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Remove Spider As A Trial Mech.


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#1 FerrolupisXIII

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Posted 05 October 2013 - 11:52 PM

Holy hell it is the spider apocalypse. everyone knows the hit boxes are broken as all get out, and now people have the ability to just ready up in one with a pretty good load out any time they want. im getting really tired of seeing them all over the place, its rare to not see at least a handful between the two teams in a match. it's on the level of Raven-3L's when they first introduced ECM.

whats worse is that half the time they try and back cap and leave your team to carry their weight, but that's a different topic all together.

as the title says i cant believe they put a mech that is known to be broken as a trial mech. AND gave it a good stock load out. the cent is annoying and also quite good but at least it takes damage when you shoot it.

#2 TychoTheItinerant

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Posted 06 October 2013 - 12:03 AM

View PostFerrolupisXIII, on 05 October 2013 - 11:52 PM, said:

Holy hell it is the spider apocalypse. everyone knows the hit boxes are broken as all get out, and now people have the ability to just ready up in one with a pretty good load out any time they want. im getting really tired of seeing them all over the place, its rare to not see at least a handful between the two teams in a match. it's on the level of Raven-3L's when they first introduced ECM.

whats worse is that half the time they try and back cap and leave your team to carry their weight, but that's a different topic all together.

as the title says i cant believe they put a mech that is known to be broken as a trial mech. AND gave it a good stock load out. the cent is annoying and also quite good but at least it takes damage when you shoot it.


The Cent has crappy heat management and feels pretty damn undergunned for its weight. Zombies well enough, I guess. I actually played the champ Spider a lot and the **** I can get away with is simply absurd. If I were in any other light I would be dead many times over. Occasionally a player manages to land a solid hit and I go down pretty quick when that happens, but in the meantime it feels like I have the durability of something twice my tonnage, hauling *** at nearly 140kph and slashing open mechs' backsides with the ERLL and MGs.

#3 William Mountbank

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Posted 06 October 2013 - 12:06 AM

Drop in a Raven with SSRM, or a Treb with SSRM, or a Quickdraw with SSRM, or anything with Gauss, or anything with a top speed over 100kph - problem solved.

In fact, drop in anything with armour, and the Spider is completely neutralised.

#4 TychoTheItinerant

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Posted 06 October 2013 - 12:11 AM

View PostWilliam Mountbank, on 06 October 2013 - 12:06 AM, said:

Drop in a Raven with SSRM, or a Treb with SSRM, or a Quickdraw with SSRM, or anything with Gauss, or anything with a top speed over 100kph - problem solved.

In fact, drop in anything with armour, and the Spider is completely neutralised.


I was cutting Stalkers, Cents and pretty much anything except other lights and the occasional "guy who saw me first and didn't let me slip away" into ribbons with the trial Spider. SSRMs just tickled a bit. Most of my deaths were from autocannon fire.

#5 William Mountbank

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Posted 06 October 2013 - 01:01 AM

I dropped in a match with three Spiders on the enemy team a few days ago, and I killed all three in a Quickdraw. SSRMs seemed very effective.

As I'm primarily a Spider pilot (800 matches), I chose the Quickdraw with Spider hunting in mind.

Interestingly my Spider K/D is 2.6, and my Quickdraw K/D is 3.4. I normally do twice the damage per match in a Quickdraw compared to a Spider.

Splattering a bit of MG fire on a Stalker isn't cutting him to pieces.

#6 NRP

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Posted 06 October 2013 - 08:04 AM

No, please leave the trial spider as is. I need to level my Streaktaros.

#7 FupDup

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Posted 06 October 2013 - 08:16 AM

I for one welcome our new easily-dispatched overlords.

#8 stinkypuppy

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Posted 06 October 2013 - 08:35 AM

what some people seem to miss is that light mechs like the spider can actually be really hard to pilot (however i do agree with the hit detection problems). i have been trying to master my 5K and all the other variants are complete {Scrap} that barely do any damage! i usually only get like 200-500 damage a round with my 5k even though i am hitting enemy mechs for the entire round. also one thing people seem to miss is that spiders are completely vulnerable to stuff like:

1. other light mechs, they go the same speed or close to it and have much more firepower than the spider. if you get a Jenner on you with lots of lasers, you are 100% sure you will die. even worse is the commandos that are loaded to the top with SSRMS! there are no escaping those things! just remember spiders are armed with a much less deadly layout than other light mechs.

