Sorry, I don't agree at all with buffing ER PPCs, as much as I might want to for certain builds.
This thread could have been made in closed beta. In responding to concerns raised by this exact type of thread ("ERPPCs are too HOT!!!"), PGI buffed PPCs, created PPC armageddon for 6 months, and almost ruined the entire game.
Your analysis focuses on presenting how many heat sinks it would take to make ERPPCs
heat neutral vs. ballistics. Heat neutrality is a flawed concept because most high ELO battles in this game are all about burst damage. Emerge from cover, fire an alpha, go back to cover, cool off while team mates cover you, repeat ad nauseum, gg close. Heat neutrality only really matters in a brawler build that is in continuous close range combat. Which is not the type of combat the ER PPC is designed for. Therefore how they compare to shorter range ballistics in that capacity is not particularly relevant to their combat effectiveness. Putting aside heat, the only 3 critical slot weapon in the entire game that can deliver 10 pinpoint burst damage at both close and very long range is the ER PPC.
Remember folks that the main ballistic sniping counterpart, Gauss, has also been heavily nerfed recently. If ER PPC gets less heat, it will dominate the sniping war, and by extension, the entire game again. It will once again become the only gun in the entire game worth using. Un-nerf Gauss as well you say? Then welcome back your ER PPC+Gauss Overlords.
So how about we just leave ERPPCs the way they are for a little while longer to give other weapons a chance to shine again.
They sill need to cool off.
Maybe in 2014 they can be re-examined. Just in time for the 7 PPC Battlemaster.
Khobai, on 07 October 2013 - 12:33 PM, said:
ER PPC should be 12 heat. And they should balance the weapon in a way other than heat. Simply because weapons that run hot arnt fun to use.
Weapons that run out of ammo aren't fun to use either. I demand unlimited ammo and PGI can balance ballistic weapons some other way.
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Edited by Rat of the Legion Vega, 07 October 2013 - 03:05 PM.