Large Laser Family Max Alpha
#1
Posted 21 July 2013 - 06:15 PM
Here we have explanation and values for the Max Alpha system, and I'll be assuming that PGI go ahead with combining weapon families, such that for Max Alpha purposes an ERPPC and PPC are the same, as are ER, Pulse and Standard lasers, etc.
Now, firstly I'd like to point out that I think that the PPCs need a heat increase and LPL needs a decrease, but independently of that, there's very little (no in the case of the LPL) incentive to use the Large Laser family over the superior PPC family. A brief flick through the mechs on Sarna shows that multiple Large Lasers (or members of the family) isn't a drastically unusual loadout compared with multiple PPCs, and PPCs are well known for being hotter. Additionally the DoT compared with pinpoint damage relationship in MWO gives PPCs a big advantage, and even PGI's prospective 'splash PPC' idea will leave the PPC with an advantage there should it ever make it into play.
So, I'm of the opinion that it should be easier to boat/alpha Large Lasers than PPCs, however currently they are punished the same by the Max Alpha system meaning there's very little reason not to stack the frontloaded damage from the PPCs. Idea of the poll is to see if people think it should be set at 3 or 4. 4 is probably the most common LL loadout, but 3 means there's a small penalty for alphaing those.
#2
Posted 22 July 2013 - 06:00 AM
has not given me any significant problems. with ppc heat coming up i dont expect a buff is needed.
#3
Posted 22 July 2013 - 07:50 AM
Edited by NextGame, 22 July 2013 - 07:53 AM.
#4
Posted 22 July 2013 - 09:10 AM
#5
Posted 22 July 2013 - 12:32 PM
East Indy, on 22 July 2013 - 09:10 AM, said:
If you fire the other lasers half a second after the first, you're... still going to get the heat penalty, because half a second after the first shot, the lasers are still firing.
#6
Posted 22 July 2013 - 12:37 PM
#9
Posted 22 July 2013 - 12:52 PM
Leafia Barrett, on 22 July 2013 - 12:42 PM, said:
But the heat penalty is based on 0.5 seconds between shots, not when the beam ends, or the projectile hits, or anything else. Just trigger pull to trigger pull.
#10
Posted 07 August 2013 - 07:36 PM
#11
Posted 07 August 2013 - 07:45 PM
#13
Posted 07 August 2013 - 09:25 PM
#14
Posted 08 August 2013 - 12:47 PM
Keifomofutu, on 07 August 2013 - 09:19 PM, said:
Source?
[color="#b27204"]Paul Inouye[/color]<p class="author_info">
Lead Designer
- [color="#505050"]Location[/color]Vancouver, BC
Posted 19 July 2013 - 06:49 PM
POPULAR
First, a little clarification:
- You do not have to wait for a weapon's cooldown cycle to fire again to avoid heat scale. The amount of time you have to wait is 0.5 seconds.
#15
Posted 02 October 2013 - 12:17 PM
Even better would be removing Lplas from the family and setting it on it's own. THen I'd be ok leaving it at 2.
Obligatory: Even better would be coming up with a balance system better then Ghost Heat and removing it entirely. But we all know PGI isn't creative enough to do that.
#16
Posted 02 October 2013 - 12:43 PM
Eximar, on 08 August 2013 - 12:47 PM, said:
- You do not have to wait for a weapon's cooldown cycle to fire again to avoid heat scale. The amount of time you have to wait is 0.5 seconds.
That isn't evidence of what he's talking about. Cooldown cycle is the same as recycle. Beam duration is an entirely different beast and for all other functions, the entire beam duration is "firing". Functionally, lasers fire a repeated series of low-damage shots, so yes - beam duration does matter. I'm perfectly willing to believe they've been sensible and only triggered the 0.5s heat bracket on beam start, but evidence (every other mechanic) suggests that's not the case. Particularly given the little issue with MGs sky-rocketing heat when fired in-group with a heat-producing weapon.
Edited by Gaan Cathal, 02 October 2013 - 12:43 PM.
#17
Posted 03 October 2013 - 07:42 PM
#18
Posted 04 October 2013 - 06:50 AM
#19
Posted 04 October 2013 - 10:28 AM
Eximar, on 03 October 2013 - 07:42 PM, said:
Interesting, and no it's not. The test showing it's trigger based is, however. But it's still not what the quote said.
DegeneratePervert, on 07 August 2013 - 09:25 PM, said:
Just noticed this, not really doable. PPC and ERPPC are the same weapon, for Ghost Heat purposes. Otherwise you'd be seeing 2ERPPC+2PPC cheating the ghost heat.
#20
Posted 04 October 2013 - 10:43 AM
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