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Getting One Shot. How?


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#21 Redshift2k5

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Posted 05 October 2013 - 08:05 PM

View PostSpacePancakez, on 05 October 2013 - 07:45 PM, said:


Ok I'll get it when I have the cbills then! I have a question though is there an area in the loudout UI where I can see how many slots I have left? Or must I go through every component and count manually?


Yes, there is, but since I'm at work I can't really provide an exact direction. It's there though!

#22 SpacePancakez

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Posted 05 October 2013 - 08:33 PM

View Postaniviron, on 05 October 2013 - 07:51 PM, said:


It sounds like you're doing very well for yourself with your current build; that said, I wouldn't peg yours as an XL if I saw it, mostly because it doesn't pack much weight into weapons. If I saw your build in-game, I would assume you were running this:
http://mwo.smurfy-ne...c6bd525da6dd1f9

However, I'm guessing you're actually running something closer to this:
http://mwo.smurfy-ne...8b623182e4047bb

They're pretty much the same build, but one gets an additional 20kph in exchange for that side torso weakness. Sometimes that's worth it, sometimes that's not. Most players tend to be averse to an XL unless it's absolutely necessary for their build, but because yours can run a standard engine (and a pretty good one at that) I'd assume it was standard if I saw you ingame. That said, most people will not hesitate to tear off a side torso if you're opened up, so it's still a pretty big risk.


I run this exactly http://mwo.smurfy-ne...0eb5c6186903895 I'm still rather new so I havn't had the funds to get the bigger engines yet. I'm enjoying the 64kmh and I don't think this sniping build would work with anything slower. I need it to be able to relocate fast enough or to simply keep up with my team.

View PostRedshift2k5, on 05 October 2013 - 08:05 PM, said:


Yes, there is, but since I'm at work I can't really provide an exact direction. It's there though!


Ok no worries I'll have to take a closer look then now that I know it exists. Anyways bed time for me. Thanks for all your help guys!

#23 aniviron

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Posted 05 October 2013 - 08:48 PM

View PostSpacePancakez, on 05 October 2013 - 08:31 PM, said:


I run this exactly http://mwo.smurfy-ne...0eb5c6186903895 I'm still rather new so I havn't had the funds to get the bigger engines yet. I'm enjoying the 64kmh and I don't think this sniping build would work with anything slower. I need it to be able to relocate fast enough or to simply keep up with my team.


My suggestions to you would be:
-Store ammo in the legs and head. People are going to be shooting your torso all the time, which means that eventually you will die to ammo explosions. Getting legged or headshotted, however, is very rare, and in the case of head kills, you almost always die from damage long before the ammo gets hit anyway.
-Lose the AMS. You're a sniper, at long ranges you should have plenty of time to get to cover or break LOS before the missiles hit. The extra ton and a half would probably be more useful as ammo, a heatsink, or armor.
-The BAP is nice, but if you can learn to live without it, I highly recommend doing so. It's great if you have missiles or are scouting, and while I completely understand wanting to pick up targets at longer ranges, a ton and a half is a lot to pay for a bit of radar range. If you can get the extended radar module to replace it, you're saving tons and slots, since BAP's other functions do nothing for you.

If you can afford a standard 250 engine, I suggest giving the first build I linked you a try. You get slightly better cooling and much better survivability. Losing a side torso sucks, but in a punching match, an AC5 and a large laser are more than enough to take down an opponent you've already chewed into. Worst case scenario, you are stuck with a 250 engine, which is a very useful one to have for a lot of other mechs and builds as it is the smallest possible engine that can still fit 10 internal heatsinks, and a lot of builds rely on that.

Oh, and if you can get advanced zoom, it'll probably help your sniping game a lot. :]

#24 SpacePancakez

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Posted 06 October 2013 - 08:43 AM

View Postaniviron, on 05 October 2013 - 08:48 PM, said:


My suggestions to you would be:
-Store ammo in the legs and head. People are going to be shooting your torso all the time, which means that eventually you will die to ammo explosions. Getting legged or headshotted, however, is very rare, and in the case of head kills, you almost always die from damage long before the ammo gets hit anyway.
-Lose the AMS. You're a sniper, at long ranges you should have plenty of time to get to cover or break LOS before the missiles hit. The extra ton and a half would probably be more useful as ammo, a heatsink, or armor.
-The BAP is nice, but if you can learn to live without it, I highly recommend doing so. It's great if you have missiles or are scouting, and while I completely understand wanting to pick up targets at longer ranges, a ton and a half is a lot to pay for a bit of radar range. If you can get the extended radar module to replace it, you're saving tons and slots, since BAP's other functions do nothing for you.

