Wolfways, on 02 October 2013 - 07:19 AM, said:
You still don't understand and i can't think of a way to make it more simple (Numbers have always confused me
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). I can't provide exact numbers for something that is just common sense and the actual numbers don't matter anyway...
Soo tempting to smash on that parenthesis... But I won't
Either way, the numbers DO matter, because they can show that what your "common sense" tells you is wrong. In this case, you say that lights gain a greater benefit from the increased armour than heavier 'mechs do, and that their speed makes you hit less often, which also increases their survivability.
The second part is undisputed; speed is life for a light 'mech. The first part though, is what my numbers tries to show you is faulty. The Atlas CT has over three times as much armour as the Jenner's, and it needs three times more hits to core - which means you can destroy three Jenners with the same amount of shots you need to destroy a single Atlas - or you could miss 2/3rds of your shots and still destroy the Jenner in the same time you'd be able to destroy the Atlas.
Since the ratio of armour increase is linear (1:2) from TT to MWO, this holds true in TT as well as in MWO; you need three times more hits to CT core an Atlas as compared to a Jenner in both games.
The conclusion is that it's not the armour increase that makes lights more survivable in MWO, it's actually the one thing people hold on to for dear life: That we hit where we aim, since that also means we miss if we don't aim right.
A small, fast-moving target that moves erratically is harder to hit, and that's what makes light survive. If you do manage to hit them, they're not any more survivable in MWO than they are in TT relative to their heavier brethren.
Which is a long and arduous way of again saying "thanks for the explanation; you're still wrong"
Wolfways, on 02 October 2013 - 07:30 AM, said:
Or did you only choose the commando quote i used because it only says "reconnaissance"
Your quote about the Commando suggests that it's a recon 'mech; it's not. The standard variant is the 2D, not the 1A, and it's a striker; built to do combat, and quite effective at it - especially in packs.
That's all I was trying to point out.