Spider pilots should be grateful their hitboxes are borked, maybe one day they will have a day of reconin.
Please note that it's not the pilots of Spiders fault that that mech is broken. Place the blame, where it's due, on PGI for not fixing this issue for so long.
This also goes for the people who irrationally hate Jenners. PGI removing knockdowns, and not getting them back in as soon as possible, is what made the situation what it is today.
Asakara, on 03 October 2013 - 03:18 PM, said:
I wish you had an official citation to confirm your statement as fact.
Me too. It's really tough to find things like that here... especially because they don't always use the forums to convey information. It's quite possible it was in an NGNG podcast, probably from January, as they were rationalizing their decision, rather than admitting it was due to the uproar.
Damage per missile is fine, random hit location is fine, for lights the system is set up well and gives them some teeth when they are in a death spiral with other lights. Just about the only thing I would think might be an ok mod to SSRMs is to increase the reload time and make it longer than normal SRMs.
Remember in closed Beta when SSRMs = 2x Missiles to the CT and yes they were very OP but now that each missile goes to a random location they are working quite well. As I said just about the only thing that wouldn't completely hump the lights again is to slightly increase the reload time. That simple adjustment would force lights only to engage heavies or assaults in broken terrain so they could get behind a building or hill and manouver to come back at the target from a different vector or to cut and run should it be too hot.
As for lights not being good in a brawl....
A 6xMLJenner in the hands of a very good pilot can take out an Atlas in a single pass if he hammers an Alpha into the right eye socket (as you look at the atlas) and pop the cockpit. Lights CAN swing the direction of Battle and good pilots do make a difference. 1 jenner ties up a Catapult and causes a Catafract to come back to save the Catapult. That one Jenner just pulled over 4 times it's weight out of the main battle for upwards of 30 seconds and who knows maybe even crippled or killed the Catapult in the process.
Just to top things up I do have a cheese build Raven that has an A/C20 with 2 tons of ammo and 2XSL. How many people ignore the light moving behind them so they can shoot that Atlas 600M away a few more times. Thanks for coming out.
Edited by Randalf Yorgen, 03 October 2013 - 03:37 PM.
The mechanics of the SSRM2 is probably the best to date for MW games. The damage will likely be reduced down to 2 when we get closer to having the SSRM4 and SSRM6 put in. It will likely get changed when the spiders hit boxes are "fixed".
You do realize that the "role-warfare" as described there, has never been in existence in MWO?
You do remember that Jenners were denied ECM on the justification that they were skirmishers, not scouts?(Btw, skirmisher = brawler, but in a mobile sense.)
Have you not played this game for the last year, and noticed reality, not colored by your wishes and dreams?
From time to time in EVE PvP circles, you'll be told to "get into a skirmish ship" or you will hear about skirmish tactics. At its most basic, EVE skirmish tactics are the use of long-range DPS along with ships using bonused points or webs in order to inflict kills on a larger -- often much larger -- enemy gang. In short, skirmish tactics are essentially guerilla tactics but applied in a specific way to reduce risk to the skirmish gang and maximize their chances of getting some kills.
I almost got really excited and thought I could get rid of my BAP for a TAG, until I realized....4 laser HPs...=[
Having seen the 5 med Jenner-Fs, we've found an open weapon slot!
I've tried to rank in the light tournies, but those were the days I had a 3L. I didn't really take into the Jenner meta until the movement changes (although, I did run a Jenner for a bit, but didn't bother to keep it after mastering it...). I'll have to consider doing it with a Jenner now.
I'm trying to remember what were run in the tournies for lights, it was always between some Jenner-D or Jenner-F (the K gets no love anyways) at the top.
The Kintaro shouldn't be taking the shortcuts, you should be taking the shortcuts.
Use your jump jets.
For example, the lower area where Theta is on Frozen City with the ship. If you encounter a Kintaro down there, quickly jump back up and laugh as you hit it with your longer range medium lasers. If you are on the upper level, then jump down, let the Kintaro follow you, then jump back up. Proceed to laugh again as it's stuck down there.
On River City, near lower city spawn, run to the highway section with two long buildings on both side. Jump over one to the other road and the Kintaro can no longer follow you. Alternatively, go in the water to nullify streaks.
On Terra Therma, near the centre area, run up the mountain far away from the entrances to the centre and jump down. The Kintaro has to go all the way around to enter the centre, and you'll be long gone by then.
In the event you find no places you can lose it, then continuously duck and weave in and out of cover just long enough to break Streak lock. Lead it towards the heavier elements of your team where you can proceed to kill it.
And in the worst case scenario. If you have no exposed components and yellow to orange armour throughout. You can stay relatively still and just outright kill the Kintaro since you can focus your damage and it can't. Focus all your laser damage into the side torso or leg (whatever is weakest), and then run off. This sacrifices a lot of armour, but it can't focus fire on you so you'll win.
Addendum:
I almost forgot. You also need to learn how to fire back on an enemy while running away from it in a parallel direction making full use of your speed. Contrary to popular belief, you do NOT lose speed when jumping/hovering (or at least not significantly) no matter what the meter says. When running away from a Kintaro (or any light really) you can do a series of 360 degree jump spins while maintaining your running speed and direction allowing you to fire back at your target while simultaneously running from it. Doing this manuever consistently may require more than 1 jump jet though (I use 3-5).
If you manage to gain 270m distance from the Kintaro this way then you can continue to kite it until it realizes that it can not catch you anymore.