If you can afford a standard 250 engine, I suggest giving the first build I linked you a try. You get slightly better cooling and much better survivability. Losing a side torso sucks, but in a punching match, an AC5 and a large laser are more than enough to take down an opponent you've already chewed into. Worst case scenario, you are stuck with a 250 engine, which is a very useful one to have for a lot of other mechs and builds as it is the smallest possible engine that can still fit 10 internal heatsinks, and a lot of builds rely on that.

Oh, and if you can get advanced zoom, it'll probably help your sniping game a lot. :]


Yeah I've pondered the usefulness of the ams on this build myself. Not only does it take up weight and slots, but it also gives my position away. The reason I find myself keeping it is to help out my teammates. Just a few of us bunched up with ams's, rarely do any missiles get through. The beagle I could learn to live without I'm sure so I'll swap it out and see how that goes. I forgot to mention I do run the advanced zoom module on my jm6 as well. Love that thing :D And as for now with the ammo storage in the side torso's I figure, if that gets blown up, I'm dead anyways since I've got the xl at the moment. Putting the ammo elsewhere would be an unnecessary risk even if it's a very small one. Once I get a standard I'll move the ammo elsewhere as you suggest.

#25 scJazz

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Posted 06 October 2013 - 09:12 AM

Here... this Jager DD uses your setup and just gets tweaked.

JM6-DD
Ammo to legs and head, -BAP, half a ton of armor removed from legs and 2 HS added.

#26 Arnold J Rimmer

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Posted 06 October 2013 - 09:14 AM

View PostSpacePancakez, on 06 October 2013 - 08:43 AM, said:

And as for now with the ammo storage in the side torso's I figure, if that gets blown up, I'm dead anyways since I've got the xl at the moment. Putting the ammo elsewhere would be an unnecessary risk even if it's a very small one. Once I get a standard I'll move the ammo elsewhere as you suggest.


Ammo in your side torsos can still be detonated by a critical hit. If the armour is holed and the first thing to get critted is your ammo, you'll die a lot sooner than if it were just your engine in that section - until engine crits come in, the whole side torso has to come off to kill you. If there's a ton of ammo in there, only one slot needs to bite it.

#27 SpacePancakez

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Posted 06 October 2013 - 12:20 PM

View PostscJazz, on 06 October 2013 - 09:12 AM, said:

Here... this Jager DD uses your setup and just gets tweaked.

JM6-DD
Ammo to legs and head, -BAP, half a ton of armor removed from legs and 2 HS added.

View PostArnold J Rimmer, on 06 October 2013 - 09:14 AM, said:


Ammo in your side torsos can still be detonated by a critical hit. If the armour is holed and the first thing to get critted is your ammo, you'll die a lot sooner than if it were just your engine in that section - until engine crits come in, the whole side torso has to come off to kill you. If there's a ton of ammo in there, only one slot needs to bite it.


Ok I'll run with this then. Thanks for clearing that up Arnold I wasn't aware it worked that way.

#28 Arnold J Rimmer

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Posted 06 October 2013 - 12:25 PM

No problem. It's relatively uncommon - around 42% chance of a crit-hit to your ammo bin (could be wrong), and then a 10% chance of explosion. But it still makes your squishy XL squishier than it needs to be :P

EDIT: I was going to quote parts of this and add it to this post, but it's honestly all good reading. There are TL;DR flowcharts and stuff, too.
http://mwomercs.com/...-a-brief-guide/

Edited by Arnold J Rimmer, 06 October 2013 - 12:28 PM.


#29 XphR

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Posted 06 October 2013 - 12:36 PM

View PostscJazz, on 05 October 2013 - 03:45 PM, said:

What mech are you using and what is the config?
Use Smurfy to tell us please.
http://mwo.smurfy-net.de/


Its ok, show us where the bad people touched your mech. *Holds up Mechual abuse doll*

#30 King Arthur IV

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Posted 06 October 2013 - 09:41 PM

if you haven't changed the armor values then, yeah!! you XL prob got smashed. it would only take 2-3 people with some good aim to focus fire the same side and poof.

