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#4881 Rogue Jedi

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Posted 07 January 2016 - 12:56 PM

View PostArkol89, on 07 January 2016 - 12:33 PM, said:

How to change profile Pic?

View PostLadyDanams, on 07 January 2016 - 12:45 PM, said:

The profile pic is the banner of whichever Faction you are under contract to.

LadyDanams is correct, to change that go to the faction play tab in game and choose a faction, you then get that factions logo, in mine and Lady's cases at the time of posting that is the Star and Sword of House Davion,

also there is a badge, in my case the Gold Shield of a Legendary Founder (but you cannot get that one any more), provided you have earned badges and titles you can set that ingame on the home tab under title and badge

#4882 Rogue Jedi

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Posted 07 January 2016 - 12:59 PM

View PostLuminis, on 07 January 2016 - 10:55 AM, said:

In light of the recent sale, I bought my first Stormcrow - the SCR-D. Strapped five Stream SRM 6 launchers on it (had those sitting in my inventory anyway), That thing is friggin' hilarious! The best part is, you're standing behind someone, stripping them off their armour with your 60 damage (staggered) alphas and they ignore you because you're just a medium Posted Image

do not worry in a few weeks you will be a priority target, against experienced players you would be now, but with all the new steam players most of them have not yet figured out just how dangerous an SCR is

#4883 Irishtoker

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Posted 07 January 2016 - 01:06 PM

Howdy 2 questions if i may:

What is the deal with "META" as far as variants and builds?

And, could someone tell me about the "earnable" mechbays that you gain per faction? I have been considering trying temp contracts out for each House/Clan once I have a solid 4 mechs so this would be genuine incentive to do so.

Thanks in advance.

#4884 Digital_Angel

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Posted 07 January 2016 - 01:27 PM

View PostIrishtoker, on 07 January 2016 - 01:06 PM, said:

Howdy 2 questions if i may:

What is the deal with "META" as far as variants and builds?

And, could someone tell me about the "earnable" mechbays that you gain per faction? I have been considering trying temp contracts out for each House/Clan once I have a solid 4 mechs so this would be genuine incentive to do so.

Thanks in advance.


As you gain rank in each faction you get various rewards (C-Bills, GXP, cockpit items, Mechbays). Rank 2/6/10 in each faction gives a mech bay. you can go under Achievements -> Faction Loyalty in game to see your progress for ranks and rewards for all Faction Ranks.

META is just another way of saying "the most competitive builds, ignoring actual configurations from Battle Tech lore".

#4885 Rogue Jedi

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Posted 07 January 2016 - 01:30 PM

View PostIrishtoker, on 07 January 2016 - 01:06 PM, said:

Howdy 2 questions if i may:

What is the deal with "META" as far as variants and builds?

And, could someone tell me about the "earnable" mechbays that you gain per faction? I have been considering trying temp contracts out for each House/Clan once I have a solid 4 mechs so this would be genuine incentive to do so.

Thanks in advance.

basicly Meta is what the competitive players have figured out to be the most "efficient" builds, however those tend to have rather narrow objectives, I would not usualy recommend "meta" for new players, the site metamechs is where you can find those builds.

as for the faction Mechbays, there are 10 factions, each offer Mechbays at certain levels as LadyDanams already said.

however faction play does not have any form of matchmaking, it is quite possible you will end up teamed with 11 solo new players against a 12 player elite team who have been working together for a year or more, in that case you will not have a change.
I am not trying to put you off just making sure you have all the information in advance in case that happens to you

Edited by Rogue Jedi, 07 January 2016 - 01:34 PM.


