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Tentonhammer: Delusions Of Player Communication


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#41 Sandpit

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Posted 08 October 2013 - 06:18 PM

View PostHeffay, on 08 October 2013 - 05:58 PM, said:


He didn't state an opinion. He stated it as if it was a fact.


He stated his interpretation of events. You take it and attack him personally. Regardless of whether you agree or approve you can state a disputing side without mocking an individual. I don't agree with you on a LOT of things I don't agree with a lot of people's ideas and opinions but I don't attack them personally, especially when they are talking about a game or company. You don't see it I suppose but you and a few others on here really seem to take it personally anytime someone posts something negative about the game or company. Then you attack them personally or mock their thoughts

Edited by Sandpit, 08 October 2013 - 06:19 PM.


#42 Xipe Totec

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Posted 08 October 2013 - 07:11 PM

I just...no. I'm sorry, but no.

Okay, I get it that this guy is a community manager of the old school, but I feel like people will take that as praise when it is anything but. Back in the day certain business practices were prevelant because gaming was a smaller market, not quite a cottage industry, but a lot of stuff was {Scrap} in a bag on a shoestring.

If your devs are the ones making business calls and communicating rather then your managers, you have a fundamental breakdown in your company. However your team managers shouldn't be programmers on any major projects, they should be businessmen and/or trained managers.

If trained business professionals don't know how to communicate effectively, they shouldn't make it out of first year, and if hearing people say bad things about them hurts their feelings, they're...well...

I don't know what business school you're hiring from, but you should hire from a better one.

Yeah, if you're running a 5 man indie crew, you shouldn't be springing the bucks for sophisticated management, but if you have a budget in excess of 2M a year on salary and you don't have one, you're going to waste a lot of time making some very bad decisions.

TL;DR

If SWTOR had programmers running the show instead of business people with a $200M budget it's not surprising they ran into a chainsaw. Hopefully smarter companies have business people in charge of teams, and those business people don't suffer from fragile Dev egos.

#43 Lonestar1771

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Posted 08 October 2013 - 07:17 PM

View PostSandpit, on 08 October 2013 - 06:18 PM, said:


He stated his interpretation of events. You take it and attack him personally. Regardless of whether you agree or approve you can state a disputing side without mocking an individual. I don't agree with you on a LOT of things I don't agree with a lot of people's ideas and opinions but I don't attack them personally, especially when they are talking about a game or company. You don't see it I suppose but you and a few others on here really seem to take it personally anytime someone posts something negative about the game or company. Then you attack them personally or mock their thoughts


Notice how he doesn't rock the DHB sig anymore? Either they are ashamed of him or kicked him out.

#44 Riptor

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Posted 08 October 2013 - 07:54 PM

View PostHeffay, on 08 October 2013 - 05:42 PM, said:


Hahah! That's funny. People still believe this.

What a world we live in! Then again, there are still flat earthers, Birthers, and 9/11 Truthers, so maybe it's more sad than funny.


Aparantly its not the same world that you created for yourselfe thought.

Here we have heffay in his natural habbitat. Denying stuff that was written black and white on these very forums and that everyone can look up for themselves and has been quoted and reposted over a hundret times allready, even the devs admitted that they messed up and ofcourse the famous "that was our position at the time" wich pretty much sums up what a lie is dictionary style.

But hey.. if heffay says it doesnt exist.. it clearly doesnt exist in his little world.

View PostLonestar1771, on 08 October 2013 - 07:17 PM, said:

Notice how he doesn't rock the DHB sig anymore? Either they are ashamed of him or kicked him out.


Your point is? People are switching merc companies all over the place for any given reason.. that has nothing to do with the discussion thought. Bad try at derailing.

Edited by Riptor, 08 October 2013 - 07:59 PM.


#45 Lonestar1771

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Posted 08 October 2013 - 10:03 PM

View PostRiptor, on 08 October 2013 - 07:54 PM, said:


Aparantly its not the same world that you created for yourselfe thought.

