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Concerns With A Response


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Poll: Community Concerns (142 member(s) have cast votes)

What are you concerns

  1. Hit Registration (87 votes [16.11%] - View)

    Percentage of vote: 16.11%

  2. ECM (43 votes [7.96%] - View)

    Percentage of vote: 7.96%

  3. MatchMaking/ELO (50 votes [9.26%] - View)

    Percentage of vote: 9.26%

  4. Mech HitBox size (61 votes [11.30%] - View)

    Percentage of vote: 11.30%

  5. Weapon Convergence (35 votes [6.48%] - View)

    Percentage of vote: 6.48%

  6. Weapon Heat (29 votes [5.37%] - View)

    Percentage of vote: 5.37%

  7. In Game Comunication (60 votes [11.11%] - View)

    Percentage of vote: 11.11%

  8. Ghost Heat (59 votes [10.93%] - View)

    Percentage of vote: 10.93%

  9. SRM/LRM viability(non boat) (41 votes [7.59%] - View)

    Percentage of vote: 7.59%

  10. slope/slopesize detection (43 votes [7.96%] - View)

    Percentage of vote: 7.96%

  11. Hardpoint Mechanics (32 votes [5.93%] - View)

    Percentage of vote: 5.93%

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#1 Wilhelm Fraek

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Posted 03 October 2013 - 10:33 AM

The purpose of this thread will be concerns such as the srms,hitboxes anything that has been brought up multiple times. Can be shared here with (if there is) the response from a PGI member.

Im seeing recurring post or subjects more and more so it would be nice if we could get an official response to some of the larger concerns.


So what i propose is that you with or without a comment post your top five concerns I can consolidate those into something that hopefully the devs will adress or atleast give us a response of what their plan of action will be.


So just post your top five concerns and with maybe enough attention placed here we can get a response to the growing concerns that we as the players have.

Thanks

The poll is just common problems or ones that people have shown interest in
as the poll goes on we can assemble a list of the top five things that we want fixed or changed.

Community top 5

1-

2-

3-

4-

5-


I know that this might just be another poll amoung many but if we can create a consolidated list of something everyone is happy with it might be easier to propose that the devs look into these first.

http://mwomercs.com/...58#entry2810058

Edited by Wilhelm Fraek, 04 October 2013 - 07:55 AM.


#2 TLBFestus

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Posted 03 October 2013 - 01:55 PM

I wish you luck.

There are many, many things that the community have brought to the Devs attention over and over again that have been ignored, or "working as intended".

Maybe it's a "new start", but I remain cynical.

#3 MadPanda

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Posted 03 October 2013 - 02:03 PM

Devs dont visit this forum. Best you can hope for is some forum admin to reply, but obviously they don't really know anything.

#4 TychoTheItinerant

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Posted 03 October 2013 - 02:04 PM

View PostMadPanda, on 03 October 2013 - 02:03 PM, said:

Devs dont visit this forum. Best you can hope for is some forum admin to reply, but obviously they don't really know anything.


Awww, did the poor devs get tired of everyone telling them how much of a dog's dinner MWO is? Poor babies.

#5 Trynn

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Posted 03 October 2013 - 02:08 PM

Devs have appeared in a number of places and times, just because they choose not to answer every sadsack with a qq does not mean they are not looking and listening.

and just because they do not drop everything to fix your pet complaint does not mean they are "ignoring" you

people need to take a breathe and relax and think before they vent (and read the forums)

#6 TychoTheItinerant

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Posted 03 October 2013 - 02:10 PM

View PostTrynn, on 03 October 2013 - 02:08 PM, said:

Devs have appeared in a number of places and times, just because they choose not to answer every sadsack with a qq does not mean they are not looking and listening.

and just because they do not drop everything to fix your pet complaint does not mean they are "ignoring" you

people need to take a breathe and relax and think before they vent (and read the forums)


Unless I'm mistaken they've outright said that they do not listen to the player-base's suggestions.

#7 culverin

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Posted 03 October 2013 - 02:16 PM

Jump Jets.

Increased Vertical Acceleration + Minimal forward and reverse thrust.
http://mwomercs.com/...thrust-control/



If you keep editing the first post, perhaps this can be our own community tracker.

