

Mouse Acceleration Help?
#1
Posted 05 October 2013 - 09:22 PM
Is there a way to disable mouse acceleration with some kind of config file? I hate it, and sometimes get frustrated by my inability to quickly aim at a precise spot on the screen. I try to quickly move my mouse to a point, and the mouse accelerates too fast, leaving me often overshooting my stopping point when I end the movement. Is mouse acceleration even the culprit? I do pretty well for myself, and have compensated a good bit for this problem by just moving the mouse more slowly, but it sometimes feels like other people are able to snap target me while I am not able to respond quickly enough. Anyone got a solution for me?
#2
Posted 05 October 2013 - 09:31 PM
#3
Posted 05 October 2013 - 09:52 PM
aniviron, on 05 October 2013 - 09:31 PM, said:
Alas, I have done this, and my reticle still wants to drift after I stop moving. I hear there was once a config file that would allow you to disable it entirely, but it got removes a while back in a patch, never to return. Thank you for the effort and attempt to help me though!
#4
Posted 05 October 2013 - 09:55 PM
Mcchuggernaut, on 05 October 2013 - 09:52 PM, said:
Alas, I have done this, and my reticle still wants to drift after I stop moving. I hear there was once a config file that would allow you to disable it entirely, but it got removes a while back in a patch, never to return. Thank you for the effort and attempt to help me though!
I do a fair amount of semi competitive and competitive gaming, I know how frustrating accel can be. There are only two things I can think of; either your windows acceleration is on, which seems unlikely since you're savvy enough to know and care about accel and want it off, or there is some built-in accel for the game. The config file that should let you change this would be user.cfg, and to my knowledge it still works (using a custom FOV, and a few other tweaks). I don't know the command to set accel to 0 in cryengine, but I would guess that you can find it in a list of console commands with google. It's worth a shot, at least.
#5
Posted 05 October 2013 - 10:09 PM
#6
Posted 05 October 2013 - 10:26 PM
aniviron, on 05 October 2013 - 09:55 PM, said:
I had not considered just completely disabling it. After looking around, I was able to find in "pointer options" in "mouse properties" and an option to turn off "enhanced pointer precision", just now. I also just heard, in my scrying of the interwebs, that "use raw input" is another thing that may help, but have so far been unable to find where this option is hiding. I am still searching.
I do not know if the game has built-in acceleration, and if it does, will disabling it in windows even do anything? If that's the case, it may be best just to look for the config file for MWO and find the cry engine command for disabling it like you suggested. You have been very helpful, and I thank you profusely! I should be able to take it from here.
#7
Posted 05 October 2013 - 10:29 PM
Tarl Cabot, on 05 October 2013 - 10:09 PM, said:
I use the arm of my favorite easy chair. Believe it or not, it works better than any mouse pad I have ever used. There is just something about it that makes mice behave flawlessly. Well. All accept for this acceleration issue, but in other games I have played that had the option to turn accel off in a menu, I have had no problems.
#8
Posted 05 October 2013 - 10:56 PM
And yes, windows accel does stack with in-game accel, so turning it off should help somewhat. Crysis is a modern engine so I'm sure there's a way to disable mouse acceleration totally with it, I just don't know what it is or if MWO supports it.
#9
Posted 05 October 2013 - 10:58 PM
Mcchuggernaut, on 05 October 2013 - 10:26 PM, said:
I had not considered just completely disabling it. After looking around, I was able to find in "pointer options" in "mouse properties" and an option to turn off "enhanced pointer precision", just now. I also just heard, in my scrying of the interwebs, that "use raw input" is another thing that may help, but have so far been unable to find where this option is hiding. I am still searching.
I do not know if the game has built-in acceleration, and if it does, will disabling it in windows even do anything? If that's the case, it may be best just to look for the config file for MWO and find the cry engine command for disabling it like you suggested. You have been very helpful, and I thank you profusely! I should be able to take it from here.
You should also use medium mouse speed in Windows settings (there are 11 notches on the "mouse pointer speed" slider, you should use 6th and then adjust for desired sensitivity in game or perhaps with dpi settings on your mouse, if available). There's also .reg file you can run to turn off Windows mouse accel in yur registry. Search online for "CS:S mouse optimization guide" by Antigen.
#10
Posted 29 January 2017 - 03:09 AM
I've been ripping my hair off since the beginning on this one too and I think I've figured it out.
There are 3 things coming into play :
- Windows setting
- your mouse software (I have a razer naga hex so using the razer synapse)
- in game settings
Here's what is going on :
Acceleration :
in windows, it's the "enhance pointer precision" option, should be disabled
In synapse, I déactivate acceleration as well.