Here we have heffay in his natural habbitat. Denying stuff that was written black and white on these very forums and that everyone can look up for themselves and has been quoted and reposted over a hundret times allready, even the devs admitted that they messed up and ofcourse the famous "that was our position at the time" wich pretty much sums up what a lie is dictionary style.

But hey.. if heffay says it doesnt exist.. it clearly doesnt exist in his little world.



Your point is? People are switching merc companies all over the place for any given reason.. that has nothing to do with the discussion thought. Bad try at derailing.


Wasn't an attempt at a derail, slugger. Obviously you missed the point though. Seriously cant even agree with people these days without some {Dezgra} taking it all wrong.

#46 Heffay

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Posted 09 October 2013 - 04:35 AM

View PostSandpit, on 08 October 2013 - 06:18 PM, said:


He stated his interpretation of events. You take it and attack him personally. Regardless of whether you agree or approve you can state a disputing side without mocking an individual. I don't agree with you on a LOT of things I don't agree with a lot of people's ideas and opinions but I don't attack them personally, especially when they are talking about a game or company. You don't see it I suppose but you and a few others on here really seem to take it personally anytime someone posts something negative about the game or company. Then you attack them personally or mock their thoughts


You have a point. I apologize for the personal attack. It is beneath the forums to engage in such behavior, and I shouldn't do it just because someone else did it first. That's third grade right there.

View PostLonestar1771, on 08 October 2013 - 07:17 PM, said:

Notice how he doesn't rock the DHB sig anymore? Either they are ashamed of him or kicked him out.


I left on good terms for my own reasons. I still have some videos in the project pipeline that will still be thanking DHB for their support, and fully recommend them to anyone who is interested in joining. They have some of the finest pilots in the game.

#47 GoManGo

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Posted 09 October 2013 - 06:17 AM

View PostSalient, on 02 October 2013 - 11:47 PM, said:

Its not even about communication anymore, thats been laughable since the get go and has only gotten worse. Its about perceived progress. Take Warframe for example, that game has lots of perceivable progress. Seems like every month its get a major update with a lot of new content. What does MWO get? Pay2Win mechs? Fuzzy Dice? Another generic city map? This game is NOTHING of what it was promised to be 2 years ago. Thats why the original player base is upset.


The truth is RUSS and Brian are possibly from the same group as there predecessor Mektek. For 10 years this same group did the same thing build new mechs and trinkets and let the whole MechWarrior community go to hell in a long slow drawn out mess. Like me and many old vets we fought for a new live chat lobby system like the old MSN gamming zone and balanced mechs and many other things. When the MSN gamming zone closed there were possibly 200,000-800,000 MechWarrior pilots looking for a place to play Mechwarrior4 Mercenaries but they were deceived by Mektek and there lies and they did not have the skill or talent to make there promises happen. If anything PGI has done the same thing so far lie and promise content with no real compromise to the community. The MSN gamming zone lobby system private matches and leagues is whats needed along with live chat in the lobby and a huge friends list if not this game will go the same way MechWarrior4 Mercinaries went into memory. Posted Image

Edited by GoManGo, 09 October 2013 - 06:18 AM.


#48 Lostdragon

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Posted 09 October 2013 - 08:53 AM

Good read, but I have to question how relevant this really is in relationship to where the MWO community is today.

First, PGI has a long history of telling us they are about to give us details on some key feature during a specific time frame then failing to deliver. Second, they have a history of failing to meet the deadlines they set for themselves and failing to communicate that this is going to happen leaving players to wonder what is going on. Third, they have a history of saying one thing then doing another. Fourth, Russ trolls players on Twitter.

I think all four of those points are indisputable, and I can easily provide documentation and examples for each one. The mood of the community has changed drastically in just six months and I think the blame for that lays squarely on PGI's shoulders for not taking a few minutes to say stuff like, "Hey, remember those CW details we told you we'd be revealing soon? Well we are still ironing them out due to having to focus on some other big issues that have come up."

And then there were some great excuses for the poor communication like "Sorry, it slipped through the cracks because we were on vacation."