#31 Geek Verve

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Posted 07 October 2013 - 04:25 AM

View Postaniviron, on 05 October 2013 - 05:44 PM, said:

I'm also going to add in that it's pretty unlikely you're dying to ammo explosions. Ammo only has a 10% chance to blow up when hit.

That's 10% *per crit slot*, right? That's the main reason I gave up on the gauss rifle on my Catapult. It's the only weapon that can explode on crit, and it takes up seven crit slots - not good when you're running an XL engine.

#32 aniviron

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Posted 07 October 2013 - 05:13 AM

View PostGeek Verve, on 07 October 2013 - 04:25 AM, said:

That's 10% *per crit slot*, right? That's the main reason I gave up on the gauss rifle on my Catapult. It's the only weapon that can explode on crit, and it takes up seven crit slots - not good when you're running an XL engine.


Doesn't work quite like that. Each kind of ammo has a 10% chance regardless of slot size, and gauss always has a 90% chance.

#33 Sadistic Savior

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Posted 07 October 2013 - 07:44 AM

View PostSpacePancakez, on 05 October 2013 - 03:30 PM, said:

So I've been one shot a couple times since I started playing a couple weeks ago and just had a game where I got two shot and about thirty minutes before that game, three shot in another. My best guess is that weapons blow up and do damage to your neighboring components (like ammo not in a CASE). So if you've got six weapons in your right torso, you're in a world of hurt if it gets blown up? Or am I completely wrong? Please help me understand this because it's rather infuriating when it happens, even if it's rare :angry:

You can get one-shot with a cockpit hit with heavy weapons. I have one-shotted Assaults before with my dual AC/20 Jagermech.

An Ammo explosion might do it too...if you have ammo in your CT and someone alphas you from the rear. Engine hit from a rear alpha if you have an XL engine will also do it.

#34 WM Wraith

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Posted 07 October 2013 - 08:48 PM

View PostSpacePancakez, on 05 October 2013 - 03:30 PM, said:

So I've been one shot a couple times since I started playing a couple weeks ago and just had a game where I got two shot and about thirty minutes before that game, three shot in another. My best guess is that weapons blow up and do damage to your neighboring components (like ammo not in a CASE). So if you've got six weapons in your right torso, you're in a world of hurt if it gets blown up? Or am I completely wrong? Please help me understand this because it's rather infuriating when it happens, even if it's rare :)



One shot kills happen. Mechs standing still fall prey often. New guys tend to stand still.

Tonight I hit a spider standing still in forrest colony 30 seconds in to the game. Later, same game, atlas again standing still - big head, advanced zoom, lights out for him.

Best advice is learn to constantly move, keep aware of the enemy's location, learn where you can get sniped from and avoid those positions, and don't stand out/stand still making yourself an easy target.

#35 Lunatic_Asylum

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Posted 07 October 2013 - 08:58 PM

I think I can kill that 'Mech from behind with one shot from my CTF-IM.

#36 Arnold J Rimmer

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Posted 08 October 2013 - 09:12 AM

A 45-point alpha will do that to most 'mechs, lunatic! ;)

#37 Yigyam

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Posted 08 October 2013 - 07:42 PM

Crit weapons don't have a chance to explode ( other than the gauss rifle ), but when an item is critted and destroyed it does do a small amount of damage to the internal structure.

#38 Plaguetongue

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Posted 09 October 2013 - 10:23 AM

70+ alpha in a concentrated spot will give ya a bad day..

#39 Vodrin Thales

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Posted 09 October 2013 - 10:36 AM

View PostSpacePancakez, on 05 October 2013 - 06:56 PM, said:


I've got double heat sinks but no endosteel. On the dps side, I tend to stay far from the fight and just snipe. On an average game I'll do about 400 dmg give or take. On a bad game I'll do 200. On a great game I've pushed nearly 800 so I'm not in a hurry to change weapon loadout. Might go back to two ac2's instead of two ac5's but I dunno. What do you recommend?


That's the way to play that sort of Jager build. Jagers are glass cannons. Play accordingly.

#40 SuomiWarder

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Posted 10 October 2013 - 01:11 PM

I think the crits used and open are in the upper right corner general info box when you click a mech in Mechlab but before you actually open a body section to see what's inside.





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