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Phoenix Mech Image Collection: All Images So Far


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#81 Wilhelm Fraek

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Posted 08 October 2013 - 08:35 PM

also are these the same as the pc gamer colors just renamed?

#82 Jin Ma

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Posted 08 October 2013 - 08:36 PM

View PostNgamok, on 08 October 2013 - 08:32 PM, said:


LOL, what did you expect? They all look uglier than Alex's drawings.


wasn't really complaining. was just pointing those thing sout

somehting i do have a problem with is the shoulders though.

#83 Ngamok

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Posted 08 October 2013 - 08:36 PM

View PostWilhelm Fraek, on 08 October 2013 - 08:35 PM, said:

also are these the same as the pc gamer colors just renamed?


Different, same shades though.

#84 CrashieJ

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Posted 08 October 2013 - 08:41 PM

View PostWilhelm Fraek, on 08 October 2013 - 08:13 PM, said:



Is it just me or is that the same gun model from the dragon?



you have to remember that these models use that same parts as others to ease in the design process...

look at the feet, do they remind you of anyone's?

hunchback maybe?

I cant wait until I can get those models in my hands so I can cobble together other mechs

BlackKnight and Warhammer anyone?

#85 Wilhelm Fraek

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Posted 08 October 2013 - 08:49 PM

for how much they charge you think they would be scratch made and actually match their own concept art.

#86 Hexenhammer

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Posted 08 October 2013 - 08:50 PM

View PostJin Ma, on 03 October 2013 - 12:20 PM, said:

Posted Image


I am so putting large lasers in the Battlemaster torsos! And that missile pack is stupid high! I love it!

#87 Alek Ituin

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Posted 08 October 2013 - 09:23 PM

View PostHexenhammer, on 08 October 2013 - 08:50 PM, said:

I am so putting large lasers in the Battlemaster torsos! And that missile pack is stupid high! I love it!


Way ahead of you.

BLR-1G Project LAZOR

Edited by Alek Ituin, 08 October 2013 - 09:23 PM.


#88 Hans Von Lohman

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Posted 08 October 2013 - 09:32 PM

View PostJin Ma, on 08 October 2013 - 08:35 PM, said:


that looks cool too. Maybe we will still get that underarm gun with the Tbolt.

I hope the did Tbolt right


ACK!! No, you don't want that. No.

The T-bolt is suppoed to have the large laser on the outside of the arm in the orginal artwork from Dougram. Like I said I want to be able to fire over cover objects.

Underslung weapons look cool, but in reality the higher up the weapon is mounted the better for the pilot.

Edited by Hans Von Lohman, 08 October 2013 - 09:34 PM.


#89 Alek Ituin

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Posted 08 October 2013 - 09:35 PM

View PostHans Von Lohman, on 08 October 2013 - 09:32 PM, said:


ACK!! No, you don't want that. No.

The T-bolt has the gun on the outside of the arm in the orginal artwork from Dougram. Like I said I want to be able to fire over cover objects.

Underslung weapons look cool, but in reality the higher up the weapon is mounted the better for the pilot.


Plus the way the T-bolt's MG's are mounted in the concept art are pretty damn badass looking.

#90 MeiSooHaityu

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Posted 09 October 2013 - 03:11 AM

Honestly, I am not sure the scale is that off since each camera shot is at a different angle, the camera is at different distances from each mech, and distance from the building it stands next to varies in each shot. I want to see how it stacks up in game before I speculate from twitter photos.

One thing I think has been lost in all of this is....How darn good those mechs look. That Shadowhawk looks really nice and the Battlemaster looks reall cool (the tread shoulders are a nice touch). I really like the design and it seems like they put a bit more work into these then some of the previous mechs we have seen the past few months.

Design wise, they are REALLY nice.

#91 AlmightyAeng

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Posted 09 October 2013 - 06:32 AM

Thanks for putting these side by side...it's helping me with 'scale.'

If you look, the building the Shadowhawk is next to is the one in the BACK of the Battlemaster picture. It's also closer by a distance of quite a bit...