I work in IT and have managed several multi-million dollar projects. I know how difficult it can be to meet deadlines and have a smooth implementation. But if I am going to miss a deadline for whatever reason then I am not just going to let that date come and go without a word to the people who are expecting to be able to use whatever new thing it is I am implementing. I am not going to stick my head in the sand and act like everything is fine.

I know a lot that probably sounds harsh, but I just call it like I see it. In the real world when you don't behave in a professional manner and follow through on the things you said you were going to do then people get upset with you and they have every right to do so.

I am fully aware that what PGI is doing is difficult and I expect they are going to run into major problems that cause delays. There is no way to avoid that on a project of this scope, but it is inexcusable to not be honest with the players who you want to continue to give you money.

That being said, I think recently PGI is doing a better job in the problem areas and seems to have learned from these mistakes. Communication on what the team is working on, what is a priority and what is not, as well as information on upcoming features has been greatly improved and Russ hasn't said anything inflammatory lately (that I have seen).

I think PGI was heading straight for the iceberg for a little while but they have started to turn the ship and it looks like they may be on a good course now. The trick is to sustain that and keep plugging away. If they do I will be happy to continue playing the game and supporting it financially again. I wish them the best of luck and hope they are able to realize the amazing vision originally outlined for the game and are able to make truckloads of money off it while keeping BT and MW relevant after a decade of nothing new for the IPs.

#49 Jakob Knight

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Posted 09 October 2013 - 02:54 PM

View PostJakob Knight, on 08 October 2013 - 08:36 AM, said:

While the article was informative in several areas, it does fail to address when a game developer outright lies to its community (not just information that leads to accusations, but provable, undeniable lies) and remains unrepetant that they have done so.


View PostHeffay, on 08 October 2013 - 05:42 PM, said:


Hahah! That's funny. People still believe this.

What a world we live in! Then again, there are still flat earthers, Birthers, and 9/11 Truthers, so maybe it's more sad than funny.


View PostHeffay, on 09 October 2013 - 04:35 AM, said:


You have a point. I apologize for the personal attack. It is beneath the forums to engage in such behavior, and I shouldn't do it just because someone else did it first. That's third grade right there.


Since your apology contained an accusation that the original post was a personal attack, I assume it was not sincere. This also is supported by your own initial response which seems to indicate a dismissal of my post as less than factual. Therefore, I will respond with both a denial and an explanation, as I am obligated to do so by your conduct.



First of all, my post was not a personal attack, but a simple statement of fact. Those facts are borne out by the evidence and logic at hand, and your own inability to provide more than spurious comments to support your own post indicates you are unaware of these. I will therefore present them for your enlightenment.

I said the Developers outright lied to the community, and remained unrepentant in doing so. Let us examine the definitions involved in this statement:

From the Merriam-Webster Dictionary:

Definition of Lie:

1 : to make an untrue statement with intent to deceive
2 : to create a false or misleading impression


Definition of Unrepentant:

not sorry for having done wrong <she was unrepentant about selling her ex-boyfriend's prized guitar>




Let us now examine the evidence:



Ask the Devs #40:

View PostBryan Ekman, on 14 June 2013 - 03:23 PM, said:


3PV

Viper69 : If we are going to be able to choose to play against people using 3PV or not to, how are you going to address the then fractured and smaller groups that then have to wait in queue for a match that meets their perimeters?

A: There will be two modes Normal and Hardcore (FPV) only. We anticipate most players will play the first mode leaving the hardcore mode for the those wanting a challenge. 3PV will be going onto test servers in the next 60 days and we’ll see how it goes from there.


Ask the Devs #41:

View PostBryan Ekman, on 28 June 2013 - 12:43 PM, said:


3PV

Vasces Diablo: Is it possible to rename the view modes? Specifically "Training" for 3PV and "Normal" for 1PV. It's semantics, true, but a portion of the community feels it's an important distinction. 1st person has been the "normal" view in earlier titles and it would create an indication to new players to that effect.

