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Hotfix Mls Back To 3 Heat


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#21 Majorfatboy

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Posted 02 October 2013 - 08:34 PM

Well, I figure ML heat itself isn't so bad, it's the Derple Heat Sinks PGI gave us.
Now, if we had Double heatsinks, things would be looking up....

#22 CancR

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Posted 02 October 2013 - 08:42 PM

that would also help. But this is PGi we are talking about..the people that decided that not only should maps be Mechassault sized, that ontop of that ECM should be all three suits in one with NO downside.

#23 Mycrus

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Posted 02 October 2013 - 08:43 PM

Medium lazors are fine... And I use them on almost all my builds... My fav mech is the 4 med lazor com-tdk...

#24 Dymlos2003

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Posted 02 October 2013 - 08:52 PM

View PostCancR, on 02 October 2013 - 08:42 PM, said:

that would also help. But this is PGi we are talking about..the people that decided that not only should maps be Mechassault sized, that ontop of that ECM should be all three suits in one with NO downside.


You keep calling this mechassault... I Dont think you played the game cause this is nothing like mech assault

#25 Sephlock

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Posted 02 October 2013 - 08:56 PM

How about we just make the Slas and Splas better?

#26 Febrosian R Gillingham

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Posted 02 October 2013 - 08:57 PM

View PostCancR, on 02 October 2013 - 07:33 PM, said:

It worked in MW4 because they understood how to translate BT to MW. PGI doesn't nor do they care to as like HI Rez they are just making a cash grab game.

If it where possible to put a MW 4 Jenner F with 6 MLs and put it up against any light in MWO, the MW4 Jenner wins every time. You wouldn't know what a good translation from a bad one as you are just part of the legion of PGI apologist making excuses on their behalf, because like PGI, you never had anything to do with MW or BT up till now.


The MWO Jenner F already wins every time against any other light... ML's are in a perfectly acceptable spot right now. ML-focused lights and mediums have their DPS throttled by heat, but still don't have trouble putting up big numbers

#27 CancR

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Posted 02 October 2013 - 09:27 PM

View PostFebrosian R Gillingham, on 02 October 2013 - 08:57 PM, said:


The MWO Jenner F already wins every time against any other light... ML's are in a perfectly acceptable spot right now. ML-focused lights and mediums have their DPS throttled by heat, but still don't have trouble putting up big numbers


None of that statement is true.

#28 Febrosian R Gillingham

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Posted 03 October 2013 - 02:30 AM

View PostCancR, on 02 October 2013 - 09:27 PM, said:


None of that statement is true.


Oh? Please enlighten us as to which light mech slaughters the Jenner F then...

#29 Levon K

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Posted 03 October 2013 - 02:54 AM

View PostToong, on 02 October 2013 - 07:27 PM, said:


Your post is terrible, and, thanks to your impassioned but ill-informed insults, surely minutes away from being jettisoned. Since I am certain that you are incapable of being reasoned with (I've yet to see someone so insulting get talked into seeing things in a more sensible light), I do not post the following link for your benefit; but rather, for my own amusement:

http://mwomercs.com/...about%E2%80%A6/

Please refer to sections 3, 5, and 6 to understand (or probably not) why your demand for a "rollback" is silly.



OP - please read this post by Roadbeer that Toong has referred you to

Also, in the future, if you want to be taken seriously, remove all the rage and hatred from your post. Speak clear, rational thoughts.

#30 Drasari

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Posted 03 October 2013 - 04:17 AM

View PostLivewyr, on 02 October 2013 - 07:41 PM, said:

No.

Why?

Because I was here when ML heat was 3. The only people that complained that it went up were the 9laser hunchbacks...

So...

No.


Back when their was no ghost heat?

I bet.

#31 Blacksoul1987

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Posted 03 October 2013 - 04:56 AM

where is this guy getting his information from? different types of ECM in MW4? NO medlas that fires every .75 seconds? NO only pulse lasers fired that fast. Light mechs were not deadly in MW4 they were used as joke mechs to annoy people and as recon mechs in league drops. only 2 light mechs were really useful in league raven if you were IS and uller if you were clan, with drop limits every clan I played in used shadow cats and ryokens boating ERLGL light mechs were cored in seconds if they popped their head. Lights were just used to locate the enemy ahead of your main party

#32 Mechteric

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Posted 03 October 2013 - 06:16 AM

BTW Medium Lasers in MW4 were absolutely terrible, they didn't do nearly as much damage as they should, as a result large lasers were the only really viable laser in the game.

I say this as someone who tried the 8 medium laser configs and they were horrible, compared with how good they are in MWO.

#33 CancR

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Posted 03 October 2013 - 10:07 AM

View PostDrasari, on 03 October 2013 - 04:17 AM, said:

Back when their was no ghost heat? I bet.


Which is bad enough already that my jenner f went from 1.37 to 1.22 (meduim lasers are fine) but that, plus having three very hot maps as well to contest with really cripples lights.

