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This Ready Button Is Bad!
#81
Posted 03 October 2013 - 09:26 AM
I have always noticed throughout the years that the Mechwarrior community was always nice and very communicative. I really wouldn't mind if they kept to tradition. Allowing us to communicate with one another before a match does just that.
It also allows me to talk to new players and help them along as well if they are on my team if I have never met them.
I really don't see the personal hate or the notion of it being "bad!". I think it is just fine and I welcome it.
#82
Posted 03 October 2013 - 09:31 AM
#83
Posted 03 October 2013 - 09:34 AM
No one dropping in pugs - the currently predominant play style - is organizing lances or moving people around.
This is a poorly implemented change which is causing (at best) the bulk of the player base to have to take an unnecessary action while (at worst) giving a particular subset of the player base another way to 'troll' everyone they play with.
Edited by Pyrometheus, 03 October 2013 - 09:35 AM.
#84
Posted 03 October 2013 - 09:36 AM
#85
Posted 03 October 2013 - 09:45 AM
m, on 03 October 2013 - 09:36 AM, said:
Do you have a Screen Capture or Recording of it? If not, then reporting the user can't happen and talking about it is useless. Always get evidence.
Just throwing it out there that is being abused. I didn't have any problems till to day and I'm sure he was just disconnecting for the C-bills.
I know they talked about Fixing this but what have they've done to fix it.
Edited by Bucannen85, 03 October 2013 - 09:46 AM.
#86
Posted 03 October 2013 - 09:49 AM
#88
Posted 03 October 2013 - 10:55 AM
PropagandaWar, on 03 October 2013 - 09:49 AM, said:
And voting on which map.to play. Maybe they just need to add a flashing 'Press F1 to Ready' in the middle of the screen.
Edited by TheMagician, 03 October 2013 - 10:55 AM.
#89
Posted 03 October 2013 - 11:07 AM
Bucannen85, on 03 October 2013 - 09:45 AM, said:
I know they talked about Fixing this but what have they've done to fix it.
It's really a seperate issue from the Ready button, however, as that person would probably have just kept on spamming the chat and disconnected whether or not the game had started or it was in the standby period. That's a problem with the communication system (need a mute/ignore button)/team building system (ability to eject a player and get a replacement before the match starts).
#90
Posted 03 October 2013 - 12:24 PM
Edited by Patricius, 03 October 2013 - 12:29 PM.
#91
Posted 03 October 2013 - 07:43 PM
People talking about the need to plan strategy etc. I agree that this is a good idea. However in PUG games (which is what I typically play), it has so far *never* been the case in roughly 20 matches that anyone takes and effectively uses the commander or lance role. In fact, most of the time, nobody even picks either role. The couple of times I've seen when they have, they haven't done anything in the role once the game commences, nor discussed strategy before hand. Sometimes there is no strategy in PUG matches, at other times, the strategy is implicit rather than explicit: you decide what to do based on what you see teammates doing, without actually taking much time to discuss it.
This is the standard of PUG matches, and it should be considered when talking about the need or lack of need to add 60+ seconds to the start of every match.
#92
Posted 03 October 2013 - 08:04 PM
its funny, because IMO, even if the ready button cut wait times by 3/4 of what it was before, players would still jump up and down all over the not ready guy because there is this perception someone is making them wait and ruining the fun.
And all of this, so i can watch my PUG run to the middle of the map, and then ******** each other trying to hide from the LRM5 and one ML from 550M out trying to shoot the group. And then they start playing peek-a-boo, and slowly get killed as they trip over themselves trying to hide from the battle. or we have a cap race between two lights that are in a huge hurry to earn 25k c-bills for their win while I earn 65K for a no kill loss.
So you know, for all the rants and whining, who cares? Everyone sure is in a hurry to start the match to not fight/cap and run away from the enemy. I say, if it benefits the premade teams that use the time to organize, leave it. Honestly, i think if you could push launch and it instantly dropped you right in front of the enemy team's atlas there would be people that complained it takes to long.
#93
Posted 03 October 2013 - 11:11 PM
in pug is useless and boring
thanks
#94
Posted 03 October 2013 - 11:35 PM
PLEASE MOVE THE BUTTON TO A MORE CONSPICOUS LOCATION THOUGH!
#95
Posted 03 October 2013 - 11:44 PM
My opinion is to get used to it. I have a suspicion that's a main reason for its introduction. Beside learning some patience could't hurt my gameplay
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#96
Posted 04 October 2013 - 08:41 AM
Let’s check, if I played 1290 rounds with waiting for the MWO client works, at about 30sec/round, then I lost 1290*30/3600=10 hours! My time is very valuable for me, sorry.
BDW, I do not think what all players must wait one or couple of them. In addition, victory does not only depend on number of players in a team.
I need an “Always ready” checkbox in the game options menu.
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#97
Posted 04 October 2013 - 09:03 AM
Ok for 12 man premades.
#98
Posted 04 October 2013 - 09:08 AM
#99
Posted 04 October 2013 - 05:10 PM
#100
Posted 04 October 2013 - 08:19 PM
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