Jump to content

Please Just Remove Ssrm's Until You Find A Proper Mechanic For Them.


575 replies to this topic

#541 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 04 October 2013 - 07:47 AM

View PostJoseph Mallan, on 04 October 2013 - 07:41 AM, said:

So either an SSRM should be cut back to 2 per missile or SRMs need to be buffed to 2.5 per. I personally would prefer the buff (obviously cause I don't use Streaks). But all Short range missiles should do the same amount of damage per missile regardless.


The problem is that SRM hit detection is shonky as **** and needs to be fixed before SRM damage can be 'finalised'. 2.5 wouldn't break them now, but might when they work right. Either way, Streaks do need to do the same damage as other SRMs (meaning setting them to 2.0 for now, tbh).

#542 Cybermech

    Tool

  • PipPipPipPipPipPipPipPipPip
  • 2,097 posts

Posted 04 October 2013 - 08:09 AM

well you guys are continuing the OP as streaks vs srm's.
however the OP is about removing streaks till the mechanic is fixed.
this is were I believe and tested it out that streaks are not an issue.

however srm's,lrm's and streaks are not getting good hit registrations.
you notice with boating streaksx5 on a kin that they are missing a lot more. (then people realise)
srm's need a lot of love (my fav weapon btw).
which is completely different conversation.

Edited by Cybermech, 04 October 2013 - 08:11 AM.


#543 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 04 October 2013 - 08:21 AM

View PostGaan Cathal, on 04 October 2013 - 07:47 AM, said:


The problem is that SRM hit detection is shonky as **** and needs to be fixed before SRM damage can be 'finalised'. 2.5 wouldn't break them now, but might when they work right. Either way, Streaks do need to do the same damage as other SRMs (meaning setting them to 2.0 for now, tbh).


This

#544 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 04 October 2013 - 09:04 AM

View PostGaan Cathal, on 04 October 2013 - 07:47 AM, said:


The problem is that SRM hit detection is shonky as **** and needs to be fixed before SRM damage can be 'finalised'. 2.5 wouldn't break them now, but might when they work right. Either way, Streaks do need to do the same damage as other SRMs (meaning setting them to 2.0 for now, tbh).

I can agree to this, I guess using 3 SRM 6 has been masking the hit detection issue for me :(

#545 B0oN

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,870 posts

Posted 09 October 2013 - 03:09 AM

View PostAym, on 04 October 2013 - 05:12 AM, said:

Red Hanzo,
You and I face off in matches. Krivvan is a GOD compared to you in a Light Mech.
Thank you,
"Atlai" Aym


Might be the same for me if I had HSR on my side (read as: Ping below 50ms), but alas no Euro servers in sights, so no-no for me dealing out full damage potential.
Anyway, good to know where I can go and learn some things, ´cause learning is living (in our case, surviving longer).

Oh, by the way : can´t really recall any matches with you Aym, sorry.

#546 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 09 October 2013 - 03:20 AM

View PostRad Hanzo, on 09 October 2013 - 03:09 AM, said:


Might be the same for me if I had HSR on my side (read as: Ping below 50ms)


My ping's usually at around 40-70ms (and occasionally 100ms on some nights, thanks Canada). Light damage against heavier mechs isn't really affected by HSR.

Edited by Krivvan, 09 October 2013 - 03:24 AM.


#547 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 09 October 2013 - 03:23 AM

My Ping is around 20-40 and I die no matter what I drive! :(

#548 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 09 October 2013 - 03:26 AM

The tentative next patch notes from the Creative Update: "Moving a the reticle away from a targeted 'Mech will decay the lock-on once again."

I'm happy again. Again, I'm one of the minority of light pilots that actually likes the streak mechanic, but I wouldn't mind tweaks to how easily the target lock breaks.

I think once Artemis stops affecting Streaks, we'll see them become more of an absolute killer against average lights, but something you also have to use well to use against good lights.

#549 Mr 144

    Member

  • PipPipPipPipPipPipPipPip
  • 1,777 posts
  • LocationWisconsin

Posted 09 October 2013 - 03:27 AM

View PostJoseph Mallan, on 09 October 2013 - 03:23 AM, said:

My Ping is around 20-40 and I die no matter what I drive! :(


A good death is it's own reward

#550 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 09 October 2013 - 03:38 AM

Its a good day to die.

#551 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 09 October 2013 - 03:39 AM

View PostKrivvan, on 09 October 2013 - 03:26 AM, said:

The tentative next patch notes from the Creative Update: "Moving a the reticle away from a targeted 'Mech will decay the lock-on once again."

I'm happy again. Again, I'm one of the minority of light pilots that actually likes the streak mechanic, but I wouldn't mind tweaks to how easily the target lock breaks.

I think once Artemis stops affecting Streaks, we'll see them become more of an absolute killer against average lights, but something you also have to use well to use against good lights.


That's an unexpected but welcome change, it'll at least make them a little less brainless to use. They still need to be set the 2.0 damage though. The core mechanic has been ok since bone-homing was introduced.

And just for those who claim 'light pilot self-interest' - I mainly pilot a RVN-3L, Streaktaros aren't much of an issue for me. Doesn't mean I'm blind to the problem though.