You should also never really get stuck on objects on the ground ever. In any situation. Unless it's a wall or large boulder, you have no excuse as a Jenner. This is another reason why you see so many Jenner pilots never stop making short jumps.
Dear Krivvan, did you ever see me pilot my Jenner lately ?
Not?
Hmmm ...
Just to get that out :
I´ve taken down 5 mechs as last Mech standing with a crit CT on Terra Therma in my Jenner (luckily none of them were Streaktaros, and 3 of them were already badly damaged)
I´ve eluded 9 Mechs on Frozen City for long enough to get my enemies bored and start a cap all the while I took down 4 of them (heavy and above class, medium to heavily damaged) AND survive that round because I couldn´t get back to the cap fast enough.
*More bragging and tralalala could be following, but ain´t nobody got time fo´ that, quiaff?*
I´ve driven people mad (hey there, Lokust Davion, ye olde Streak-kittie^^ ) with my Light piloting (except against those guys with pings below 70ms... HSR just doesnt register my shots properly and makes the battles go lopsided for me most of the time) and I´m mostly not a bad pilot and an above average shot, so please do not presume to lecture me about driving Light mechs, since I did this for as long as I was driving mechs (MW2 to clearly start with) and done so in this game since CB, not to mention my never strongly pursued FPS career which topped out as being training partner for one of Europe´s CS:S EPS team.
I love Light mechs and I think I know most of the time what I´m doing, when and how, except when I´m derping out and/or doing silly stuff
Having seen the 5 med Jenner-Fs, we've found an open weapon slot!
I've tried to rank in the light tournies, but those were the days I had a 3L. I didn't really take into the Jenner meta until the movement changes (although, I did run a Jenner for a bit, but didn't bother to keep it after mastering it...). I'll have to consider doing it with a Jenner now.
I'm trying to remember what were run in the tournies for lights, it was always between some Jenner-D or Jenner-F (the K gets no love anyways) at the top.
Jenner-Ds and Fs have been the most popular, but I remember at least 2 people getting very high up with Ravens. VenerableHobo actually won Spring Clean Em Up using mostly Raven. Pick what you like, any of them can work.
Oh, and someone got top 10 with a spider last time.
Jenner-Ds and Fs have been the most popular, but I remember at least 2 people getting very high up with Ravens. VenerableHobo actually won Spring Clean Em Up using mostly Raven. Pick what you like, any of them can work.
Oh, and someone got top 10 with a spider last time.
The first one I played in, I think it was the crazy endurance one, was when the game had no hsr and SSRMs where even more dumb and I think almost everybody in the top was Raven but me :/
Yes. "Scouting" on most maps = what Wispsy said. Just see a blob that your team will see 15 seconds later, then hope that your bigs carry you.
You and Wispsy do quite well in lights. You really don't make good advocates for this, given how many people you guys have killed and how successful you are in lights... It's like the Superbowl champs complaining that they didn't have *enough* of an advantage...
You and Wispsy do quite well in lights. You really don't make good advocates for this, given how many people you guys have killed and how successful you are in lights... It's like the Superbowl champs complaining that they didn't have *enough* of an advantage...
We are the superbowl champs of lights maybe, but any top assault or heavy could put us down in a shot or two, we have no doubts about that.
Don't doubt those whom say they're good are good...but ya. Dislike the overinflated egos based on pgi 'tourney' results. So few participate. So few care. Should have 1 vs. 1 based tourneys to establish more accurate epeen claims (for those w/claims that is).
We are the superbowl champs of lights maybe, but any top assault or heavy could put us down in a shot or two, we have no doubts about that.
Assuming HSR works...and I will admit...it is *better*, but not correct yet. The fact is, you have adapted your playstyle to minimize the chance of this happening...and that is appropriate IMO. That is what makes you a good light pilot. And yet I still see way to many average Jenner pilots (purposely excluding the authorized cheatmech, the spider) run straight at a group of heavies, take half the damage he should, do several "orbits" of the group and run away with only armor damage. That just shouldn't happen.
BTW, I couldn't help but notice that you mentioned Heavies taking you down in a "shot or two"...pretty sure you didn't mean SSRM's so I would submit you aren't helping Kunae's case...
From time to time in EVE PvP circles, you'll be told to "get into a skirmish ship" or you will hear about skirmish tactics. At its most basic, EVE skirmish tactics are the use of long-range DPS along with ships using bonused points or webs in order to inflict kills on a larger -- often much larger -- enemy gang. In short, skirmish tactics are essentially guerilla tactics but applied in a specific way to reduce risk to the skirmish gang and maximize their chances of getting some kills.
BTW, I couldn't help but notice that you mentioned Heavies taking you down in a "shot or two"...pretty sure you didn't mean SSRM's so I would submit you aren't helping Kunae's case...
Wow you're being obtuse.
You've read the thread. You know that that is one of the points made; That every weapon that can kill other mechs can kill lights. Why is there a weapon that is only useful on pretty much lights? Auto-hit, random-location, high relative-damage weapons only really threaten light mechs.
You and Wispsy do quite well in lights. You really don't make good advocates for this, given how many people you guys have killed and how successful you are in lights... It's like the Superbowl champs complaining that they didn't have *enough* of an advantage...
They make the best advocates for this. They are experienced light pilots. They know what works, what doesn't and have a pretty good grasp on what needs to be tweaked.
Who do you want to get input from... some guy piloting a trial spider, in his first 25 "cadet" matches?