A: If you are referring to Normal and Hardcore descriptors for the matchmaking buckets, these are not final yet. Training and Normal would not work as this would imply an offline mode for 3PV which is not the case. 3PV is not only a great way for new players to learn to play the game, it’s actually a really fun way to play the game! Our early play tests have resulted in some interesting observations as hardcore 1PV proponents have taken a step back and seen the value and fun in 3PV. I expect once the 3PV view mode hits the Test Servers in the next 30 days, players will find it not as powerful as feared or as intrusive into the existing experience, rather accept it as an extension. Of course as promised out of the gates players will be able to choose 1PV and 3PV mixed or just 1PV.




'Regarding 3rd Person View', Garth Erlam, 16 Nov 2012: "If we find that there is a relevant role for an optional 3rd person camera mode, then then would simply be an additional option that, if you don’t want it, won’t affect you."



'3RD Person', Bryan Ekman, 21 March 2013:

"Here are the facts.

Players will never be forced to use or play against other players using 3rd person.

You will have the following options as a player:

Play against 1st and 3rd person players.

Play against 3rd person players only.

Play against 1st person players only."





'Patch Notes - 1.2.239' - 20 August 2013:

- Third Person View:

- In the options menu is a "Start In Third Person" option to determine which view you start each match in
- By default, this option is toggled on (to start games in third person view)


'3RD Person - An Update and Apology', Russ Bullock, 21 August 2013:

"Instead of weighing the impact of the feature in every way we simply reacted very quickly and told the community that you will not have to play against players in third person perspective. Now this was many months ago and we weren’t even close to working on third person yet as it needed to find its way into our feature backlog."

"So here we are and all I can do at this point is reiterate that we truly feel we made the best decision for MWO and its future but this meant we needed to go back on previous statement and then we communicated it poorly to boot.

"To make it perfectly clear, there was never any meeting or particular moment at PGI where we decided that we would never provide the separate Queue’s for “Hardcore” (the mode where third person is not allowed). We simply decided that we felt it was likely not necessary and probably detrimental to split the community and with that in mind not worth delaying or holding out of the product when we could possibly see great benefit from the feature as we approach and cross over into official launch."


So. From the evidence above, we can conclude that the community was issued statements many times, over an extended period of time that 3PV implementation would be an optional mode that would not affect them if they did not want it to. This contradicts the claim by Russ Bullock that this was a quick decision, and is evidence the plan to keep 3PV seperate from the normal playmode of the game was a long-term plan. This satisfies the first definition of a Lie, and therefore is the first lie.

Next, we have the statements made several times, over several different periods of time separated by many days that there would be separate queues implemented when 3PV was put in, and this was intended specifically to place firmly in the minds of the community that they would not have to have 3PV active in their games unless they selected for it. However, the Devs then decided to not implement separate queues when 3PV was, in fact, put in place. This satisfies the second definition of a Lie, and is therefore the second lie.

Next, we have the statement by Bryan Ekman that players would never be forced to use or play against other players using 3PV. The update notes of the implementation of 3PV, however, show that 3PV was, indeed, forced upon all players by being the default setting, and the notation by Russ that a seperate queue for 1PV only was not going to be offered by default forced all players to play against other players using 3PV. This then is the third, and possibly fourth, lie.

Let us now examine the apology made by Russ Bullock on the subject. Russ acknowledges that they knew they were going back on many previous statements, and that they felt they were in the right in doing so. Further, the complete apology post in no way mentions any desire for remorse in doing so, but rather expresses regret in not getting the word out that they were going to do so faster. In every civilized culture (and not a few barbaric ones) and ethics code, going back on statements, breaking promises made (especially through outright disinterest in any value in keeping them), and providing false information are defined as wrong. Therefore, this satisfies the definition of unrepentant.

Further, it could be argued that the decision to not follow through on the promises made to the community may also satisfy another term.


From the Merriam-Webster Dictionary:


Definition of Delinquent:
1 : offending by neglect or violation of duty or of law

Definition of Duty:
2 a : obligatory tasks, conduct, service, or functions that arise from one's position (as in life or in a group)
3 a : a moral or legal obligation


When posting the above statements, the Devs were asserting their authority by virtue of position within their company to make statements that would be taken as official, true, and trustworthy, and which would be enforced by that authority. They were speaking as the Company, and with the Company's veracity to credit their words. Part of authority is responsibility to honor promises made with that authority, and to conduct oneself as a representative of that Company.

