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Atlas Head Hitbox


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#41 Artifice

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Posted 04 October 2013 - 06:46 AM

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#42 WaywardMind

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Posted 04 October 2013 - 11:03 AM

View PostGarth Erlam, on 03 October 2013 - 03:18 PM, said:

[color=cyan]Hello everyone![/color]

I just wanted to tell you guys really quick the following bugs are fixed here and will be added to the Oct. 15th patch:
  • Streak SRM's always targetting BlackJack centre torsos.
  • Atlas head hitboxes being larger than they should be.
There will of course be other fixes and tweaks, but I wanted you all to know those will be included.


Cheers,
-TheGarth
Well they at least acknowledged the issue and will fix it. Makes me happy :(

#43 Gummiente

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Posted 06 October 2013 - 02:23 AM

played few round with my founder atlas.
it feels like close beta as the complet atlas head was the hitbox befor they will fix it.
i get in this few rounds so many headshots to may walking atlas from so many km away.
cant see the enemy = headshot
twist torso away and walk blind = headshot

approx 70% of my atlas death were with a headshot
there is absolut anything wrong

#44 Shakespeare

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Posted 11 October 2013 - 01:57 PM

View PostGummiente, on 06 October 2013 - 02:23 AM, said:

played few round with my founder atlas.
it feels like close beta as the complet atlas head was the hitbox befor they will fix it.
i get in this few rounds so many headshots to may walking atlas from so many km away.
cant see the enemy = headshot
twist torso away and walk blind = headshot

approx 70% of my atlas death were with a headshot
there is absolut anything wrong


Yep, just walked out of two matches in a row where I was headshotted by multiple mechs from oblique angles. Guess I'll put the old beast away for a while.





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