KIUN3, on 13 October 2013 - 11:46 AM, said:
I wrote it not to imply that OP doesn't know. I only want to help ppl who I have chance to spactate from time to time in catapults. And get more people to play anything else than dakka Jaeger, Ctf and K2 :-)
I like your loadout ShadowbaneX. I would only suggest moving SSRM ammo to head and LRM Ammo to leg and torso to avoid risk of explosion when your limb gets blown. When you put SSRM in the head your LRM ammo from torso will get used up first. I usually use more rear armour too and don't use AMS. Didn't miss it so far. But this is the only C4 loadout that I think gives you decent close combat chance. BTW I am so surprised when I sometimes see 6xlrm5 A1 running around in pugs. I would feel naked in it :-)
There's a method to the madness.
Well, ok, first of all, the armour values aren't what I actually use. People seem to do their own thing so I just leave it at default and let others customize to taste. Personally I go 12 on the sides, and 16 in the center and put everything else to the front. Max on everything save the legs which is 57/60.
As for the SSRM ammo, I prefer it in the legs. I run out of LRM ammo long before I do SSRM ammo which means the head is usually empty. The Streaks though, I don't think I've every run out of those so there's always that chance that if I do get socked in the head that the ammo could go up and kill me. This is always why the AMS ammo is in the leg, I hardly every run out, so if it's not in the head so it can't go up. That said, it's only a 10% chance and that's if the ammo bin does take a crit. More than likely the structure will be destroyed without destroying the ammo, let alone setting it of so it doesn't matter much.
The build itself, well I rather like it. As I originally said, I started off with 2x LRM20+Artemis, but found I got in a lot of trouble if anything got close. That was when I just started off (my first mech was a K2, my 2nd the C4) so I didn't have enough cash for an XL. Went with the 15s, mls & streaks and did pretty good. When I eventually got the c-bills got the xl-300 and it worked well, and gave me 4 extra tons to play with...well, less than that as I had
Endo & FF. Looking it up I had 2.5 tons to play with. That became an extra ton of LRM ammo and AMS, because, why not? I suppose I could drop it and an extra half ton of armour to go up to 4 JJs, but it provides extra support so I'm happy with it.
Additionally, it works good with basics, but it works
very good with 2x basics. With the 300 XL and the huge torso twist you can mostly keep up with lights circling you and for those times when you can't the twist speed is good enough that you can quickly snap back around and keep up with them. I love picking up a light and watch it closing it. I get this big grin on my face as I know that while they've probably got more close in firepower than I do, I've got WAY more armour and enough speed, agility and skill to keep up with them. BAP keeps their ECM down so I can keep blasting them with Streaks and MLs until eventually they realize they're in deep trouble and start to run. That's when I start blasting them with LRMs again as going away presents. Of course, if you get jumped by more than one, well, then things start to get dicey.
As for the 6 LRM5 A1s, those are troll builds abusing cockpit shake. Because of the low cool down and the delay in chain firing you can constantly fire them. 5 Missiles every half second for as long as you've got the ammo (not sure about the heat). The damage is annoying more than anything, but if you're caught in the open it can eventually grind you down. The most annoying part of it is the constant cockpit shake. Makes it very difficult to hit enemies that are engaging you. This is also why you see Kintaros with 5 Streaks. Sure, it's good at blasting lights, but if you set it to chain fire, you've got a pair of streaks rocking you every 0.5 seconds which means you can't hit them back. They can engage heavies and assaults and kill them simply because you can't see the enemy well enough to fight back.