In failing to provide the promised separate queues, the Devs failed to uphold their duties as representatives of the Company. By forcing all players to participate in 3PV enabled matches, they actively went against Company statements to the contrary. Even if the first is looked aside as negligence (failing to act to fulfill Company obligations made to the community), the second cannot be so qualified (acting directly to counter the Company's obligations to the community). Therefore, the definition of delinquent has been met.



So, we have proven through evidence and logic that the statement that the Devs are liars is a true one and not a personal attack. We have further proven that stating they are delinquents is also correct and applicable without being personal in nature. This completely refutes both of your statements, and I hope it has provided you with new learning you did not obtain before making them.

Edited by Jakob Knight, 09 October 2013 - 02:59 PM.


#50 Heffay

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Posted 09 October 2013 - 04:44 PM

View PostJakob Knight, on 09 October 2013 - 02:54 PM, said:

So, we have proven through evidence and logic that the statement that the Devs are liars is a true one and not a personal attack. We have further proven that stating they are delinquents is also correct and applicable without being personal in nature. This completely refutes both of your statements, and I hope it has provided you with new learning you did not obtain before making them.


I'm glad you're here to defend your opinion. It helps put everything in context. I'm sure people will be able to make a much more fair assessment of the situation of what happened now that you posted all of that.

#51 Kell Commander

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Posted 09 October 2013 - 05:05 PM

View PostLevon K, on 03 October 2013 - 02:26 AM, said:

This is a good article.

It would be nice if the percentage of people trashing MWO and the Dev team would just stop already. They have no clue how horrible their attitude is, and cannot be reasoned with, however if they would read this article they might see the light.

While you have a point that some people are overreacting with PGI's lack/lack of progress (point of view thing) this article also never addresses the issue of telling you player base with a definitive WE WILL DO THIS, and then not doing it with no warming.

I am of course referring to the 3pv separate que incident.

Edited by Kell Commander, 09 October 2013 - 05:05 PM.


#52 DirePhoenix

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Posted 09 October 2013 - 05:06 PM

View PostJakob Knight, on 09 October 2013 - 02:54 PM, said:

textwall

I find your "logic" and "evidence"... lacking.

For your definitions of "lies", you seem to have jumped to the conclusion of intent. When they made their statement in 2012 that there wouldn't be a 3PV mode, they intended no 3PV mode. Then during their process they came to the conclusion that they had to include some form of 3PV, but they didn't have any design for that yet. It was "leaked" on a NGNG podcast that they were looking at 3PV, and a statement had to be made fast to try and quell the ragers. So they said that you wouldn't be forced to use 3PV. Where's the intent to deceive there? They still didn't have any design. That can't be construed as a lie because they didn't have anything even in test form showing that this wouldn't be the case at that point. "Normal" and "Hardcore" queues? Barely even design notes. They still weren't working on it at the time of that announcement. They didn't even have a working test of the mode until Q2 of this year, when they came to the conclusion that separate queues would be more detrimental to the game than the benefit of the 3PV they developed (which if you remember, a significant number of us also said when news of separate queues first broke out). The course of events that changed the design plans over the course of 2012-2013 does not travel back in time to change the intent of the original statement when it was made. No lie.

If I say that I am making a Battletech game that will have real-time dice rolling based on the table top game (2D6), and later find out that it would work better if I made it work off percentage rolls (1-100%) instead, I was not lying when I said that I was making a game that had dice rolls. I was working on a game that was going to have dice rolls. That design changed, and now I'm working on a game with percentage rolls.

#53 Jakob Knight

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Posted 09 October 2013 - 05:54 PM

View PostDirePhoenix, on 09 October 2013 - 05:06 PM, said:

I find your "logic" and "evidence"... lacking.

