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[Build] Boar's Head Builds


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#61 Cuddlytron

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Posted 04 October 2013 - 05:15 PM

Fade Akira inspired me to try this BOAR'S HEAD with XL400, 3 ML, 2 ERLL, GR, BAP and AMS. Yes, yes, yes, it's crazy and suicidal. But I'm starting to think that the advantage bestowed by the maneuverability of the 400 engine is seriously underestimated by many people here in the forums.

I have tried this XL400 BOAR'S HEAD with 2 PPCs and had great success with it. Again - crazy/suicidal, but strangely effective with the speed advantage.

Getting back to the OP's build... someone mentioned keeping the LLs in the left arm to avoid losing them when RT is blown (STD engine builds), and I liked that idea, so here's a variation on the OP's Behemoth with that tweak in mind: BOAR'S HEAD

Edit: Thought I was posting on a different Boar's Head thread. Disregard any reference to the "OP" :D

Edited by Cuddlytron, 04 October 2013 - 05:21 PM.


#62 Obi1Raven

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Posted 04 October 2013 - 05:43 PM

First build was STD 320, ac20, srm6, 2xLL, 2xML, but then I went back to the xl400, with 4xER LL, and srm6. Having a blast with it, utilising the additional maneuverability and engaging from range. Still works up close but that's not where you want to be with an xl.

#63 varez

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Posted 04 October 2013 - 05:56 PM

I want to see somebody try 3 large lasers, 3 large pulse an xl 200 and filling the rest of the slots with std heat sinks.

Edited by varez, 04 October 2013 - 05:56 PM.


#64 Nuke and Glow

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Posted 05 October 2013 - 10:07 PM

View PostHelmstif, on 01 October 2013 - 03:30 PM, said:

First, isn't that the worst Hero Mech name ever?? D:

Any, the whole point of Pighead is the 400 engine. But as we all know, XL Atlas don't generally survive for too long - unless, just maybe, it can go for 70 km/h. Therefore it only makes sense to make it a mobile midfield support/tank 'Mech. I haven't bought it yet (I'm not complaining, but 7500MC is quite some money), but here is my guess:

XL400, 16DHS, Endo, 5xML, 1xAC10(3ton), 1xALRM20(3ton), BAP

This should provide some impressive CQB damage output, as well as a tad of long-range firepower provided by LRM20. Plus there're only three groups of weapons, which is easy to handle.

Although you could also do something like this...:

STD380, 17DHS, Endo, 6xML, 1xAC20(3ton)


BTW: great soundtrack.

you actualy cant go ac20 there isnt enough baliistic slots in the hardpoint it's 1 slot shy i found out after i bought it 8(

View PostObi1Raven, on 04 October 2013 - 05:43 PM, said:

First build was STD 320, ac20, srm6, 2xLL, 2xML, but then I went back to the xl400, with 4xER LL, and srm6. Having a blast with it, utilising the additional maneuverability and engaging from range. Still works up close but that's not where you want to be with an xl.

both of you telll me how you used ac 20 it has 9 slots in the ballisitc point and you need 10 slots for ac 20 . Is there something I missed? I'm still learning and I feel like I am missing something .

never mind .. i see now have to swap engines feel dumb now

Edited by Nuke and Glow, 05 October 2013 - 10:09 PM.


#65 wickwire

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Posted 06 October 2013 - 02:01 AM

View PostNuke and Glow, on 05 October 2013 - 10:07 PM, said:

you actualy cant go ac20 there isnt enough baliistic slots in the hardpoint it's 1 slot shy i found out after i bought it 8(


both of you telll me how you used ac 20 it has 9 slots in the ballisitc point and you need 10 slots for ac 20 . Is there something I missed? I'm still learning and I feel like I am missing something .

never mind .. i see now have to swap engines feel dumb now

for ac/20 you need an std engine, you won't have enough slots in the side torso with an xl

Edited by wickwire, 06 October 2013 - 02:01 AM.


#66 Kardax

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Posted 06 October 2013 - 02:50 AM

With XL you gotta say bye bye to brawling anyway, and utilize the 71kph to snipe and kite tactics.
For Lolly im gonna try 4x ERPPC 400xl :D

Edited by Kardax, 06 October 2013 - 03:06 AM.


#67 Maverick27

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Posted 06 October 2013 - 11:23 AM

View PostDawnstealer, on 04 October 2013 - 12:34 PM, said:




That's what I'm running though with a STD335 and no AMS. Took a while to get used to and not overheat (I'm use to ballistics) but now working well.

#68 MisterFiveSeven

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Posted 07 October 2013 - 01:24 PM

View PostCarrioncrows, on 01 October 2013 - 06:30 PM, said:

It's easy

Beyond Easy.

Here:
http://mwo.smurfy-ne...fe2544cd3907d1d

And Murder everything.

Getting between 500-900 dmg a match.

Keep all lasers in group 1, and all lasers in group 2 but in chainfire. 3 for AC and 4 for LRM's.

Generally I use the chainfire because it's easier to control my heat so I don't accidentally shutdown


http://mwo.smurfy-ne...c98f485ccc7f4d4

Fixed that for ya :D

Edit :: nod to autobot, but I've never really been that big of a fan of ams except on my lights for streak counter.