#552 Aym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,041 posts
  • LocationLos Angeles

Posted 09 October 2013 - 03:46 AM

View PostRad Hanzo, on 09 October 2013 - 03:09 AM, said:


Might be the same for me if I had HSR on my side (read as: Ping below 50ms), but alas no Euro servers in sights, so no-no for me dealing out full damage potential.
Anyway, good to know where I can go and learn some things, ´cause learning is living (in our case, surviving longer).

Oh, by the way : can´t really recall any matches with you Aym, sorry.

No worries, I'd recongnized your name from 2 or 3 matches that we played in from the day before, I've been on a prolonged hiatus from burn out and Civ 5.
However my ping is never below 84 and I'm in North America, so "good ping" is exceedingly rare in this game.

#553 18 Inches of Hard Steel

    Member

  • PipPipPip
  • Giant Helper
  • 99 posts
  • LocationCanada

Posted 09 October 2013 - 04:03 AM

Easy way to make lights more viable:
Buff Moxie

#554 Wispsy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 2,007 posts

Posted 09 October 2013 - 06:27 AM

View PostRad Hanzo, on 09 October 2013 - 03:09 AM, said:


Might be the same for me if I had HSR on my side (read as: Ping below 50ms), but alas no Euro servers in sights, so no-no for me dealing out full damage potential.
Anyway, good to know where I can go and learn some things, ´cause learning is living (in our case, surviving longer).

Oh, by the way : can´t really recall any matches with you Aym, sorry.



I am relatively sure he is using hyperbole...

Also, whilst damage in a light mech is usually not much of an important stat, you can drastically increase it by adding SSRMs onto your mech if you so desire. Also you will slaughter even lag shielded lights with your euro ping (I am English so I know what hitting can be like some times).

#555 Jay Kerensky

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 209 posts
  • LocationJumpship in the Periphery

Posted 16 October 2013 - 01:28 AM

I'm a bit lost - who was streaking again and did we get pictures?

#556 shintakie

    Member

  • PipPipPipPipPipPipPip
  • 886 posts

Posted 16 October 2013 - 07:00 AM

Couldnt we deal with the boating issue by cuttin the ammo count per ton? A ton of SSRM ammo right now gives a damage potential of 250 damage and with 5 you can get that damage in only 20 shots. Since the reload time is so short on a SSRM/2, that wont take very long to completely wipe the floor with any light.

Droppin the ammo count to 50 per ton would mean you'd run out of ammo with 5 in only 10 full volleys, 20 for 2 tons and 30 for 3 tons. It wouldn't make it very safe in the short term for light/medium pilots, but it would make it safer in the long run, especially with 12v12 games nowadays. It'd also make SSRMs more of a choice on when to use. at 100 missiles per ton, with 3 tons you can pop every mech that comes into your sight, from a Locust to an Atlas. With half that you'd be more cautious about wastin them on Heavy/Assault mechs for fear of runnin out when you actually meet a Light/Medium. If you don't save them, however, your damage potential drops like a rock (specifically in the Kintaro), because you're forced to stick with only your backup ML's as weapons.

#557 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,635 posts

Posted 16 October 2013 - 07:47 AM

View Postshintakie, on 16 October 2013 - 07:00 AM, said:

Couldnt we deal with the boating issue by cuttin the ammo count per ton? A ton of SSRM ammo right now gives a damage potential of 250 damage and with 5 you can get that damage in only 20 shots. Since the reload time is so short on a SSRM/2, that wont take very long to completely wipe the floor with any light.

Droppin the ammo count to 50 per ton would mean you'd run out of ammo with 5 in only 10 full volleys, 20 for 2 tons and 30 for 3 tons. It wouldn't make it very safe in the short term for light/medium pilots, but it would make it safer in the long run, especially with 12v12 games nowadays. It'd also make SSRMs more of a choice on when to use. at 100 missiles per ton, with 3 tons you can pop every mech that comes into your sight, from a Locust to an Atlas. With half that you'd be more cautious about wastin them on Heavy/Assault mechs for fear of runnin out when you actually meet a Light/Medium. If you don't save them, however, your damage potential drops like a rock (specifically in the Kintaro), because you're forced to stick with only your backup ML's as weapons.


And It does seem a bit odd that streak ammo has a much higher possible damage/ton than the other ammo based weapons. Streaks 250/t, ac20 140/t, all other ac 150/t, mg 200/t, srm 200/t, lrm 198/t.

#558 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 October 2013 - 07:49 AM

lol @ all titles that start with "remove" if they removed every weapon, mech, and item, that gets a thread like this we would be running around in 3-4 mechs with nothing but medium lasers (and even that's iffy)

#559 Kunae

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,303 posts

Posted 16 October 2013 - 07:50 AM

View PostSandpit, on 16 October 2013 - 07:49 AM, said:

lol @ all titles that start with "remove" if they removed every weapon, mech, and item, that gets a thread like this we would be running around in 3-4 mechs with nothing but medium lasers (and even that's iffy)

Gj reading only a part of the title, then responding only to that.

You win!

#560 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 October 2013 - 10:11 AM

View PostKunae, on 16 October 2013 - 07:50 AM, said:

Gj reading only a part of the title, then responding only to that.

You win!

The rest doesn't matter. Not the point. "Remove this" "Remove that" I'm going to comile a list when I get time of every thread on the forums that start with "remove" and show you just what you'd be left with if everything every player wanted removed from the game were.

You win for being just another in a long line of "remove this" threads but somehow because you have a more articulate argument for it, it makes it any less ridiculous to just completely remove something from the game. Congrats!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users