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Why The 4X Ac5 Build


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#1 tib3r

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Posted 04 October 2013 - 02:44 PM

So... in chase of a powerful jagermech build OTHER then the cliche twin AC20 build, I sat down and crunched some numbers.

Basically, for someone like me that usually engages anywhere from medium to close range, it doesn't matter to me.

LBXs are great, they really are, but they are good for closer range so that the shot group is tight. Awesome on my other Jager, but not what I was shooting for. The problem I was facing is what to do with my DD, which since it cannot hold as many energy weapons as the S and the A gets to have two SRM6 pods, I had to figure something out.

Basically, here are the break downs of weapons:

2x AC20s
FIRES: 1x firing=40 dmg
DPS: 10
CONSUMPTION: 28% of a tons worth of ammo
WEIGHT: 28 tons
TONS PER DPS: 2.5 tons of weapons= 1 DPS.
SPEED: 4 seconds (fire+cool down)

2x AC10s
FIRES: 2x firing=40dmg
DPS: 8
CONSUMPTION 26% of a tons worth of ammo
WEIGHT: 24 tons
TONS PER DPS: 3 tons per DPS
SPEED:5 seconds

4x AC5
FIRES: 2x firing=40 damage
DPS: 13.32
CONSUMPTION 26% of tons worth of ammo
WEIGHT: 32 tons
TONS PER DPS: 2.4 tons per DPS
SPEED: 3 seconds (firing twice with cool downs)


Basically, while running the set up with 4 AC5s might eat up a lot of weight to be fielded effectively, it offers a much faster firing weight, more damage per ton of weight that you have to take then any other weapon, the best ammo consumption rate, and when its all said and done, it also looks awesome too. The gauss gets completely pooped on by this whole thing, its not even worth mentioning its so ugly.

I'll have a picture of my performance up with this soon.

#2 tib3r

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Posted 06 October 2013 - 11:01 PM

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#3 tib3r

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Posted 06 October 2013 - 11:04 PM

One of those has 5 kills on a PUG, and the other 712 damage. I remember that game because I dropped an Atlas and a Highlander, by myself.

With 150 rounds, I can expect if I fully exhaust my ammo to deal 750 damage, if every shell hit.
I am very pleased with this mech, its a lot more fun then the twin AC20 builds, looks cooler and if you go from firing all shells at once to rotational fire you will enjoy it.

**granted, you have to be smart about using a mech like this, you cannot run in head long and expect to live, you have too little armor and an XL engine, you will DIE.

#4 ShinVector

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Posted 06 October 2013 - 11:13 PM

View Posttib3r, on 06 October 2013 - 11:04 PM, said:

One of those has 5 kills on a PUG, and the other 712 damage. I remember that game because I dropped an Atlas and a Highlander, by myself.

With 150 rounds, I can expect if I fully exhaust my ammo to deal 750 damage, if every shell hit.
I am very pleased with this mech, its a lot more fun then the twin AC20 builds, looks cooler and if you go from firing all shells at once to rotational fire you will enjoy it.

**granted, you have to be smart about using a mech like this, you cannot run in head long and expect to live, you have too little armor and an XL engine, you will DIE.


The CTF 4X could have done it better if it wasn't for the low hanging and wide arms. (You will tend to shoot allies in the back. )
Draw back of the Jager is 5 tons less to play with.

However AC40 Jager are much more effective though.
AC40.. Hide.. AC40 Hide...

With 4xAC5s... You have to play more of a support snipe role and the opportunities might not come so, easy.
Basically exposing yourself too long to retaliation is the bad part about these builds. :P

#5 tib3r

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Posted 06 October 2013 - 11:20 PM

Yeah, its a risk that you really can't do the same damage in the same amount of time, however, you do have better control over how your ammo is used. And when your in a situation you can fireback sooner, especially on rotating fire (hitting delete).

But, I am the worst person to talk to about fire support, I play this thing like a brawler.

#6 Phlinger

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Posted 07 October 2013 - 08:12 AM

My Favorite Jag build is 1 Ac/20(5 tons ammo) and 5 medium Lasers. Once the AC ammo runs dry, I can keep on going with the lasers. With the build, I'm able to run enough Heat sinks so I can pause a second or two in between Alpha's and keep firing if I really need to. When the heat gets up there, just use the AC until it cools. My best game so far was 1100 dmg, 7 kills, but that was kind of a 1 time thing, I normally get between 1-3 kills and average around 400-600 dmg a match.

I have absolutely no long range capacity, but with a 340xl, I'm able to get this sucker up to 93kph with speed tweak so closing isn't a problem. I wait around the flanks of the assaults until the enemy gets gutsy, then smack 'em hard when they try to close in. If the situation warrants, I'll lead a flanking manuever. This thing allows for easy striking and repositioning.

I like this 4 AC/5 combo, but I don't like being dependant solely on ammo run weapons. Once the ammo runs dry, you basicaly just blew off your own arms, because the only thing you can really do is try to soak up damage that your team would have taken from then on out. Or cap, and then everyone hates you.

This was an interesting bit of information though, and thanks for the write-up.

#7 divernb

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Posted 07 October 2013 - 02:23 PM

I've run a 4x AC/5 build myself, and I've had some interesting matches with it. It's good at picking off weakened 'Mechs with battered armor due to the decent precision damage you're able to dish out quite quickly (As long as you can hit with your shots)Problems I had with it though stemmed from low ammo, even lower than usual survivability (Had to drop some armor for ammo), and no backup weapons if you run out of AC5 ammo.

#8 ManyLazerz

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Posted 08 October 2013 - 09:29 AM

After buying a ctf-3d and running it with dual ac5's for a few games i was already looking forward to running something with a 4ac5 loadout. This looks like the best option.

#9 Vegetal Maldito

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Posted 09 October 2013 - 06:06 PM

Personally, I run a 3 AC5 setup. I don't have to use an XL (stock engine though), plenty of ammo (6 tons), and I also have 2 MLAS if I run out of ammo. Good armor for a Jager too, and almost no heat.

I just bought my first Jager, it's a JM6-S, and it's a killer setup for me. You can keep your finger on the trigger and it shreds enemy mechs.

#10 cr00cy5styl3

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Posted 10 October 2013 - 03:08 AM

Well i was thinking about something similar, but wanted to build something that make use of all 6 balistic slots on my JM6 dd and this is what i made:

JM6-DD

still 2 tons free so can take more ammo or better engine,
Doing 500-600 dmg average
Not to mention its fun;p

JM6-DD
here is another version. Chnged MPL to ML and picked up XL 300 engine. Still had 1,5 t free so i picked more ammo and bumped legs armor a little

Edited by cr00cy5styl3, 10 October 2013 - 03:18 AM.






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