Edited by MisterFiveSeven, 07 October 2013 - 01:30 PM.


#69 Mad Strike

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Posted 07 October 2013 - 01:45 PM

Weapon Groups: 1) 5xMedium Lasers in chain fire 2) ERPPC 3) AC10 4) LRM10+Artemis I can get 900+ damage on each match........ Try it guys , only requirement is a pilot who knows how to control and calculate heat leves without looking at the heat bar (practice)

#70 Carrioncrows

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Posted 07 October 2013 - 01:55 PM

View PostMisterFiveSeven, on 07 October 2013 - 01:24 PM, said:


http://mwo.smurfy-ne...c98f485ccc7f4d4

Fixed that for ya :D

Edit :: nod to autobot, but I've never really been that big of a fan of ams except on my lights for streak counter.


I've tried that a few times and it's just not worth it.

The LRM10 is too important.

It may not seem like much but it serves two very important roles.

1. It allows you to get assists on targets not in LOS.

It's not a whole lot of damage but it is some damage that you are helping out teammates.

2. At that 400-500 range it helps a ton for throwing damage downrange and for backing enemies back into cover.

You haven't quite got the full damage at that range which means you are weak as a kitten. Throwing that LRM10 tends to make people panic. It takes a strong will to stand still and just soak a LRM's doesn't really matter how insignificant they are the instinct is to get to cover.

So it helps a lot.

#71 NRP

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Posted 07 October 2013 - 02:06 PM

So much Atlas brawling this weekend. I loved every minute of it too. My AS7-D definitely got a workout, that's for sure.

#72 Zerberus

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Posted 07 October 2013 - 02:09 PM

Not sure if I posted in this thread previously...

I drove mine for the first day with the stock setup +DHS. Was fun, and fast (for an Atlas), but the "problem" is that you can`t really play it like a "normal" Atlas because of the XL.

After a few days of experimentation , I`ve settled on this setup and am happy with the way it runs.....

http://mwo.smurfy-ne...da7ec011a6f7bdc

Still faster than any other atlas, still runs hot, but the heat is more manageable, and if I get in close then usually somebody`s day is going to be thoroughly ruined. :D

Only "issue" is that you need to exercise fire discipline when using the MLs in brawling distance together with teh SRM and AC20.

#73 Dawnstealer

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Posted 07 October 2013 - 02:12 PM

http://mwo.smurfy-ne...320a68dfdeb6b4b

?

#74 wickwire

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Posted 07 October 2013 - 02:20 PM

View PostCarrioncrows, on 07 October 2013 - 01:55 PM, said:


I've tried that a few times and it's just not worth it.

The LRM10 is too important.

It may not seem like much but it serves two very important roles.

1. It allows you to get assists on targets not in LOS.

It's not a whole lot of damage but it is some damage that you are helping out teammates.

2. At that 400-500 range it helps a ton for throwing damage downrange and for backing enemies back into cover.

You haven't quite got the full damage at that range which means you are weak as a kitten. Throwing that LRM10 tends to make people panic. It takes a strong will to stand still and just soak a LRM's doesn't really matter how insignificant they are the instinct is to get to cover.

So it helps a lot.

i agree, since u only have 1 missile slot on the BH an LRM is the obvious choice... the BH is not a brawling mech per se in my opinion, its better for mid range support and maybe a bit of striking, hence the LRM

View PostDawnstealer, on 07 October 2013 - 02:12 PM, said:


tried that (maybe with a different engine), sometimes it works, sometimes it doesnt. in any case you want chainfire in one of your weapon groups

Edited by wickwire, 07 October 2013 - 02:22 PM.


#75 Aim-Bot

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Posted 07 January 2014 - 03:32 PM

BOAR'S HEAD

3 med laser,2 lrg laser and ac 20+ std 350 and 18 dh

Edited by KuritaGuard, 07 January 2014 - 03:34 PM.


#76 Roughneck45

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Posted 22 January 2014 - 06:15 AM

BOAR'S HEAD

Only build I've found to be effective so far.

#77 Chill Bill

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Posted 22 January 2014 - 06:46 AM

View PostRoughneck45, on 22 January 2014 - 06:15 AM, said:

BOAR'S HEAD

Only build I've found to be effective so far.


I realize it is map dependent, but generally, what is your firing protocol?

#78 Roughneck45

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Posted 22 January 2014 - 08:15 AM

View PostChillbill, on 22 January 2014 - 06:46 AM, said:


I realize it is map dependent, but generally, what is your firing protocol?

3 groups of 2 each to avoid the ghost heat. 2 on one arm, 2 on another, then one from each arm. Lets me still work corners without wasting shots into a hill.

#79 Chill Bill

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Posted 22 January 2014 - 08:44 AM

View PostRoughneck45, on 22 January 2014 - 08:15 AM, said:

3 groups of 2 each to avoid the ghost heat. 2 on one arm, 2 on another, then one from each arm. Lets me still work corners without wasting shots into a hill.


Thanks

#80 NRP

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Posted 22 January 2014 - 04:34 PM

View PostChillbill, on 22 January 2014 - 06:46 AM, said:

I realize it is map dependent, but generally, what is your firing protocol?

Chain fire is all you can do with a 6 LL build.

I've tried that build. For me it's situational, at best.





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