General Taskeen, on 05 October 2013 - 05:43 PM, said:
Because the Awesome uses 3 to 4 PPC's. Its
canon. the Stock 8Q with 3 PPC's and 1 Small laser was basically close to heat efficient with just single heat sinks. It could fire 3 even at the same time and barely have any generated heat in the next turn.
Here is a record sheet to look at:
http://bte.battletec...te/pdf/4957.pdf
Well I guess that's the first mech that sucks in stock loadout isn't it lol.
aniviron, on 05 October 2013 - 10:52 PM, said:
It sounds like a pretty decent build on paper, and indeed, it was one of the first things I tried after ghost heat, and I tried again after the PPC nerf. It turns out that the PPC and the llas are good at very different things, and therefore have very little synergy. It builds tons of heat, and leaves you kinda okay at sniping, decentish at midrange, and bad at close combat.
What winds up happening is that you either have to fire both groups at once, which means your PPCs will miss behind the target, or the llas will be too far ahead and miss, or you fire as separate groups and the firing + reaim time means you never get to torso twist to spread damage- and now with an added hot running bonus!
I run 2PPCs and 2 LLas in my Highlander 733P. I do have spare tonnage for some SRM10 though in case I end up in a brawl, but overall it's a pretty good mid-long range build. You can do a little sniping and a little poptart, and high-heat nature of this combo means that you HAVE to torso twist and cool down before another strike. It forces you to make good use of your arm/torso armor.
And then I realize you're piloting an Awesome, which can neither jump nor tank damage as well as my Highlander. Maybe it's just Awesome that sucks though lol.
oldradagast, on 06 October 2013 - 06:09 AM, said:
I tossed this idea out there a while ago, and while I sadly expect it'll never be implemented, it would help the Awesome a bit:
Any mech that can use only one type of weapon (energy, ballistic, or missile) has the "ghost limit" cutoff point for all weapons of that type raised by one.
So, if normally 2 PPC's of any type is max you can do without ghost heat, the Awesome 8Q would now be able to use 3 PPC's of any type before triggering ghost heat.
This would not only allow stock builds to be more viable, it helps balance out a huge drawback - being limited to 1 weapon type - and makes the Awesome 8Q fill a niche role as being the PPC king, which makes sense since that's the whole reason the mech was made.
Oh please......either leave the ghost heat as it is, or remove it. Don't add any more complication to it already...