Embalmed, on 06 October 2013 - 06:28 PM, said:
I was in a drop with a lance full of friends, and some guy in a victor kept moving me around. He relinquished leadership and my friend moved me back. Upon start, the guy alpha struck my friend's leg. While I am rather fond of the sarcasm, I tend to scale it back in this game, so I doubt I was being singled out for something other than being one guy in an all Steiner lance. Anyways, moral of the story... communicate your intent, or prepare for someone to strip your armor.
You make it sound like it's a justified action.
I really don't think that MWO's player base should just have to accept intentional Friendly Fire.
That sort of behavour shouldn't be tolerated at all.
Hopefully PGI cracks down on this sort of childish ******** behavour.
Sweet Baby Pirate, on 11 October 2013 - 05:14 AM, said:
QQing or TKing when you don't like the commander's decisions are the behaviours of a baby.
^
Also, this is the attitude that the entire community needs to adopt.
Saiyajin12, on 11 October 2013 - 02:37 AM, said:
Placebo effect. As in you feel like you contributed to the win if you shuffled people around at the start. It's good to have your heart in the right place, we're all in it to kick the other team's behind, but shuffling around guys in what you feel is right when you admitably don't have too much experience in leadership does not really contribute to the game much (other than causing premades to get annoyed, and pugs to not care). Had it been a loss you would have felt nothing negative about it. Lets put it this way, has anyone actually thanked you for shuffling guys around?
It may actually contribute more than people care to admit.
It's anecdote time:
A few years back I was at a Paintball Park with a few friends. Typically paintball games are like PUGs, which is to say a bunch of random people on a team, sprinkled with small groups of friends.
Our first few matches were horrible, we got stomped in unbelievably quick ways.
One of the older players on the opposite team decided to have a little chat with us in between games.
He suggested that we find somebody on our team to act as a leader. and he insisted that it didn't matter who it was. Having a leader, any leader, was better than everybody just running off on their own.
We elected an 8 year old kid to be our leader for the next match. He split our group into little squads and gave us a really basic plan of attack. We still lost the next round, but it wasn't a complete stomp like the games before it. After a couple more matches, we started to find our groove and actually became competitive with the other team.
So, my point: Having any player step up as Commander in a PUG match is better than having no Commander at all (assuming that the person taking charge isn't doing so with Troll-ish intent).
The problem lies with the stubborn community who refuse to accept that somebody is trying to take command - like it's some sort of insult to them as a player that somebody else is willing/wanting to lead.
I, for one, will follow any orders that are given by a Commander in a PUG. It takes balls to step up with such a hostile and *******-filled community, so the least that I can do is go along with the person.
If we end up losing the match, who gives a ****, it's just a quick meaningless PUG anyhow. Atleast we gave it a real shot for once.
Edited by Fut, 11 October 2013 - 07:18 AM.