The option in windows is overridden by the synapse profile, when you change profile, so have a synapse profile with acceleration disabled will disable the windows "enhance pointer precision" option on loading the synapse profile.
On the opposite, if razer accel is enabled in your profile, it will enable "enhence pointer precision" oprtion in windows on loading the synapse profile.
So if you load your synapse profile with accel enabled, then go to windows and disable "enhance pointer precision", accel will be disabled only until you reload your synapse profile !!
So definitely accel should be disabled in the synapse profile. It will disable "enhance pointer precision" in windows when the synapse profile is loaded in synapse.
Issue is, when doing this, the sensitivity in game is as the synapse profile dictates, it's good in game but you can barely move around in the menus.
I had the windows setting if sensitivity to the minimum, and that was the issue.
It turns out in short that the in game sensitivity is the razer synapse sensitivity alone.
The in menu sensitivity is the sum of the razer synapse and windows sensitivity .
- All in game settings all to minimum
- windows sensitivity as you wish to be able to move your mouse in the game menus without making your mouse and pad smoke due to too low sensitivity. I put it in the middle.
- Razer synapse sensitivity to the value you want to have it in game.
- Acceleration disabled in razer synapse profile and in game settings, the windows "enhance pointer precision" will be set by the loading of the synapse profile.
Good luck !
#11
Posted 29 January 2017 - 04:39 AM
Beta ver, on 29 January 2017 - 03:09 AM, said:
- Windows setting
- your mouse software (I have a razer naga hex so using the razer synapse)
- in game settings
Here's what is going on :
Acceleration :
in windows, it's the "enhance pointer precision" option, should be disabled
In synapse, I déactivate acceleration as well.
Morang, on 05 October 2013 - 10:58 PM, said:
As far as I can tell, MWO uses raw input by default. I know for certain that the Windows mouse sensitivity (the slider with 11 ticks) does not affect MWO, I have tested this very systematically and confirmed it beyond any doubt whatsoever.
As far as Enhanced Pointer Precision... I have not noticed a difference with it on or off in MWO. In fact, I haven't really noticed a difference in Windows either. With it disabled, I desire a sensitivity between 4 and 5 in Windows, and I noticed if I enabled the Pointer Precision and put it on the 3rd tick, it gave me a sensitivity that felt like 4.5, so I've been using that for... well... as long as I can remember.
I had no idea it was giving me mouse acceleration until I tested it very uber scientifically just now.

I'll be sticking with leaving it on, because now I realise it's actually the mouse acceleration that feels good to me, and I'm super used to it (I just tried doing some stuff with it disabled again and it was just awful for me). But I don't notice a difference in MWO at all when toggling it on or off, so I don't think it has any effect.
Mcchuggernaut, on 05 October 2013 - 09:52 PM, said:
Do you have any videos demonstrating this drift you speak of? Because it sounds like how MWO is intended to be and there should be no way around it. (because mech torsos have inertia, and they're powered by engines of varying strengths, etc)
#12
Posted 29 January 2017 - 03:20 PM
Tarogato, on 29 January 2017 - 04:39 AM, said:
As far as Enhanced Pointer Precision... I have not noticed a difference with it on or off in MWO.
I'll be sticking with leaving it on, because now I realise it's actually the mouse acceleration that feels good to me, and I'm super used to it (I just tried doing some stuff with it disabled again and it was just awful for me). But I don't notice a difference in MWO at all when toggling it on or off, so I don't think it has any effect.
The slider in Windows indeed does effect MWO. You can change it on the fly and see the effect immediately. As such I'm pretty sure the acceleration also effects, didin't bother to test that.
However it didn¨'t seen to affect much, if any, on the actual mech targetting ingame, only everywhere else like battlegrid(map), settings and mechlab/bay.
If you can't see it then you must have something else that prevents that. Have you used any ini or similiar fixes on mouse drivers which make 1:1 movement not possible without. I've seen a website about how complicated the whole issue of mouse acceleration is in different games and different Windowses.
For example mouse speed slided in left corner makes both Windows impossible to use and also moving accross the screen in MWO really slow, as you need many times to move full range and then reposition the mouse.
When I turned the game to about 0.1 sensitivity, 0 smooth and acceleration, and in Windows acceleration off and speed to halfway, it took some time to get used to. But now it's perfectly okay to do normal stuff in Windows. Takes about 5 cm (2 inches) to move across the 1920p screen and moving distance is not dependend on speed. I think it's a good idea to turn it off and just get used to new way, it's better for games and it just takes lttle time to get used to it in Windows. On laptop or other kind of setup with limited traverse space for mouse, acceleration might be required. For MWO most important single change is to turn the sensitivity pretty down, something like 0.1 to 0.15.