#4886 Irishtoker

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Posted 07 January 2016 - 01:45 PM

View PostRogue Jedi, on 07 January 2016 - 01:30 PM, said:

basicly Meta is what the competitive players have figured out to be the most "efficient" builds, however those tend to have rather narrow objectives, I would not usualy recommend "meta" for new players, the site metamechs is where you can find those builds.

as for the faction Mechbays, there are 10 factions, each offer Mechbays at certain levels as LadyDanams already said.

however faction play does not have any form of matchmaking, it is quite possible you will end up teamed with 11 solo new players against a 12 player elite team who have been working together for a year or more, in that case you will not have a change.
I am not trying to put you off just making sure you have all the information in advance in case that happens to you



I most certainly understand the idea of solos against an actual team. Even in Quick Play how a team operates will usually dictate which side (red/blue) prevails.

As far as the info overall, I must thank you and the Lady both.



Now I'm curious about LFG, that seems to be for solos to find units within CW...am I on the right track?

#4887 Rogue Jedi

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Posted 07 January 2016 - 01:57 PM

View PostIrishtoker, on 07 January 2016 - 01:45 PM, said:

I must thank you and the Lady both.

Now I'm curious about LFG, that seems to be for solos to find units within CW...am I on the right track?

you are welcome.

as for looking for groups, that is to help you find a group of players to play with, I have never used it (because I am part of a unit, an organized group of players, there are almost always some other members online to drop with)
as I understand it the LFG can be used to find a group for both CW or group queue, that would be better than just dropping with random players but not as good as joining a unit where you can really get to know who you are dropping with and know they will have your back, which you cannot be certain about if you do not know the people

#4888 snow0815

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Posted 07 January 2016 - 06:15 PM

Do air strikes, UAVs and the like count towards your total dmg, kill and assist count?

#4889 Tesunie

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Posted 07 January 2016 - 06:27 PM

View PostIrishtoker, on 07 January 2016 - 01:06 PM, said:

Howdy 2 questions if i may:

What is the deal with "META" as far as variants and builds?

And, could someone tell me about the "earnable" mechbays that you gain per faction? I have been considering trying temp contracts out for each House/Clan once I have a solid 4 mechs so this would be genuine incentive to do so.

Thanks in advance.


No. You may only ask 1 question. Posted Image

Anyway, as your main question has been answered, I'd like to add a little bit of information, if I may.

You may think you have 4 solid mechs currently, and they very well may be for Solo Quick Play matches. However, I warn that CW(Community Warfare)/FW(Faction Warfare, same thing) game play modes tend to operate a little differently. So, your mech builds you have may not work overly well for CW, despite working wonderfully in solo matches.

My Battlemaster is like this. Works great in Quick Play, not so well for CW.

Best thing I can say is, take a short term contract with a faction, any faction (be careful of faction type and your mech's selected. Clans can only use Clan mechs, and IS (Inner Sphere) can only use IS mechs). From there, play a few matches and see how your mechs perform. Adjust from there as needed. (Or ask here for build advise even if you desire.)

Your current goal for CW would be to earn Rank 2 in a/all faction(s). This is the lowest rank to earn a free mechbay. It will get your feet wet at least, and let you experience CW game modes. If you get lucky, you may find a friendly unit you drop with and join up with them!

View Postsnow0815, on 07 January 2016 - 06:15 PM, said:

Do air strikes, UAVs and the like count towards your total dmg, kill and assist count?


Yes for Strikes. They count towards your damage, kills, kill assists, etc.
UAVs count towards spotting, scouting, counter ECM, etc.

#4890 Sowaka

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Posted 07 January 2016 - 07:55 PM

Are SRMs still messed up? I alpha'd a light standing nearly perfectly still with 36 SRMs four times and when I finally got a lock on him (ECM) he was mostly fine. I recall SRMs sucking 1-2 years ago because many would not be detected correctly, however, I heard it was fixed.

#4891 Tesunie

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Posted 07 January 2016 - 08:05 PM

View PostSowaka, on 07 January 2016 - 07:55 PM, said:

Are SRMs still messed up? I alpha'd a light standing nearly perfectly still with 36 SRMs four times and when I finally got a lock on him (ECM) he was mostly fine. I recall SRMs sucking 1-2 years ago because many would not be detected correctly, however, I heard it was fixed.


