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Hero / Champion Raven - Why Is There No H/c Ravens?


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#1 Dedra Meero

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Posted 04 October 2013 - 10:12 AM

I suppose this is a complaint about Light mechs in general.

The only hero Light Mech I know is Death Knell (the Commando variant).

Other than that there is nothing else except the JR7-FC (champion Jenner) and the champion Spider.

Why is there no Champion Raven? Or a Hero Raven?

I absolutely love the Light mechs, but it's disappointing to see that there are no C or H versions of the Ravens (which I love). I would gladly pay for a Hero or Champion variant of the Ravens so I could get a slight bonus to either CB or XP while playing one of my favourite mechs.

Stop hating on the Raven and give us a Champ or Hero variant please :(

#2 Gaan Cathal

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Posted 04 October 2013 - 10:16 AM

Because they price by tonnage, and ergo make more money from Assaults.

#3 Dedra Meero

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Posted 04 October 2013 - 10:22 AM

That's a bit of a flawed logic on their side then, because I dislike the heavies and assaults and I never play anything but a regular one. I'd never pay MC for a Hero or Champ version of them anyhow.

Ergo, they won't make squat from me until they have the Light Hero / Champion mechs in.

#4 Asyres

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Posted 04 October 2013 - 10:41 AM

I wonder about that. If they made a good hero from a popular chassis, it might sell enough volume to make up for lost income per unit sold.

A raven would be a prime target for this' because it has a popular variant (the 3L), and a very unpopular variant (the 4X).

Give the hero something like 3e/1-2m, the engine limit of the 3L, and a couple of quirks (larger tube count, perhaps), and I can see it selling well.

#5 Dedra Meero

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Posted 04 October 2013 - 10:44 AM

Either way, I just want a hero or champion Raven.

Hell, I'd even pay for both Hero and Champion if both were available.

#6 shintakie

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Posted 04 October 2013 - 12:13 PM

View PostAsyres, on 04 October 2013 - 10:41 AM, said:

lost income per unit sold.


You say that as if there are manufacturin costs to makin hero mechs in this game.

There aren't. At all. Unless they somehow don't make enough money off a hero mech to justify the half hour spent slappin some hardpoints on a mech that already exists and the 15 minutes it takes them to think up, and implement, a unique paint job, then its pretty much impossible to lose money on creatin a hero mech.

The only actual cost is the short term work from the artist team on the paint/skin, the whatever team on thinkin up hardpoint allocations, the guys who make the models in order to have that fancy weapon thing, and the long term costs of data storage of the mechs.

#7 CDLord HHGD

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Posted 04 October 2013 - 12:18 PM

Don't forget the Sarah's Jenner..... That's a Hero/Champion Mech....

#8 Equalizer

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Posted 05 October 2013 - 03:50 AM

I don't even understand why you guys place champions on the same leg as hero mechs - they do not bring anything new to the game, just make you spend MC for a regular variant. The 10% xp bonus is meh... or MEH rather.

Heroes on the other hand are unique and that is most of their appeal for me - I didn't buy any of them because of the cool paint job (OK, it had some impact on buying Firebrand :)) or the 30% c-bill bonus but for the different hard points layout they offer. So, I'd really like to see a hero Raven with say 3 missile, 2 energy hard points or 5 energy and 1 missile or something like that. I think it should also have ECM - I can hardly see how this could be P2W (there are a lot of ECM carriers accessible with C-bills) and it would be inline with the lore that the Raven is one of the most advanced chasis in 3050.

#9 C E Dwyer

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Posted 05 October 2013 - 05:25 AM

My guess would be that its all about the grind, now I see good light players topping 600+ and so doing better than most heavy and assualt pilots, where as the usual fare is around the 150-250 mark.

Assaults and heavies allways seem to score around 250-350 (good players more) and so the average-poor player is going to get a higher c-bill return in the long run, which is unless you like the art work, the only reason to buy a hero mech.

Champion mechs I see no use for, other than the trial mech, as once the thing is mastered the xp bonus is all used up, I own the DRG5n but only because it was late and I read xp bonus as a 5% c-bil bonus..and its the only mc purchase I have regrets about

#10 Cybermech

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Posted 05 October 2013 - 05:33 AM

its been a while since I saw a light earn 600 damage or more.
Most of the time the light is being ignored and thus gets the chance to do more damage.
Or epic lag shield.

But the OP has a fair point about this, where are the hero lights, death knell is a joke to a certain extent.

#11 Baltazar

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Posted 05 October 2013 - 05:33 AM

I want to make a heroic Raven

Edited by Baltazar, 05 October 2013 - 05:34 AM.


#12 shintakie

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Posted 05 October 2013 - 01:51 PM

View PostCybermech, on 05 October 2013 - 05:33 AM, said:

its been a while since I saw a light earn 600 damage or more.
Most of the time the light is being ignored and thus gets the chance to do more damage.
Or epic lag shield.

But the OP has a fair point about this, where are the hero lights, death knell is a joke to a certain extent.


As others have said, PGI doesn't give a **** about lights because it takes just as much effort (read as almost none) to create a Heavy or Assault hero mech as it does to make a Light/Medium hero mech, but they charge 2-3 times more for a Heavy/Assault.

Its simple economics. Why bother makin somethin that gets them roughly the same sale numbers as a Heavy/Assault, but makes them far less money?

#13 Foxfire

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Posted 05 October 2013 - 03:50 PM

They would make mire overall money if tgey made heroes more affordable... But sadly they are trapped in the flaw that more mobey per purchas is a better business model, ignoring all those that would consider buying a hero if it was half the costz

#14 Sephlock

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Posted 05 October 2013 - 03:50 PM

"Hero / Champion Raven - Why Is There No H/c Ravens?"

No ECM: "LOL WHO WOULD BUY A RAVEN WITH NO ECM FOR REAL MONEY?! PGI IS DUMB!"

ECM: "OMG PTW PTW RAAAAAAAAGGGGEEEEEEE!"

They can't win here :).

#15 Foxfire

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Posted 05 October 2013 - 04:45 PM

I would absolutely love a 4X variant with both a higher Engine cap and the ability to equip ECM.

I think the X variants should have the 3L engine cap but if they aren't going to do that, a Hero that does the same would be great and I would purchase it instanly.

#16 Iacov

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Posted 06 October 2013 - 03:42 AM

a hero raven would be such a must-buy for me...
hope it will be one that can mount 2 machine guns like the 4x

#17 Asyres

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Posted 06 October 2013 - 10:55 AM

View Postshintakie, on 04 October 2013 - 12:13 PM, said:


You say that as if there are manufacturin costs to makin hero mechs in this game.

There aren't. At all. Unless they somehow don't make enough money off a hero mech to justify the half hour spent slappin some hardpoints on a mech that already exists and the 15 minutes it takes them to think up, and implement, a unique paint job, then its pretty much impossible to lose money on creatin a hero mech.

The only actual cost is the short term work from the artist team on the paint/skin, the whatever team on thinkin up hardpoint allocations, the guys who make the models in order to have that fancy weapon thing, and the long term costs of data storage of the mechs.


Lighter hero mechs command a smaller MC cost. At no point did I refer to the development costs, which I agree are probably minimal.





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