#34 Lukoi Banacek

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Posted 03 October 2013 - 10:25 AM

View PostCancR, on 03 October 2013 - 10:07 AM, said:


Which is bad enough already that my jenner f went from 1.37 to 1.22 (meduim lasers are fine) but that, plus having three very hot maps as well to contest with really cripples lights.

interesting anecdote but hardly proof. Both my K and F KDR and WL are up (Jenner D is down). Sounds like a skill, playstyle or Elo bump could be more readily blamed than ML heat.

Ive played almost nothing but hunchies or jenners in he last 400+ games and dont honestly see any evidence that ML are under powered at their current heat. If there was a cogent point in this complaint anywhere its completely masked by the irrational nerdrage.

Edited by Lukoi, 03 October 2013 - 10:26 AM.


#35 CancR

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Posted 03 October 2013 - 10:48 AM

View PostLukoi, on 03 October 2013 - 10:25 AM, said:

interesting anecdote but hardly proof. Both my K and F KDR and WL are up (Jenner D is down). Sounds like a skill, playstyle or Elo bump could be more readily blamed than ML heat.

Ive played almost nothing but hunchies or jenners in he last 400+ games and dont honestly see any evidence that ML are under powered at their current heat. If there was a cogent point in this complaint anywhere its completely masked by the irrational nerdrage.


Any one with a working frontal lobe can figure out that if you use one weapon and then the heat of weapon goes up, then the Heat Eff. goes down. And what justification is there to take that away from jenners? None.

#36 culverin

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Posted 03 October 2013 - 11:09 AM

\

View PostLivewyr, on 02 October 2013 - 07:41 PM, said:

No.

Why?

Because I was here when ML heat was 3. The only people that complained that it went up were the 9laser hunchbacks...

So...

No.

View PostDocBach, on 02 October 2013 - 08:07 PM, said:


We didn't have ghost heat artificially capping their effective use to 6 at a time, though.



I agree with ML dropping to 3 heat.
I think the table top balance is best.

I still don't think the Ghost Heat is the solution for 2 reasons.
1. It adds an arbitrary balance variable when PGI can already play with recycle time for DPS and if they must, a slight damage tweak.
2. I think the table-top heatscale makes for much more interesting, less pin-point alphastrike dmage playstyle.
Posted Image

You want to alpha your HBK-4P?
Do it. I dare you.
9 lasers x 3 heat = 27 heat.
83.34% chance of shutting down.

You power back up, and you get -5 movement.
So you move at 30km/h

Oh, and your reticle would shake like MAD. A +4 modifier would mean it's shaking over half your screen.



This means you have to chain fire them, or in small groups.

Make for much more interesting brawls I think.

#37 Vodrin Thales

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Posted 03 October 2013 - 11:19 AM

View PostCancR, on 02 October 2013 - 07:27 PM, said:



I'm so pissed off at PGI for making a crappy cash in on a big name game like HI-Rez did to poor Tribes that I forgot our forsaken Mediums brothers! Meduims (hunchbacks) are the reason the whiney babies that hide behind heavy and assaults cried about MLs in the first place. I guess they feel only they should be able to deal massive damage. Although they -could- shoot the hunch off a huntchback and neuter the ability to do that damage. But that would require skill and Aint nobody got time for that..cry to devs instead.



Did anyone cry out about the OP medium lasers? I've caught most of the major QQ threads on the forums, but I must have missed that one.

#38 CancR

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Posted 03 October 2013 - 11:49 AM

View PostVodrin Thales, on 03 October 2013 - 11:19 AM, said:



Did anyone cry out about the OP medium lasers? I've caught most of the major QQ threads on the forums, but I must have missed that one.


you must of. There was alot of crying about 9 ML hunchbacks. Oh..Not a founder. That's why.

View Postculverin, on 03 October 2013 - 11:09 AM, said:

\



I agree with ML dropping to 3 heat.
I think the table top balance is best.

I still don't think the Ghost Heat is the solution for 2 reasons.
1. It adds an arbitrary balance variable when PGI can already play with recycle time for DPS and if they must, a slight damage tweak.
2. I think the table-top heatscale makes for much more interesting, less pin-point alphastrike dmage playstyle.
Posted Image

You want to alpha your HBK-4P?
Do it. I dare you.
9 lasers x 3 heat = 27 heat.
83.34% chance of shutting down.

You power back up, and you get -5 movement.
So you move at 30km/h

Oh, and your reticle would shake like MAD. A +4 modifier would mean it's shaking over half your screen.



This means you have to chain fire them, or in small groups.

Make for much more interesting brawls I think.

This. this x1 million.

#39 Livewyr

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Posted 03 October 2013 - 12:12 PM

View PostDrasari, on 03 October 2013 - 04:17 AM, said:


Back when their was no ghost heat?

I bet.


There was no ghost heat.. and PGI balanced the lasers just fine, whadduya know?

(We want to get rid of ghost heat, not need it more..)

#40 Anastasius

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Posted 03 October 2013 - 12:13 PM

This heat management thing, man I tell you its hard.





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