I sometimes get really weird, fast and erratic movement, like the mech would have torso twist speed of 1000 degrees/second and it would twist sideways full left and full right, using C or F cancels it out, otherwise it's not possible to aim anything. A mouse can't make mech do that so it's game doing it.
Sometimes I also see my mouse drift a little in Windows, so the explonation of mouse sensor misidentifying small movement due to reflective surface seems to be it.
This usually happens when I'm not even touching the mouse, I've not noticed similiar drifting or inaccurycy for example while browsing, so I'd think it's not likely to happen when you are playing, as you are nearly constantly moving the mouse, even a bit.
I have one and also one of these piece of XXXX Microsoft mouses with silly blue led, which is very sensitive to dust and often stops moving completely.(as new it was perfect but after about 4 months of use I've noticed it's sensitive to both dust and somehow to surface as well, and even cleaning it won't help anymore). I don't remember anymore if I've previously seen drifting mouse with previous typical red led mouses, but they have never stopped moving completely or very sluggish unlike the bluetrack mouse.
#13
Posted 29 January 2017 - 04:59 PM
Teer Kerensky, on 29 January 2017 - 03:20 PM, said:
I have absolutely 100% verified that this is false. The Windows slider has no effect on MWO (at least for me, on my computer, with Windows 7, and a non-fancy mouse).
Here is a way to test this for certain, it's the 180 degree test:
1. pull out a ruler
2. hop in any mech (I've mostly used heavies), go to training grounds. Armlock on.
3. center your legs to North on your compass, and then face your torso exactly East.
4. note where your mouse is now.
5. twist your torso to the left until it is facing exactly West. Do not exceed the speed that your mech can torso twist, go slow and steady. It's important that your mech is tracking the movement of your mouse, and none of the movement is lost because the mech can't twist as fast as you can move.
6. note where your mouse ends, and measure the distance it traveled with your ruler.
7. repeat the experiment with different Windows mouse slider options. If Windows affected your MWO sensitivity, then the distance you measure with your ruler should change according to where you put the slider.
Also try performing this experiment in other games where you can disable raw input. I believe CSGO is an example where it's an option. In traditional shooters you perform a 360 degree test instead.
Oh, and if you perform the test in MWO, lemme know how much your mouse traveled, and what your in game settings are so I can add it to my chart. =]
#14
Posted 29 January 2017 - 05:35 PM
#15
Posted 29 January 2017 - 06:10 PM
Tarogato, on 29 January 2017 - 04:59 PM, said:
No, it's very correct. No idea why the results differ but I'm pretty sure my computer is very standard with no auxilarly programs interfering with the settings. Either way it would more likely be that your computer has something that overrides the Windows setting. Does it affect in Windows though?
I doubt it's from Windows 10 vs Windows 7. The acceleration/precision implementation can be slightly different as at least on some versions the've been changed.
And, if you were to read what I wrote, you'd see I said I didn't notice much difference in aiming, only in menus, battlegrid and in mechlab. With slowest possible setting all those are nearly impossible to use, so there's no way to mistake it having full effect. With max speed set, it's even slightly difficult to hit different buttons, as the cursor moves so fast.
I tried further, I have vague feeling the acceleration has effect on aiming , but it's difficult to notice, maybe requiring changing the MWO settings as well.
If there is a difference in aiming in the speed setting with precision turned off, it's rather small and thus too difficult to notice, at least with the ingame settings I had. But the acceleration feels it might have an effect, though relatively small.
#16
Posted 29 January 2017 - 06:26 PM
Teer Kerensky, on 29 January 2017 - 06:10 PM, said:
Oooooooh, you're only talking about UI, mechlab, menus, with the cursor/pointer. Yes, windows sensitivity does affect that. But I was only talking about aiming... in game... with crosshairs and weapons and mechs and stuff, because that's the important bit, and i thought you were talking about that, too. =P
#17
Posted 29 January 2017 - 07:05 PM
I have a friend who refuses to change sensitivity/DPI settings. He use the same high settings for all of his games. But he is stuck with arm lock because arm aim is worthless as it is too fast.
Edited by Tarl Cabot, 29 January 2017 - 07:22 PM.
#18
Posted 29 January 2017 - 07:08 PM
Tarl Cabot, on 29 January 2017 - 07:05 PM, said:
I have a friend who refuses to change sensitivity/DPI so that arm unlock is workable to aim with.
You can perform a similar test with Free Look. This removes the torso movement from the equation.
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