They have been much improved, but they still are not perfect. Then again, hit reg isn't always good with this game for any weapon sometimes... Randomly...

I'd like to ask, what is your Ping? Is it steady, or does it fluctuate during play? This game doesn't like Pings that change too much, and that tends to mess up hit registration a lot when it isn't steady.

#4892 Sowaka

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Posted 07 January 2016 - 08:17 PM

View PostTesunie, on 07 January 2016 - 08:05 PM, said:


They have been much improved, but they still are not perfect. Then again, hit reg isn't always good with this game for any weapon sometimes... Randomly...

I'd like to ask, what is your Ping? Is it steady, or does it fluctuate during play? This game doesn't like Pings that change too much, and that tends to mess up hit registration a lot when it isn't steady.

Thanks for the help! Might have just been bad luck for me, just had several rounds where I could maintain locks on the enemies while hitting them with my alpha and it seemed to register just fine, though I couldn't try it on any lights.

My ping is typically between 90-110 and tends to fluctuate within that range, I didn't even think to check the light's ping at the time. It's actually a bit odd, I'm used to getting 30-60 ping in most FPS games I play, it very well could be that my connection to their servers is having some problems... or that their servers are ridiculously far away.

#4893 Tesunie

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Posted 07 January 2016 - 08:36 PM

View PostSowaka, on 07 January 2016 - 08:17 PM, said:

Thanks for the help! Might have just been bad luck for me, just had several rounds where I could maintain locks on the enemies while hitting them with my alpha and it seemed to register just fine, though I couldn't try it on any lights.

My ping is typically between 90-110 and tends to fluctuate within that range, I didn't even think to check the light's ping at the time. It's actually a bit odd, I'm used to getting 30-60 ping in most FPS games I play, it very well could be that my connection to their servers is having some problems... or that their servers are ridiculously far away.


Yes, the ping of yourself and your target do come into effect.

The servers are located in different spots. They now have 3 server locations, one in Canda, one is Europe, and one somewhere in the Pacific. Depending upon which regions you have selected will depend upon which servers you might play on.

#4894 Rogue Jedi

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Posted 08 January 2016 - 01:20 AM

View PostSowaka, on 07 January 2016 - 07:55 PM, said:

Are SRMs still messed up? I alpha'd a light standing nearly perfectly still with 36 SRMs four times and when I finally got a lock on him (ECM) he was mostly fine. I recall SRMs sucking 1-2 years ago because many would not be detected correctly, however, I heard it was fixed.

SRMs hit more reliably if you fire a few, firing more than 10 at a time mikes hitreg mess up, also the more you fire at once the more they spread out, I would recommend chain-firing your missiles, 1-2 launchers at a time, that tends to make both SRMs and LRMs more accurate

#4895 mikerso

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Posted 08 January 2016 - 01:59 AM

View PostRogue Jedi, on 08 January 2016 - 01:20 AM, said:

SRMs hit more reliably if you fire a few, firing more than 10 at a time mikes hitreg mess up, also the more you fire at once the more they spread out, I would recommend chain-firing your missiles, 1-2 launchers at a time, that tends to make both SRMs and LRMs more accurate


Unless a mech has specific quirks or qualities, I try to stick to smaller launchers. SRM 4 for example has a tighter spread than SRM 6. Lrm 5 has the tightest spread of the lrm launchers. Lots of larger launchers are where you need to start looking into artemis to help close your spread.

