Lams
#41
Posted 07 October 2013 - 05:43 PM
#42
Posted 07 October 2013 - 06:04 PM
1) escort Marine boarding parties onto enemy WarShips, where they can approach, grapple, and land on capital ships where they take out their weapons for the boarding party boats to land.
2) scout out landing zones for DropShips (and possibly do some ground clearing).
That was pretty much it. They are versatile, but far too fragile (and expensive) for main-line fighting. For scouting, they report on enemy positions and GTHO. They are great for covering large areas of the global map (BattleForce scale) fast but can't really hold their own against full mechs or fighters of the same tonnage.
Edited by DirePhoenix, 07 October 2013 - 06:04 PM.
#43
Posted 08 October 2013 - 08:50 AM
#44
Posted 08 October 2013 - 09:22 AM
Deux, on 08 October 2013 - 08:50 AM, said:
Interesting comment that ignores history. LAMs were present in the first TRO released for BattleTech. They were there from the beginning and were present in the Crescent Hawks series of video games. LAMs were also in the novels Far Country and Sword of Sedition. They may be in more novels, but I haven't really looked into it.
#45
Posted 08 October 2013 - 09:33 AM
PropagandaWar, on 07 October 2013 - 12:37 PM, said:
There was a Phoenix Hawk LAM that transformed a few times in Far Country. The pilot of that mech made a big deal out of having the LAM version of a Phoenix Hawk and he spent a lot of time in Air mode. The pilot of that mech was also an unbearable toolbag, so make of that what you will...
#46
Posted 08 October 2013 - 09:51 AM
#47
Posted 08 October 2013 - 06:52 PM
#48
Posted 09 October 2013 - 09:36 AM
James The Fox Dixon, on 08 October 2013 - 09:22 AM, said:
Interesting comment that ignores history. LAMs were present in the first TRO released for BattleTech. They were there from the beginning and were present in the Crescent Hawks series of video games. LAMs were also in the novels Far Country and Sword of Sedition. They may be in more novels, but I haven't really looked into it.
Far country is not exactaly a canon universe novel.
And LAM rules did have the feeling of being forced.
An aerospace fighter that ignored fuel use (1st ruleset) and generated no heat for jumping in airmech mode (1st through current ruleset) Just compare the LAM jump performance with say,a mech partial wing or advanced jumpjets? Way off in left field when compared so it looks forced.
As for using them in MWo,really? with maps as tiny as River City.We can already fire on the lower base from our spawn point in upper.Do we need a mech that can blitz to base in 4 seconds?Gain LOS on the enemy in 3 seconds for LRMs?
#49
Posted 09 October 2013 - 10:29 AM
Lykaon, on 09 October 2013 - 09:36 AM, said:
Far country is not exactaly a canon universe novel.
And LAM rules did have the feeling of being forced.
An aerospace fighter that ignored fuel use (1st ruleset) and generated no heat for jumping in airmech mode (1st through current ruleset) Just compare the LAM jump performance with say,a mech partial wing or advanced jumpjets? Way off in left field when compared so it looks forced.
As for using them in MWo,really? with maps as tiny as River City.We can already fire on the lower base from our spawn point in upper.Do we need a mech that can blitz to base in 4 seconds?Gain LOS on the enemy in 3 seconds for LRMs?
Far Country is canon.
Quote
Because of the sentient aliens featured in Far Country, the novel's canonicity is sometimes questioned. However, it does meet the current criteria for Canon and BattleTech Line Developer Herbert A. Beas has confirmed its canonicity, with the caveat that the authors and developers deliberately ignore the Tetatae and shall not revisit them. The impact on the BattleTech universe is minor, given that the Tetatae only (theoretically) exist in a place that has no connections to the known universe whatsoever.
Edited by James The Fox Dixon, 09 October 2013 - 10:31 AM.
#50
Posted 09 October 2013 - 10:47 AM
LAMs in-game would be a waste of the Devs time that they could use to make other Mechs that are useful. There are what, three LAMs in canon? Two are Lights and one is a Medium, and we have other Lights/Mediums that have more useful hardpoints and don't require a whole new movement design to implement. Besides, making LAMs is much harder than making quad Mechs, and they've already said no to quads due to the additional programing that would be required to make quad's walking animation- LAMs won't happen.
#51
Posted 09 October 2013 - 12:03 PM
#52
Posted 09 October 2013 - 11:04 PM
#53
Posted 09 October 2013 - 11:49 PM
#54
Posted 10 October 2013 - 04:37 AM
Deux, on 08 October 2013 - 08:50 AM, said:
Except for the one where Clan Jade Falcon was investing resources to try out LAMs. Where two LAMs defeated a Hellbringer and a Warhammer IIC. They did get destroyed in the fight also but 80(ish) tons of LAMs beat 145 tons of Mech
#55
Posted 10 October 2013 - 04:55 AM
Joseph Mallan, on 10 October 2013 - 04:37 AM, said:
You are right that they were used in the novels, and that Jade Falcon was attempting to evaluate their usefulness and whether or not to upgrade the tech, on Huntress I believe. But- the Falcons ruled them as not worth the resources/time to upgrade to Clantech afterwards. Even after the LAMs beat the other Mechs they were ruled as too resource-intensive for too little payoff.
Edited by Lord Ikka, 10 October 2013 - 04:55 AM.
#56
Posted 10 October 2013 - 04:59 AM
But they had other ideas to:
Drone BattleMech
Gestalt
Omega
And of course the the great - i don't give a damn about your warships - equalizer the Kraken-T with a Peacemaker Warhead
#57
Posted 10 October 2013 - 05:23 AM
Captain Stiffy, on 04 October 2013 - 08:48 PM, said:
We totally do though. The mechanic of being able to relocate yourself quickly on the battlefield would make some of these utterly massive maps actually playable. ...
It possibly would, yes. But it's not the only method of making those maps playable, - and i dare say, not the best.
MW4 had some quite large maps, and (at least in SP mode) it was very playable because it used much better way to make them playable: _content_. Interactive, destructable, various content. This imho is much better (as in its quality) solution. Some bits of pieces of it i described here .
#58
Posted 26 September 2014 - 08:11 PM
#59
Posted 01 October 2014 - 01:08 AM
But seriously though, I don't think they'd add anything of value to the game. They'd get thrashed for a week, and then the QQ would start on the Forums about either a: How Terrible they were, and how they need a buff, or b: How OP they are, and that they need to be nerfed into the ground.... Probably both, at the same time.
Chances are, 95% of the player base would be back to their tricked out Heavies and Assaults by the end of the second week, with only the truly dedicated 5% still using them. 3% of the Player Base would turn using these things into a new form of art, systematically annihilating your average PuG group. Nerfing would commence about 3 months later, resulting in LAMs being completely irrelevant.
Edit: That said, I'd sell my left Kidney for an LAM Locust....
Edited by Thunder Child, 01 October 2014 - 01:09 AM.
#60
Posted 01 October 2014 - 01:54 PM
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