Irishtoker, on 07 January 2016 - 01:06 PM, said:
Howdy 2 questions if i may:
What is the deal with "META" as far as variants and builds?
And, could someone tell me about the "earnable" mechbays that you gain per faction? I have been considering trying temp contracts out for each House/Clan once I have a solid 4 mechs so this would be genuine incentive to do so.
Thanks in advance.
No. You may only ask 1 question.
Anyway, as your main question has been answered, I'd like to add a little bit of information, if I may.
You may think you have 4 solid mechs currently, and they very well may be for Solo Quick Play matches. However, I warn that CW(Community Warfare)/FW(Faction Warfare, same thing) game play modes tend to operate a little differently. So, your mech builds you have may not work overly well for CW, despite working wonderfully in solo matches.
My Battlemaster is like this. Works great in Quick Play, not so well for CW.
Best thing I can say is, take a short term contract with a faction, any faction (be careful of faction type and your mech's selected. Clans can only use Clan mechs, and IS (Inner Sphere) can only use IS mechs). From there, play a few matches and see how your mechs perform. Adjust from there as needed. (Or ask here for build advise even if you desire.)
Your current goal for CW would be to earn Rank 2 in a/all faction(s). This is the lowest rank to earn a free mechbay. It will get your feet wet at least, and let you experience CW game modes. If you get lucky, you may find a friendly unit you drop with and join up with them!
snow0815, on 07 January 2016 - 06:15 PM, said:
Do air strikes, UAVs and the like count towards your total dmg, kill and assist count?
Yes for Strikes. They count towards your damage, kills, kill assists, etc.
UAVs count towards spotting, scouting, counter ECM, etc.