So for those comparing shadows...yeah...I think the 'Hawk is MUCH smaller than you think it is. Which I like.

#92 HammerSwarm

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Posted 09 October 2013 - 06:58 AM

I am a little bit disapointed by the intensity of the colors given their vibrancy on the art work. I was expecting sand, red and black. I got taupe, rose & dark gray. It could be the light filter on the map but I have a feeling I'll be replacing the black on these with premium black, the red with premium red, and the taupe with actual sandy yellow. or perhaps a real gray

#93 MeiSooHaityu

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Posted 09 October 2013 - 07:44 AM

View PostHammerSwarm, on 09 October 2013 - 06:58 AM, said:

I am a little bit disapointed by the intensity of the colors given their vibrancy on the art work. I was expecting sand, red and black. I got taupe, rose & dark gray. It could be the light filter on the map but I have a feeling I'll be replacing the black on these with premium black, the red with premium red, and the taupe with actual sandy yellow. or perhaps a real gray


Yes, now that you say that, the colors are a bit more muted than I thought.

I do find though that the different lighting on maps cause variation in the color too. A mech on Tourmaline may apear a different color than that same mech on Alpine (or at least so it seems to me).

Maybe on a different map with different lighting it might be brighter.

#94 Alaskan Nobody

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Posted 09 October 2013 - 09:21 AM

View PostGhost Badger, on 09 October 2013 - 06:32 AM, said:

If you look, the building the Shadowhawk is next to is the one in the BACK of the Battlemaster picture. It's also closer by a distance of quite a bit...


O.o Never woulda caught that....

#95 Bishop Steiner

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Posted 09 October 2013 - 09:25 AM

View PostGhost Badger, on 09 October 2013 - 06:32 AM, said:

Thanks for putting these side by side...it's helping me with 'scale.'

If you look, the building the Shadowhawk is next to is the one in the BACK of the Battlemaster picture. It's also closer by a distance of quite a bit...

So for those comparing shadows...yeah...I think the 'Hawk is MUCH smaller than you think it is. Which I like.


Yup, I knew it was different, but didn't catch how. You can realy see the difference in placement and angle of the camera using the small mesa behind the platform as a fixed point of reference.

#96 HammerSwarm

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Posted 09 October 2013 - 09:34 AM

View PostMeiSooHaityu, on 09 October 2013 - 07:44 AM, said:


Yes, now that you say that, the colors are a bit more muted than I thought.

I do find though that the different lighting on maps cause variation in the color too. A mech on Tourmaline may apear a different color than that same mech on Alpine (or at least so it seems to me).

Maybe on a different map with different lighting it might be brighter.


I mean I am still happy to have three free colors but I was hoping to have 3 colors I would use more often because of their vibrancy.

#97 Bishop Steiner

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Posted 09 October 2013 - 09:43 AM

View PostHammerSwarm, on 09 October 2013 - 09:34 AM, said:


I mean I am still happy to have three free colors but I was hoping to have 3 colors I would use more often because of their vibrancy.

yeah. But colors and patterns have been pretty uniformly humdrum.

#98 Team Leader

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Posted 09 October 2013 - 09:56 AM

Looks cool, might but the next pack up from the locust... but then again only if my computer works by that time (I accidentally fried it... whoops!)

#99 Alaskan Nobody

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Posted 09 October 2013 - 09:58 AM

View PostTeam Leader, on 09 October 2013 - 09:56 AM, said:

Looks cool, might but the next pack up from the locust... but then again only if my computer works by that time (I accidentally fried it... whoops!)



B) :) Might I ask as to why you had your computer in the pan in the first place? :)

#100 verybad

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Posted 09 October 2013 - 10:04 AM

The Locust might be what brings me back to playing this. I'm sure it'll be a one shot kill for anything with decent firepower, but it'll be hard to hit,.

There will be blood whine!

It would be kind of cool if PGI set up games where you get a better bonus if you use certain mechs (ie less used mechs) Just to get the diversity up.

Would like to see the Tbolt, hopefully today.

Edited by verybad, 09 October 2013 - 10:05 AM.






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