#4896 Rogue Jedi

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Posted 08 January 2016 - 02:04 AM

View Postmikerso, on 08 January 2016 - 01:59 AM, said:

Unless a mech has specific quirks or qualities, I try to stick to smaller launchers. SRM 4 for example has a tighter spread than SRM 6. Lrm 5 has the tightest spread of the lrm launchers. Lots of larger launchers are where you need to start looking into artemis to help close your spread.

agreed, but just to clarify firing 3 SRM2 together or 1 SRM2 with 1 SRM4 give the same spread as firing 1 SRM6, spread is determined by the number of tubes fired at a time not the size of the launcher, so 3 SRM4 will have the same spread as 2 SRM6, and 4 LRM5 fired together will have the same spread as an LRM20

however if you chain fire the launchers they will retain their smaller spread

Edited by Rogue Jedi, 08 January 2016 - 02:05 AM.


#4897 mikerso

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Posted 08 January 2016 - 02:08 AM

View PostRogue Jedi, on 08 January 2016 - 02:04 AM, said:

agreed, but just to clarify firing 3 SRM2 together or 1 SRM2 with 1 SRM4 give the same spread as firing 1 SRM6, spread is determined by the number of tubes fired at a time not the size of the launcher, so 3 SRM4 will have the same spread as 2 SRM6, and 4 LRM5 fired together will have the same spread as an LRM20

however if you chain fire the launchers they will retain their smaller spread


Very true. Chain firing is the best option, and helps to lay a suppressive fire when using lrm 5.

#4898 Rogue Jedi

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Posted 08 January 2016 - 02:42 AM

View Postmikerso, on 08 January 2016 - 02:08 AM, said:

Very true. Chain firing is the best option, and helps to lay a suppressive fire when using lrm 5.

multiple LRM5 do suppress but they are also by far the most efficient LRM setup for killing Mechs, LRM5 will mostly hit CT, Artemus LRM5 fired with line of sight will rarely miss CT (provided there is nothing in the way), 5 LRM5 with cool-down modules, or 6 LRM5 without will effectively be continuous fire, and each impact causes screen shake, potentialy every half second, that makes it harder for the target to accurately fire back, it will annoy your target.

If you fire from 200m the enemy can effectively shield, because the missiles fly with minimal arc but from 400-600 the missiles fire in an arc, making it extremely difficult to protect the CT provided you have line of sight

#4899 YellowBootedHero

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Posted 08 January 2016 - 06:50 AM

I just started MWO a few days ago and got in a good number of matches with some friends of mine. Quick question. I've played a few matches where a player on my team spends the whole match calling out coordinates. I assumed it was locations of enemy or where he was firing. However it sounded rather mechanic. "Firing Juliet, Firing Hotel, Firing Foxtrot." Eventually we just asked him to stop because nobody understood what to do with that information and he was hogging the traffic. What are these individuals doing? Just so I may understand.

#4900 Digital_Angel

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Posted 08 January 2016 - 06:59 AM

View PostTrueAegis, on 08 January 2016 - 06:50 AM, said:

I just started MWO a few days ago and got in a good number of matches with some friends of mine. Quick question. I've played a few matches where a player on my team spends the whole match calling out coordinates. I assumed it was locations of enemy or where he was firing. However it sounded rather mechanic. "Firing Juliet, Firing Hotel, Firing Foxtrot." Eventually we just asked him to stop because nobody understood what to do with that information and he was hogging the traffic. What are these individuals doing? Just so I may understand.


What he was doing was good, although his communication could have been better.

When you lock (R key) a target, it helps feed your team data, plus your see a letter designation above the mech. The person on comms was trying to get the team to focus on 1 target at a time and focus fire (a VERY effective tactic most of the time). Most people will use the phonetic alphabet (although there are a couple versions from country to country in the world) instead of just saying the letter, because certain letters sound very similar (especially if other game sounds/background noise/other people talking at the same time) such as B/C/D get mixed up easily in chat, but Bravo/Charlie/Delta is very clear. There is a reason my military units use phonetic alphabets!

A letter is not a map coordinate, that would be a letter and a number Fox(trot)5 for F5 on the map for example.

Edited by LadyDanams, 08 January 2016 - 07:00 AM.






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