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Champion Spider? Yawn. How About Expending Some Effort For Lights?


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#1 Felio

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Posted 01 October 2013 - 07:38 PM

We can't even get a hero mech, let alone a new chassis.

If you aren't making enough money on lights because you charge less for them but they cost you just as much to make, well, I don't know what you expected would happen. Maybe rethink how you price things?

#2 PEEFsmash

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Posted 01 October 2013 - 07:43 PM

View PostFelio, on 01 October 2013 - 07:38 PM, said:

We can't even get a hero mech, let alone a new chassis.

If you aren't making enough money on lights because you charge less for them but they cost you just as much to make, well, I don't know what you expected would happen. Maybe rethink how you price things?


The only true way to do Role Warfare would be to make every single chassis cost the same amount. That way, there would be real incentive to make them all equally important to securing win conditions.

I too yawned at the lack of light support this patch. A Champion machinegun spider is not the new content we need. However, Bryan Ekman posted a hopeful tweet about having the Locust mount up to an XL190 engine. This could actually bring new and interesting content to the game instead of a DOA light. We will see how this information fleshes out, but I am hoping that the attention that we have raised to the lack of developmental attention paid to lights might be starting to take hold.

#3 aniviron

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Posted 01 October 2013 - 08:53 PM

View PostPEEFsmash, on 01 October 2013 - 07:43 PM, said:


The only true way to do Role Warfare would be to make every single chassis cost the same amount. That way, there would be real incentive to make them all equally important to securing win conditions.

I too yawned at the lack of light support this patch. A Champion machinegun spider is not the new content we need. However, Bryan Ekman posted a hopeful tweet about having the Locust mount up to an XL190 engine. This could actually bring new and interesting content to the game instead of a DOA light. We will see how this information fleshes out, but I am hoping that the attention that we have raised to the lack of developmental attention paid to lights might be starting to take hold.


Can't wait to see PEEF gameplay footage in a locust on twitch. That'll be the day.

p.s. PEEF I love you and all, but out of all the fonts in the universe you could have used for your signature why did one of them have to be Papyrus? It makes me cringe whenever I see it.

#4 PEEFsmash

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Posted 01 October 2013 - 08:59 PM

View Postaniviron, on 01 October 2013 - 08:53 PM, said:


Can't wait to see PEEF gameplay footage in a locust on twitch. That'll be the day.

p.s. PEEF I love you and all, but out of all the fonts in the universe you could have used for your signature why did one of them have to be Papyrus? It makes me cringe whenever I see it.


Someone else made it for me, and frankly I really like it!

#5 Deathlike

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Posted 01 October 2013 - 09:02 PM

Here's my only feedback for the Spider Champion... the side torso armor has LESS armor than the arms... which is bad... especially when you build the Spider with an XL engine.

If only PGI took a course in "solid mech building". It doesn't have to be pro-level building, but at least using some "common sense".

#6 aniviron

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Posted 01 October 2013 - 09:08 PM

View PostPEEFsmash, on 01 October 2013 - 08:59 PM, said:


Someone else made it for me, and frankly I really like it!


It is pretty awesome, except for the one part! That's what kills me. :[

#7 Deathlike

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Posted 01 October 2013 - 09:11 PM

View Postaniviron, on 01 October 2013 - 09:08 PM, said:

It is pretty awesome, except for the one part! That's what kills me. :[


The new "ready" button is violating some people's eyes. It could just be intentional qq. :D

#8 Felio

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Posted 01 October 2013 - 09:36 PM

View PostDeathlike, on 01 October 2013 - 09:02 PM, said:

Here's my only feedback for the Spider Champion... the side torso armor has LESS armor than the arms... which is bad... especially when you build the Spider with an XL engine.

If only PGI took a course in "solid mech building". It doesn't have to be pro-level building, but at least using some "common sense".


Arms have 20 armor, and each side torso gets 28 armor to split between front and back. Lights need that rear armor. 18/10 is a risky split as it is.

And in all of my spider piloting (stats say 20 hours), I think I've been side torso killed once. The CT hitbox isn't as bad as the Jenner (you can safely roll with 5/5 in each ST unless you run into streaks; no one's hitting those tiny things), but it's not good.

#9 Deathlike

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Posted 01 October 2013 - 09:47 PM

View PostFelio, on 01 October 2013 - 09:36 PM, said:


Arms have 20 armor, and each side torso gets 28 armor to split between front and back. Lights need that rear armor. 18/10 is a risky split as it is.

And in all of my spider piloting (stats say 20 hours), I think I've been side torso killed once. The CT hitbox isn't as bad as the Jenner (you can safely roll with 5/5 in each ST unless you run into streaks; no one's hitting those tiny things), but it's not good.


IMO, back armor should be closer to 5 or 6, since you should not generally be in the position to run or take needless hits to the back. Sure there will be chasing, but you're supposed to cash in on speed and light swarming to reduce the possibility of a backshot.

I don't always shoot the sides, because it's hard as it is, but if the side torso is exposed on a light... it has always been worthwhile to finish that critical point when you know it's an XL engine.

#10 Galil Nain

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Posted 02 October 2013 - 09:37 AM

Dunno about the rest of you, but the new Spider Champion doesn't even show up as available for purchase in my mechlab!!

#11 Kazly

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Posted 02 October 2013 - 09:42 AM

Poor lights. Haven't seen a new chassis since spiders, I think. And that was back in what, April?

*sighs*

Why do I have so much time invested in lights? Why? Obviously they want me playing something else :ph34r:

#12 HugoStiglitz

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Posted 02 October 2013 - 10:00 AM

The problem that lights have right now is the hard cap on speed due to the hit detection issues that become exponentially worse the faster the mech goes. Once they get this fixed, we get the Flea that comes with MASC as well as a relaxing of the hard cap on engine cap. Unfortunately that's just the way it is, but on the plus side we get the Locust in 2 weeks. It might not be the best light mech but at least it's something.

#13 Kazly

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Posted 02 October 2013 - 01:30 PM

While my opinion counts as nothing, I believe the locust is going to be absolute {Scrap} with the speed cap. Hence my question on speed cap a couple months ago, that was answered with vague generalities .





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