#8 MadPanda

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Posted 03 October 2013 - 02:25 PM

View PostTychoTheItinerant, on 03 October 2013 - 02:04 PM, said:


Awww, did the poor devs get tired of everyone telling them how much of a dog's dinner MWO is? Poor babies.


They don't like to visit the islanders. They like their feet firmly on the mainland.

#9 Tiamat of the Sea

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Posted 03 October 2013 - 03:01 PM

1. The game checking for slopes entirely by degree of incline/decline and not taking size of slope into account (which is why assault 'mechs get hung up on rocks they can't step onto despite having feet larger than said rocks).

2. Standard SRMs- they're not unusuable, but they don't seem quite right yet. Whether this is because they're splashing instead of dealing focused damage, something about the spread, or something else, I can't pin down.

3. Spiders OR Commandos- Even not accounting for jump jets, they are thinner and not noticeably taller than Commandos, despite being 5 tons heavier, and their spindlier limbs combined with those make them noticeably harder to shoot than a Commando.

4. Chain Fire- Right now, it's set to fire every .5 seconds, which is fine if you're shooting AC/2s but otherwise doesn't establish a steady rhythm for smaller weapons groups (two AC/5s, two large lasers, etc.). It also ignores that setting if the weapons are already refreshing and instead refires them when they refresh, instead of using its half-second timer. This is inconsistent and confusing.

5. Arm Lock- This button is described as a 'toggle' in the Options settings, but it isn't- it's a button you have to hold down to unlock the arms (or lock them if you have them unlocked by default). This is at best inconvenient (as humans have a limited number of fingers) and at worst unusable (as some keyboards won't take more than 3-4 key inputs simultaneously). It needs to be fixed into an ubiquitously usable state.

Edited by Elli Gujar, 03 October 2013 - 03:07 PM.


#10 Garth Erlam

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Posted 03 October 2013 - 03:02 PM

View PostTychoTheItinerant, on 03 October 2013 - 02:10 PM, said:


Unless I'm mistaken they've outright said that they do not listen to the player-base's suggestions.

[color=cyan]You're mistaken.

In fact, someone posted the jumpjet forward thrust as an example of a player requested change. Also: Hunchback larger engines, Centurion larger engines, ERLL heat reduction, PPC heat increase, etc etc.[/color]

#11 mekabuser

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Posted 03 October 2013 - 03:09 PM

nicer.... Devs etc... patience, pretend we are your wives..

#12 Kahoumono

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Posted 03 October 2013 - 03:37 PM

Is this a 'you got served' moment?

1. Hit registration
2. Weapons convergence(partially ties in to hit registration, big alpha poptarting is making a come back because hitting a jumper is a crapshoot)
3. Matchmaker/ELO(the skill and weight differences are insane too often. ELO multiplier for groups because premades are more effective than pugs)
4. LRMs(they need to be viable without being boated)
5. Speed penalty for high heat(25% speed reduction of heat is over x%, this would allow mechs to make a hasty retreat and add an extra dimension of play. Penalty should not be the same across all weight classes of course perhaps benefiting mediums)

#13 Homeless Bill

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Posted 03 October 2013 - 03:46 PM

The plan of action is "fix it" for most items you've listed. There's really not much else for them to say. I'd like to hear some reasoning behind the way heat / Ghost Heat is done, but... I don't. Because I won't like the answer.

I'd rather they just keep us in the loop about upcoming balance changes and continue slowly rolling out detailed posts about Community Warfare. Right now, I'm pretty damned happy with communication.

#14 Alistair Winter

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Posted 03 October 2013 - 03:48 PM

View PostGarth Erlam, on 03 October 2013 - 03:02 PM, said:

[color=cyan]You're mistaken.[/color]
In fact, someone posted the jumpjet forward thrust as an example of a player requested change. Also: Hunchback larger engines, Centurion larger engines, ERLL heat reduction, PPC heat increase, etc etc.

Prove us wrong, Garth. Remember this? I sure do.

You know it's time.

I'm a peacock, you've gotta let me fly.

#15 Deathlike

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Posted 03 October 2013 - 04:03 PM

View PostGarth Erlam, on 03 October 2013 - 03:02 PM, said:

[color=cyan]You're mistaken.[/color]

In fact, someone posted the jumpjet forward thrust as an example of a player requested change. Also: Hunchback larger engines, Centurion larger engines, ERLL heat reduction, PPC heat increase, etc etc.