2. medium mechs like Kintaros. kintaros are armed to the teeth with SSRMS and most of the time can reach speeds of up to 100 kph, light mechs can barely move faster than this and a stock commando is doomed because it moves slower than this. basically if you get caught by a kintaro and start to get chased you are doomed and you might as well radio up the devil right now and tell him to make a space in mech hell.

3. heavy mechs like the dragon. some heavy mechs are capable of some high speeds and the dragon is one of them. if you get found by one you can still escape but they can be very deadly because they can keep up for a short time and start unloading lasers and ballistic weapons on to a light mechs back.

basically most people complain about light mechs but just remember they are designed to wreck up as much as it can and if you have a 1 on 1 fight with a light mech versus any class of mech higher chances are the heavier mech will win. yes the spider hit boxes are broken and i admit that but just remember light mechs have far more hazards to worry about than other mechs and that's what makes them a joy to pilot and is like the only time i have ever gotten like a legit adrenaline rush while playing a game.

EDIT: major grammar fail that i wanted to fix

Edited by stinkypuppy, 06 October 2013 - 08:36 AM.


#9 FerrolupisXIII

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Posted 06 October 2013 - 12:24 PM

Every mech in this game has a pretty hard counter. its not that they cant be killed its that they're broken and yet they just said here have a fully kitted one for free go forth and be obnoxious!

#10 Fuggles

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Posted 06 October 2013 - 01:33 PM

They are no where even close to being in the same ballpark as broken as the raven 3l was when ecm was released. They are harder to kill than they should be but they can be countered and generally lack the weaponry to be a major threat. Spiders are at worst, an annoyance.

The raven 3l however was only countered by more raven 3ls, tanked damage like an atlas, had access to streaks to kill other lights and ecm to counter streaks from being used on them.

#11 Kjudoon

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Posted 06 October 2013 - 02:26 PM

Remove the spider completely till it's de-nerfed. It's ruining the game.

#12 Deathlike

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Posted 06 October 2013 - 03:11 PM

The short answer to this: lol no

The proper response to this thread: The Spider-5K Champion will start selling on the next patch (Oct. 15), so you're going to have to deal with it.

Edited by Deathlike, 06 October 2013 - 03:12 PM.


#13 TychoTheItinerant

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Posted 06 October 2013 - 05:27 PM

View PostWilliam Mountbank, on 06 October 2013 - 01:01 AM, said:


Splattering a bit of MG fire on a Stalker isn't cutting him to pieces.


Noooo, but cutting him open with the ERLL and peppering his internals with MG fire results in a very dead Stalker.

#14 Scandinavian Jawbreaker

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Posted 06 October 2013 - 06:08 PM

View PostTychoTheItinerant, on 06 October 2013 - 05:27 PM, said:


Noooo, but cutting him open with the ERLL and peppering his internals with MG fire results in a very dead Stalker.

Champion 5K is a very good build, best of all the champion mechs (now that Gauss got nerfed, dragon was best) so it should do excactly that when used properly. I'm so happy PGI decided to use only champion mechs in trials, not only they are far superior to basic variants they inspire people to make their own builds and be creative.

#15 Evil Ed

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Posted 08 October 2013 - 05:48 AM

CPLT-K2 with 2x LB10-X and 4x ML. Spider problem solved.

#16 Mehlan

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Posted 09 October 2013 - 03:44 AM

View PostKjudoon, on 06 October 2013 - 02:26 PM, said:

Remove the spider completely till it's de-nerfed. It's ruining the game.
Yes mechs should be removed because of problems from other systems...and not necessarily the mech itself.

Quote

Projectile hit detection[IN PROGRESS]

CERES METALS AAlcadis Revised Underground Complex, B5
St.Ives
Friday October 4th 3050 22:47


BUG: We have finally reproduced and idenified an issue that has to do with our projectile hit detection. This causes some bullets to pass through targets on the server or in some cases pass a single component and hit front/rear instead. I estimate it happens about 1% overall and depends on several factors.


#17 juxstapo

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Posted 09 October 2013 - 03:48 AM

View PostKjudoon, on 06 October 2013 - 02:26 PM, said:

Remove the spider completely till it's de-nerfed. It's ruining the game.

LoL

no.

The spider is fine. I don't run them anymore but the hitboxes are a fair trade for the fact that it brings next to nothing to the table. Throw it in the same bin as the Centurion. Being hard to hit is the chassis one perk.

#18 Rayah

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Posted 09 October 2013 - 06:25 AM

I have no problem swatting Spider's with my AC/20, and the trial Centurion has no range.

I don't see the issue.





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