe.

BOAR'S HEAD

Still pretty manoeuvrable with Speed Tweak at 63 km/h. I'm however, considering replacing the AC/20 with an LBX-10 and LRMs, just for flexibility.

Edited by Shaftronics, 04 October 2013 - 01:06 AM.


#54 Novawrecker

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Posted 04 October 2013 - 03:13 AM

View PostFerrolupisXIII, on 03 October 2013 - 02:03 PM, said:

Yup. if an ECM gets within 180m of a mech with BAP, the BAP counters it.
This got me thinking, will an ECM in jamming mode counter a BAP?

#55 Reza Malin

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Posted 04 October 2013 - 04:58 AM

View PostShaftronics, on 04 October 2013 - 01:06 AM, said:


MechWarrior Rodney Van Kleven

A member of the elite 6th Syrtis Fusiliers, Rodney Van Kleven is an aristocrat with the instincts of a democrat. Extremely personable, he is well liked by everyone from fellow MechWarriors to the lowliest ship's cook.[/color]

On the battlefield, Van Kleven uses his Atlas, which he calls the Boar's Head, like a 100-ton scout. He stomps all over the field, creating general terror in the enemy lines and almost always overheating his 'Mech. He has won several land grants, but quickly loses the titles when his 'Mech overheats and shuts down on the battlefield.[/color]

Nope. Nothing about scouting parties. Reckless and runs the 'mech very hot, maybe.

BOAR'S HEAD

Still pretty manoeuvrable with Speed Tweak at 63 km/h. I'm however, considering replacing the AC/20 with an LBX-10 and LRMs, just for flexibility.


It says in the description you posted he used it like a 100 ton scout. That was my point. I already said i am no expert with MechWarrior so i didnt know the exact description.

You don have to all buy an atlas and do the same thing that everyone says on the forums like every other MMO sheep flock. Just because someone pipes up with a quick funny about XL engines, doesnt mean that one person is an expert. This is the internet. Just like i could be sat here with my pants round my head and a biro up each nostril.

I run my D-DC at 64 kph too mate, but it has ECM and 4 module slots. I use that one with a standard engine. The Boar's Head can use a 400 XL so why swap it out when i already have an arguably better mech for stand up slugging matches? None of the other atlas can equip the 400 XL either.

People keep talking about builds here that have {Scrap} heat efficiency. Why use a build like that on a slow mech, if you get in a tough spot you need to shoot your way out, which means you will overheat. If you want to use a hardhitting low heat efficiency build then surely speed is called for? You need to know what you are trying to achieve.

Had another 3 games last night, all 700+ damage in the XL Boar's head. Honestly, it works. Cant say my KDR is any higher than it is in my D-DC but its about the same at 1.5ish and its great fun surprising people with 100 tons at 71.3Kph!

Edited by Fade Akira, 04 October 2013 - 05:00 AM.


#56 Barrett

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Posted 04 October 2013 - 05:21 AM

400xl engine and lasers... it's teh commando, but grown up.

Easiest build for me: AC20, 4x LL, 2x M, works surprisingly well. I only wish that legs had 3 slots so that one could harness the power of wading in the water with DHS.

#57 Aerokii

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Posted 04 October 2013 - 05:43 AM

On a whim, I decided for my first run with The Boar's Head, I'd take it out for a single match without changing it from stock, just to see how it ran on default.

Of course, this meant I absolutely HAD to end up in Terra Therma.

"I'm just going to stand here quietly, guys, if I move I'm fairly certain I'll explode. Sorry."

#58 Leeroy Mechkins

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Posted 04 October 2013 - 06:18 AM

5 Medium Lasers + 1 SRM6 (Artemis) + lots of heat sinks works well.

I have won every single Boar's Head 1 vs 1 (about 20?) with this build because it runs cool while the other guy overheats and shuts down.

Edited by Leeroy Mechkins, 04 October 2013 - 06:30 AM.


#59 Autobot9000

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Posted 04 October 2013 - 12:25 PM

Isn't this the most obvious build?

AC20 (28)
6x ML
20 DHS
350 std engine
standard structure
AMS

http://mwo.smurfy-ne...4edb0f3126553ba

#60 Dawnstealer

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Posted 04 October 2013 - 12:34 PM

I'll probably run this:

http://mwo.smurfy-ne...0010d7de9d23b2f





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