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Ready Button Isn't Being Used Right


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#1 Blood78

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Posted 02 October 2013 - 11:29 AM

Personally I like the Ready button but I think its design is implemented poorly.

- Consider two different ready button.

Existing Ready Button
Implement the existing Ready button design only for 12 man drops. Moving people around and forming lances is more important in 12 man premade. In pug drop, it actually sucks and sometimes detriment because someone who took command may not know there are 4 man premade and break the premade lance up.


Separate and New Ready Button
This would be for pug drops only. Ready check should be part of matchmaking process, prior to loading the match.
  • You hit Launch.
  • Algo kicks off.
  • Algo finds a suitable match.
  • Asks you to Ready the Ready button in 30s. If you hit it, you load the match. If you don't, you get kicked out to Menu.
  • Once in match, you just go. No Ready button to hit because you've done that already.
Like how League of Legend does it.

Edited by Blood78, 02 October 2013 - 11:30 AM.


#2 Josef Koba

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Posted 02 October 2013 - 11:42 AM

I appreciate the sentiment. I drop with one other friend almost exclusively, and it's a bit annoying to have our "team" broken up all the time by people who take command then relinquish it in game. He and I usually have complimenting builds and play well as a two-man team, though we have no problem working with our lance and/or company as directed. If we're split up though, we just regroup and ignore commands as necessary.

#3 Blood78

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Posted 04 October 2013 - 06:50 AM

View PostJosef Koba, on 02 October 2013 - 11:42 AM, said:

I appreciate the sentiment. I drop with one other friend almost exclusively, and it's a bit annoying to have our "team" broken up all the time by people who take command then relinquish it in game. He and I usually have complimenting builds and play well as a two-man team, though we have no problem working with our lance and/or company as directed. If we're split up though, we just regroup and ignore commands as necessary.


Yeah, when I drop with my friends. First one of us who can, grab command and explain that we're premade lance of X number so don't break us up.

#4 Masterrix

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Posted 04 October 2013 - 07:00 AM

in 12vs12 a ready-button is risky, because the chance is very high that one player doenst pull the button

Dota2 also uses a ready-button, but thats 5vs5, here it makes more sense.
and even in Dota2 a lot of matches fail to start because of that button

#5 PainGod30

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Posted 04 October 2013 - 07:35 AM

I'll put it simple. The ready button, it needs to go. Way too much griefing with it and I actually got team killed because I had stepped away to grab a coffee and didn't ready up to the speed of someone's liking.

#6 Bunduki

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Posted 04 October 2013 - 10:01 AM

There always seems to be someone who isn't "ready." Last night it was me once - but it's because THE READY BUTTON DIDN'T WORK!! This wasn't unique - in another match, a guy apologized for holding things up since HIS "ready button" didn't work, either.Seems there's a bug in there somewhere.

#7 Serpentbane

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Posted 04 October 2013 - 11:22 AM

I do see the tought behind this button, but it has several flaws.
- Usually no one takes command.
- If someone do, they break up players playing together.
- People taking command rarely know what they're doing.
- People rarely think players in command knows what they're doing, and refuse to take orders even if they have a plan.
- Being able to move som players from lance to lance i isn't doing much good.
- Lacks som way of planing the movement on the map before hand.
- Every game ends up as a "lets clash togheter at the same spot as allways" game anyway.
Most of this reflects the fact that there are very little room for, or mechanics that requie, tactics.

#8 Blood78

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Posted 04 October 2013 - 12:38 PM

View PostMasterrix, on 04 October 2013 - 07:00 AM, said:

in 12vs12 a ready-button is risky, because the chance is very high that one player doenst pull the button


For premade 12, I think ready button is great and allow competitive teams to form the right lances because we can't do it in menu before the drop. If one guy doesn't hit the ready button in premade 12, I'm quite sure the unit knows who didn't and will remind the person to hit ready on comms such as teamspeak.

#9 Ghost-Wolf

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Posted 04 October 2013 - 12:50 PM

It should be default on "Ready"! And you have to click on "Not Ready!

#10 Serpentbane

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Posted 04 October 2013 - 11:10 PM

View PostJoachim Wolf, on 04 October 2013 - 12:50 PM, said:

It should be default on "Ready"! And you have to click on "Not Ready!


The game starts imidiately when all is ready. Then they would need a 10 sec timer for people to unselect ready, and a new 60 sec timer to do changes. Also, no all slots are filled in every games. These games does not start even if all players are ready.

Edited by Serpentbane, 04 October 2013 - 11:13 PM.


#11 Macen

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Posted 06 October 2013 - 05:03 PM

Nothing like clicking the Ready button and having it not work, then getting legged by a team mate. Good times.

#12 PlzDie

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Posted 07 October 2013 - 04:45 AM

View PostMacen, on 06 October 2013 - 05:03 PM, said:

Nothing like clicking the Ready button and having it not work, then getting legged by a team mate. Good times.

The ready button that only goes dull when you click it without readying up happens to me a couple of times a day, luckily so far only threats but no legging or team mates that shot at me. It will be bad for them though as I am mostly playing in four man premades, and we all got the 10,000 c-bills to spend.

The best is when I say sorry and explain the problem there is always some clown that thinks I am purposely holding up the game.

#13 SchwarzerPeter

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Posted 07 October 2013 - 05:40 AM

The ready button should show up BEFORE the match start, already in the mechbay-menu. So that the people who are NOT ready don't join the game. Otherwise it just slows everybody down. And the ones who are afk are still in the game.