The issue though is that I've repeated stated that the Raven and BJ needs an engine buff in the designated feedback threads.

I hope you remember this:
http://mwomercs.com/...ost__p__2178592

#16 Devil Fox

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Posted 03 October 2013 - 04:13 PM

View PostGarth Erlam, on 03 October 2013 - 03:02 PM, said:

[color=cyan]You're mistaken.[/color]

In fact, someone posted the jumpjet forward thrust as an example of a player requested change. Also: Hunchback larger engines, Centurion larger engines, ERLL heat reduction, PPC heat increase, etc etc.


To be honest half of that were required balance changes that were going to come regardless of if the community wanted it or not. The Centurion engine increase came with your quirk re-work of the Centurions (PGI idea), the Hunchback engine increase was long overdue since the Centurions Feburary engine upgrade to even remain competitive (considering both machines are 50t and carry a simialr array of hardpoints across the variants).

ERLL and PPC heat changes continuously move regardless of community outcry for balance purposes and to entice their use (why do you think the ERLL is so used today?), otherwise the ERPPC would be down to the community recommended 13 heat, not the overbearing 15 it is today.

They were the examples you used, whilst you may say we asked for it as a community it was developed and implemented on an island isolated from the mainland. As people have said above me, there is still no justification of 'ghost heat' (which community still questions as a viable solution) or even the guass charge...

The only thing I know taken from the community is the EMP effect of a PPC knocking out ECM, and that from recording of a podcast late last year...

Communication is key, yet for the past year there has been so little... what you take from the forums or spin off from your designs can't be seperated because they are typically devoid of forward thinking and impact on the meta-game (UAC5 buff then nerfed back into oblivion). Yet to see so many great ideas proposed on these forums actually be considered or implemented...

#17 Team Leader

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Posted 03 October 2013 - 04:23 PM

View PostGarth Erlam, on 03 October 2013 - 03:02 PM, said:

[color=cyan]You're mistaken.

In fact, someone posted the jumpjet forward thrust as an example of a player requested change. Also: Hunchback larger engines, Centurion larger engines, ERLL heat reduction, PPC heat increase, etc etc.[/color]

They usually just post once, fry someone, and then leave. It's pretty much safe again, don't worry. On the off chance he comes back, just mention all the great stuff that NOBODY asked for like 3pv.. Coolant.. Godlike ECM.. Ghost heat.. Etc etc.

#18 jeffsw6

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Posted 03 October 2013 - 04:25 PM

View PostHomeless Bill, on 03 October 2013 - 03:46 PM, said:

The plan of action is "fix it" for most items you've listed. There's really not much else for them to say. I'd like to hear some reasoning behind the way heat / Ghost Heat is done, but... I don't. Because I won't like the answer.

We all know the reason why. I posted exactly what the problems were likely to be with Ghost Heat. Paul denied they had decided to implement it; treating it like Ghost Heat was just some idea they were kicking around. Then they did it with no further discussion. Only ... worse than we imagined, because those over-powered Large Lasers finally got the nerf they so richly deserved. Along with Medium Lasers. And Pulse Lasers!

And Ghost Heat sure fixed that Gauss Rifle problem, didn'... OHWAI!! They had to invent a new mechanic (that had been suggested by players for months, but was not exactly universally-loved) to "fix" Gauss Rifle because Ghost Heat had no impact on it, like everyone said.


The reason for Ghost Heat is because Paul would rather invent more layers of complexity than admit tweaking values is simple and correct. He has no ability to acknowledge a mistake. This is a mark of the extremely poor leadership that PGI's public-facing staff continually demonstrate.

This message sent from my iSland.

#19 Team Leader

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Posted 03 October 2013 - 04:26 PM

Also, you may notice he ignored the first post.. Which was the whole point.. Which actually almost proves Tycho right. Haha

#20 Deathlike

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Posted 03 October 2013 - 04:45 PM

For the record, I posted in the following threads about the BJ engine increase (I can dig them up if needed):
Official BJ Feedback Thread
Paul's "Feedback Thread" for tweaking medium mechs (and other balance/command post changed)
Official Feedback Thread for Medium Mech Tweaks

So, if I hadn't said it 3 times already, I don't know how many times I have to repeat myself.

Edited by Deathlike, 03 October 2013 - 04:45 PM.






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