For your definitions of "lies", you seem to have jumped to the conclusion of intent. When they made their statement in 2012 that there wouldn't be a 3PV mode, they intended no 3PV mode. Then during their process they came to the conclusion that they had to include some form of 3PV, but they didn't have any design for that yet. It was "leaked" on a NGNG podcast that they were looking at 3PV, and a statement had to be made fast to try and quell the ragers. So they said that you wouldn't be forced to use 3PV. Where's the intent to deceive there? They still didn't have any design. That can't be construed as a lie because they didn't have anything even in test form showing that this wouldn't be the case at that point. "Normal" and "Hardcore" queues? Barely even design notes. They still weren't working on it at the time of that announcement. They didn't even have a working test of the mode until Q2 of this year, when they came to the conclusion that separate queues would be more detrimental to the game than the benefit of the 3PV they developed (which if you remember, a significant number of us also said when news of separate queues first broke out). The course of events that changed the design plans over the course of 2012-2013 does not travel back in time to change the intent of the original statement when it was made. No lie.

If I say that I am making a Battletech game that will have real-time dice rolling based on the table top game (2D6), and later find out that it would work better if I made it work off percentage rolls (1-100%) instead, I was not lying when I said that I was making a game that had dice rolls. I was working on a game that was going to have dice rolls. That design changed, and now I'm working on a game with percentage rolls.



In the first place, none of those definitions are mine. They are established definitions from the Merriam-Webster Dictionary, whom you may debate their definitions with at your convenience. Their meaning is plain, and in no way did I take them out of context.

Second off, as I documented, the design of 3PV goes back over a year before implementation, as noted in Garth's mention of it in August of 2012. If they had not been working on it, it would not have already been formulated to be an optional mode at that point, but rather a 'possibility we haven't explored'.

Regardless, the facts are that the Devs promised seperate queues with the intent to placate concerns about 3PV, then decided not to implement those changes purely because they didn't think it was worth doing. Separately, they also stated that no player would ever (note the word 'ever') be forced to use or have 3PV used in the games they played in MWO, and then actively changed the game to force everyone to use 3PV initially and have 3PV used in all games played, which is not even debatable as having made their prior statement a lie. It was this act that made the prior statement a lie, and they did it with full knowledge that it would do so. Note they have admitted as such, so it's not a question of if they lied. They know this is so.

You dismiss facts as hearsay, and hard data as simple design notes ('Here are the facts' are not design notes). There is clear and consistent evidence of intent to deceive, and your dismissal of that out of hand is not valid logically.

#54 Heffay

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Posted 09 October 2013 - 06:32 PM

View PostJakob Knight, on 09 October 2013 - 05:54 PM, said:

You dismiss facts as hearsay, and hard data as simple design notes ('Here are the facts' are not design notes). There is clear and consistent evidence of intent to deceive, and your dismissal of that out of hand is not valid logically.


That is a fascinating analysis! Please go on!

#55 MustrumRidcully

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Posted 10 October 2013 - 12:36 AM

Doesn't it always boil down to the same thing.

So it reads like this:
"Fact is, we'll do X".
"On hindsight, we decided not to do X."

Before Release: "Our next model of this car will need 50% less fuel than the previous model."
On Release: "Our new model will need 25 % more fuel than the previous model."

Maybe you don't want it to call them liars because you find the term too offensive or believe there was no intentional deception, but do you have a good reason to trust them in their next announcement on what the next great feature will be or how it will work?

With the car example, I can at least understand that it might have simply been technologically impossible to do.

With the 3PV mess, it would have been possible to implement split queues. It might not be convenient and it have drawbacks, but it's not a technological impossibility. So even if you're not certain that it's the best option, you have made an announcement to do something, so you do it. It's your choice what to do here, and when you decide to not act as you said you would, then you have to expect fallout.

Edited by MustrumRidcully, 10 October 2013 - 12:39 AM.


#56 Zuesacoatl

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Posted 10 October 2013 - 12:40 AM

View PostSalient, on 02 October 2013 - 11:47 PM, said:

Its not even about communication anymore, thats been laughable since the get go and has only gotten worse. Its about perceived progress. Take Warframe for example, that game has lots of perceivable progress. Seems like every month its get a major update with a lot of new content. What does MWO get? Pay2Win mechs? Fuzzy Dice? Another generic city map? This game is NOTHING of what it was promised to be 2 years ago. Thats why the original player base is upset.