Also it seems sometimes broken, but never happend to me so far (exept one time where the game crashed in the ready phase ... )

#14 PlzDie

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Posted 07 October 2013 - 05:51 AM

View PostSchwarzerPeter, on 07 October 2013 - 05:40 AM, said:

The ready button should show up BEFORE the match start, already in the mechbay-menu. So that the people who are NOT ready don't join the game. Otherwise it just slows everybody down. And the ones who are afk are still in the game.

Also it seems sometimes broken, but never happend to me so far (exept one time where the game crashed in the ready phase ... )

I would like a auto-ready check-box under options, because I do not see a reason for this ready button in pug matches.

#15 Five by Five

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Posted 07 October 2013 - 06:06 AM

When pugging, it's nice to hit launch, run to the fridge to get a drink and get back just as the match is starting. You can't really do that anymore because of the ready button. My thoughts' for pug matches, set the timer to 30 seconds, for 12 man drops increase the timer to 90 seconds. It really is a great idea for 12 man drops.

#16 Grendel408

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Posted 07 October 2013 - 08:03 AM

I look at the new Ready button like this... helps everyone know the person behind that name is actually there.. not AFK... if the countdown hits 0:00 and that person doesn't ready up... good chances they either don't know about the button because they don't read the patch notes... or AFK. Personally... I'm all for it being used... gives extra time for a team to chat tactics given there's still no reliable voice chat option.

#17 Tesunie

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Posted 07 October 2013 - 08:24 AM

I'm neutral to this ready button, and have no problems with how it is currently implemented. I could agree that in PUGs is seems less useful, but besides breaking up premade teams, can be helpful to keep your scouts together.

As far as all the "I was shot/legged/killed because I didn't ready up in time", those people would probably attack you anyway, the ready button is just the excuse they are using at the moment. If anyone seems to shoot you repetitively/intentionally, defend yourself. Take a screen shot of the event quickly, then blast them a new one. Then, submit your screen shot to PGI support and report them for the greifer they are.

Shooting someone for any reason (other than being an enemy or accidental in combat fire) is not excusable. It doesn't matter if you did or did not ready fast enough for their tastes. Report them, blow them up, and move on. (And when you report them, I'd suggest asking support if they could also reverse the team kill stats from you defending yourself if you did manage to kill him. They might just reimburse you the penalties, as you obviously found an enemy spy and was doing your duty to your team by eliminating the threat...)

#18 Gauvan

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Posted 07 October 2013 - 11:48 AM

I like the idea, but hate the implementation. I've been playing a lot over the last week, trying to skill up a few new chassis, and I've had to make peace with having an extra 60 seconds to enter each match. For PUGs or really for anything other than 12v12s I feel it's just a time waster.

Okay, hypothetically folks could use the time to craft artful strategies. I've never seen this happen or necessary in PUGs. This isn't Waterloo--effective strategies in PUGs have to be simple and short. "Go Right," "Defend ridge," "Scouts RTB." That sort of thing. It was happening before the additional waiting forced by the ready button just fine, or at least as well as could be expected in PUGs. Now we have 60 seconds of either blessed silence, discussing the button and what will happen if you don't push it, or someone spewing random nonsense since they have a captive audience.

Hypothetically folks could use the time to better organize the lances. What is happening is folks in pre-mades have to grab leadership to save themselves from a perceived threat of griefing. No value is being added In the context of PUGs, little value is being added. Why even have the players sort the lances? The game could sensibly sort lances by pre-made membership then by weight class and it would meet the needs of most groups (I think). I'd expect even 12v12 groups would appreciate some kind of reasonable, 80/20 rule, sort to start from.

I do see the value for some players and I don't want them to lose the functionality. But I think that's a small part of the player base--possibly a very small. But as a PUG player I now have to spend maybe 10% of my playtime staring at the Ready screen (matches last 5-10 minutes so I figure the downtime as 1 minute out of 10). That's a lot of wasted time for a lot of players.

[edited to rephrase an absolute]

Edited by Gauvan, 07 October 2013 - 02:58 PM.


#19 Five by Five

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Posted 07 October 2013 - 01:43 PM

I haven't tried it but I am assuming that you cannot go to the battle map while you are in the waiting for read-up period. If you could claim leadership, open the battle map, and issue an initial set of orders to the lances while waiting for ready-up, then the ready button has actual usefulness in pug matches.

#20 ViridianKnight

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Posted 11 October 2013 - 07:07 AM

It is broken somehow
i had it several times now that the butonn went dull but i did not ready up
and then i have to listen to alll the complaints (even when saying sry ...)
also there is much bi**hing, or people legging mechs who did not ready up

auto ready up in the options menu would be nice


View PostGauvan, on 07 October 2013 - 11:48 AM, said:

I like the idea, but hate the implementation. I've been playing a lot over the last week, trying to skill up a few new chassis, and I've had to make peace with having an extra 60 seconds to enter each match. For PUGs or really for anything other than 12v12s I feel it's just a time waster.

...

I do see the value for some players and I don't want them to lose the functionality. But I think that's a small part of the player base--possibly a very small. But as a PUG player I now have to spend maybe 10% of my playtime staring at the Ready screen (matches last 5-10 minutes so I figure the downtime as 1 minute out of 10). That's a lot of wasted time for a lot of players.

[edited to rephrase an absolute]


so true !!!

and dont say its jsut a minute , it sums up quite fast
for me it's about 2+ runds each day

Edited by ViridianKnight, 11 October 2013 - 07:12 AM.






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