

List Your Balance/game Issues That Are Making You Lose Interest In The Game.
#201
Posted 16 December 2013 - 10:46 AM
broken heat system
imbalanced weapons
overall lack of content
No progress in development
#202
Posted 16 December 2013 - 11:09 AM
#203
Posted 16 December 2013 - 11:11 AM
- Matchmaking imbalance (Several hundred tons of Atli on one team verses a light heavy team, lack of battle value implimentation)
- Heat system (Ghost heat, lack of proper double heatsinks totally invalidates energy builds)
- Hit Detection (Direct hits don't register, especially with SRMs)
- Ballistics Boating
- Lack of Hardpoint sizes (AC20 can fit on a raven what?)
- Removal of Collisions
- Removal of Actuator Damage
- Removal of cooking off ammo
- Removal of DX11
- Broken hitboxes (Primarily terrain hitboxes)
- Broken proposed clan implementation (Clan lights DOA)
- Lack of UI 2.0
- Lack of Community Warfare
- Lack of Player/Dev communication
- Developer Gold Digging
#204
Posted 16 December 2013 - 11:37 AM
Rarity HD, on 16 December 2013 - 11:11 AM, said:
- Removal of cooking off ammo
i still don´t understand why they did this...i couldn´t see any issues with it while it was active... and with the current ballistic heavy gameplay it would be another balancing factor in a way.
Edited by Alex Warden, 16 December 2013 - 11:39 AM.
#205
Posted 16 December 2013 - 12:24 PM
#206
Posted 16 December 2013 - 12:35 PM
+
Heat scale that is high with no detrimental effects
=
High pin-point alpha meta.
BattleTech weapon weights, heats and damages were NOT balanced for pin-point convergence.
If you use some of it, you need to use ALL of it.
Start with that as a base, THEN tweak.
Give us Cone of Fire
Take back your damned complicated and arbitrary ghost heat.
Give us true double heatsinks
And a proper heatscale.
Skew it, stretch it, modify it.
We don't care.
The goal shouldn't be to run at 99% heat.

Edited by culverin, 16 December 2013 - 12:36 PM.
#207
Posted 16 December 2013 - 02:29 PM
I want to add the damage dealing structure wich is totally random.
You get one shot on your shoulder ammo, and implode cause one bullet start a nuclear reaction wirh the planet atmoshpere. But you can place 20 shots of Ac/10 directly in the enemy cockpit, and he will be still there killing you, just because he placed 10000 armor point on his torso (too bad there shouldn't be any armor on the cockpit glass).
Edited by Predyz, 16 December 2013 - 02:33 PM.
#208
Posted 16 December 2013 - 06:51 PM
SRM-who cares when you got ballistics and PPC
Armor- Atlas or Cicada. Get in front of 2 heavy mechs and you die in 5 seconds.
Boring PvP mode - how long are we gona play the same thing over and over?
New spawn locations - anyone else feels confused when they spawn on big maps?
#209
Posted 17 December 2013 - 06:43 AM
culverin, on 16 December 2013 - 12:35 PM, said:
+
Heat scale that is high with no detrimental effects
=
High pin-point alpha meta.
BattleTech weapon weights, heats and damages were NOT balanced for pin-point convergence.
If you use some of it, you need to use ALL of it.
Start with that as a base, THEN tweak.
Give us Cone of Fire
Take back your damned complicated and arbitrary ghost heat.
Give us true double heatsinks
And a proper heatscale.
Skew it, stretch it, modify it.
We don't care.
The goal shouldn't be to run at 99% heat.

that chart got me thinking...why dident they just simply take the table top, dice rolls and all everything involving combat bar moving around, and have the game be a simple graphical user interface from wich to experience it from?
wouldent that have solved alot?
or did it go against their arogant vission?
#210
Posted 17 December 2013 - 08:31 AM
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