I am not upset, please do not lump me into your diatribes. Say some players are upset, not most, or majority, just use some.

#57 Papaspud

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Posted 10 October 2013 - 02:50 AM

I can't believe people are still crying about 3PV.... jesus, it's not a big deal, it stinks and nobody uses it because it stinks. WHO CARES?????

So what that things didn't work out exactly as they thought they would, the game is improving slowly but surely, and that is what is important.

#58 Heffay

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Posted 10 October 2013 - 04:41 AM

View PostMustrumRidcully, on 10 October 2013 - 12:36 AM, said:

Before Release: "Our next model of this car will need 50% less fuel than the previous model."
On Release: "Our new model will need 25 % more fuel than the previous model."


Why do you have to use a negative example? If 3PV is good for the game, shouldn't your example be more along the lines of:

Before release: "Our next model will need 25% more fuel than the previous model."
On release: "Our next model will need 50% less fuel than the previous model."
Forum ragers: "WRAA!! YOU PROMISED THAT THE NEW MODEL WAS GOING TO BE LESS EFFICIENT! LIARS!"

#59 mekabuser

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Posted 10 October 2013 - 04:44 AM

View PostPapaspud, on 10 October 2013 - 02:50 AM, said:

I can't believe people are still crying about 3PV.... jesus, it's not a big deal, it stinks and nobody uses it because it stinks. WHO CARES?????

So what that things didn't work out exactly as they thought they would, the game is improving slowly but surely, and that is what is important.

exactly.
who cares that they lied or whatnot? The thing we should be lamenting is the lost time wasted developing 3pv. Imagine if they had used that time to implement something cool like um... melee.
Now the thing is, Does 3pv suck on purpose? not the lack of minimap or hud, but the nausea it causes because visually your mech is constantly moving back and forth due to terrain.
If this isnt an internal nerf and actually represents their best effort, we should really be worried.

#60 Joseph Mallan

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Posted 10 October 2013 - 04:55 AM

View PostDirePhoenix, on 09 October 2013 - 05:06 PM, said:

I find your "logic" and "evidence"... lacking.

For your definitions of "lies", you seem to have jumped to the conclusion of intent. When they made their statement in 2012 that there wouldn't be a 3PV mode, they intended no 3PV mode. Then during their process they came to the conclusion that they had to include some form of 3PV, but they didn't have any design for that yet. It was "leaked" on a NGNG podcast that they were looking at 3PV, and a statement had to be made fast to try and quell the ragers. So they said that you wouldn't be forced to use 3PV. Where's the intent to deceive there? They still didn't have any design. That can't be construed as a lie because they didn't have anything even in test form showing that this wouldn't be the case at that point. "Normal" and "Hardcore" queues? Barely even design notes. They still weren't working on it at the time of that announcement. They didn't even have a working test of the mode until Q2 of this year, when they came to the conclusion that separate queues would be more detrimental to the game than the benefit of the 3PV they developed (which if you remember, a significant number of us also said when news of separate queues first broke out). The course of events that changed the design plans over the course of 2012-2013 does not travel back in time to change the intent of the original statement when it was made. No lie.

If I say that I am making a Battletech game that will have real-time dice rolling based on the table top game (2D6), and later find out that it would work better if I made it work off percentage rolls (1-100%) instead, I was not lying when I said that I was making a game that had dice rolls. I was working on a game that was going to have dice rolls. That design changed, and now I'm working on a game with percentage rolls.
In Your example of dice v Percentage, If you said over and over again this will be a virtual dice game and not a percentage game for months and then sprung the percentage, you lied. Or at the very least was deceitful.

ISO Mantra:

Say what you do, Do what you say, Prove it.

What was done here is:
Say what you do, Do what you want, Lie when you are caught.

Edited by Joseph Mallan, 10 October 2013 - 04:58 AM.






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