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This Ready Button Is Bad!
#41
Posted 02 October 2013 - 11:55 AM
#43
Posted 02 October 2013 - 12:02 PM
Madara Uchiha, on 02 October 2013 - 11:55 AM, said:
In a pug match it just gives you any extra min to ask plan? with out having to walk in to a wall or get *****.
#44
Posted 02 October 2013 - 12:04 PM
What you're seeing at the moment is the delay without all the rest of the features.
#45
Posted 02 October 2013 - 12:09 PM
#46
Posted 02 October 2013 - 12:27 PM
LakeDaemon, on 02 October 2013 - 12:09 PM, said:
I know I just couldn't help it. It remind me of ever time some one didn't like a new thing in the game people would say relax it's just bate they'll have it fixed by launch. Russ Bullock already said beta and launch where just names, developments never ending. I just would have liked U.I 2.0 to be at launch
Edited by Bucannen85, 02 October 2013 - 12:28 PM.
#47
Posted 02 October 2013 - 12:49 PM
Edited by Kjudoon, 02 October 2013 - 12:50 PM.
#48
Posted 02 October 2013 - 01:14 PM
Though I propably will still hate this feature in the PUG-side of the game.
#50
Posted 02 October 2013 - 01:42 PM
Bucannen85, on 02 October 2013 - 12:27 PM, said:
I'm not saying the "it's beta" line. I'm just a bit more patient and can deal with changes instead of going ape poop over the smallest of things such as this ready button. The changes are out of my control so why complain super hard about it?
#51
Posted 02 October 2013 - 01:45 PM
I could see the point if lance organization would actually make a difference.
At least reduce the timer to 30 seconds, that's more than enough to organize lances.
#52
Posted 02 October 2013 - 01:46 PM
Bucannen85, on 02 October 2013 - 12:27 PM, said:
Yep I agree. I would have preferred UI2.0 and couple of layers of CW for launch but it is what it is. I think having to rewrite a big chunk of CryEngine's code put them almost 6 months behind. Russ said that business reasons were why they launched when they did and not delay the launch date. The goal was to launch with a minimal viable product and they met that goal. Im sure eveyrone at PGI as well as the players would have liked to have had IU2.0. Imo, its still a great game and haters need to get a grip. Some of those people are way off base with their expectations. PGI though shares some of the blame by actively selling a product that, at open beta, wasnt "minimally viable" then followed up with 3PV PR snafu. Most of the money PGI has earned has been FAN investment and support from people who want to see MWO be the great immersive BT game we all want. Its not going as fast as many people want. Anyway, a year from now, MWO will be redeemed and alot of cool features will make all the hate threads old news.
#53
Posted 02 October 2013 - 01:57 PM
Proabably what need to be done instead of timer playing and junk. Is just to let the company commander be able to ready up the whole unit. That fixes trolls and most other complaints right there.
#54
Posted 02 October 2013 - 02:06 PM
Solution: It should ONLY be there during 12v12 matches. Not PUG games.
Solution#2: Shorten the timer on PUG games, then it won't matter.
Whichever is easier for PGI to code and implement.
#55
Posted 02 October 2013 - 02:11 PM
#56
Posted 02 October 2013 - 02:28 PM
#57
Posted 02 October 2013 - 02:29 PM
#58
Posted 02 October 2013 - 03:49 PM
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Keep the ready button as is. Start the counter at 60. Let people take command and arrange
things. Let the commanders "launch" to start the match regardless of whether or not all players have clicked in.
We need to know our spawn point before we can talk about a plan. We also need the grid and control points visible on the map.
The chat box is too small and everybody just spams "ready up". The chat box should be as big as the chat box + game mode box is now possibly with global separated out.
Scroll bars in chat would be nice.
Pre-Mades should be highlighted so they don’t get split up.
#59
Posted 02 October 2013 - 05:04 PM
Kibble, on 02 October 2013 - 01:42 PM, said:
I'm not saying the "it's beta" line. I'm just a bit more patient and can deal with changes instead of going ape poop over the smallest of things such as this ready button. The changes are out of my control so why complain super hard about it?
I agree with you, I wanted to rage about the new ready button do to frustration. But I took a step back, readed some of the replies and got a better understanding.
As for your first post. I readed it and didn't think you meant your post as "it's beta" line.Sorry I didn't mean to offend you, like I said I couldn't help my self but to make the joke.
LakeDaemon, on 02 October 2013 - 01:46 PM, said:
Yep I agree. I would have preferred UI2.0 and couple of layers of CW for launch but it is what it is. I think having to rewrite a big chunk of CryEngine's code put them almost 6 months behind. Russ said that business reasons were why they launched when they did and not delay the launch date. The goal was to launch with a minimal viable product and they met that goal. Im sure eveyrone at PGI as well as the players would have liked to have had IU2.0. Imo, its still a great game and haters need to get a grip. Some of those people are way off base with their expectations. PGI though shares some of the blame by actively selling a product that, at open beta, wasnt "minimally viable" then followed up with 3PV PR snafu. Most of the money PGI has earned has been FAN investment and support from people who want to see MWO be the great immersive BT game we all want. Its not going as fast as many people want. Anyway, a year from now, MWO will be redeemed and alot of cool features will make all the hate threads old news.
I agree with you, It's a great game I am not going to stop playing.
Thank for the reply
#60
Posted 02 October 2013 - 05:26 PM
Advil, on 02 October 2013 - 02:06 PM, said:
Solution: It should ONLY be there during 12v12 matches. Not PUG games.
Solution#2: Shorten the timer on PUG games, then it won't matter.
Whichever is easier for PGI to code and implement.
I disagree it has a place in a PUG match, the same as a 12v12. The time seems short when your using it and slow when your not. I think once people get more used to it the forms well die back down.
They do need to fix the button color and location though.
Edited by Bucannen85, 03 October 2013 - 09:24 AM.
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