Geek Verve, on 07 October 2013 - 09:40 PM, said:
Never figured myself to be a huge fan of missile boats, but since the Cat K2 is one of my favorite mechs right now (PPC build), I figured I'd get as much variety out of the Catapult chassis as I can, while working on getting my elite.
So, I bought a C4 and loaded it up with a couple LRM20's, couple of MPL's and all the missiles I can carry. Let me just say that this is the most frustrating game experience I've had in MWO by far. Seriously, I'll take four READY buttons and a match full of 12-year-olds over this. In PUG's, everyone seems to spaz out, bouncing from target to target (farming assists, no doubt), so I get no locks - heck, many don't even take the time to lock the target they're working on burning down. Not to mention that a few of the maps like Terra Therma are nearly impossible to use LRM's on. Most of my volleys are completely wasted, either from hitting a mountain side or the lock dropping. I tried moving on into the battle a bit more to acquire my own locks, but there is absolutely zero support.
I cannot wait to get the basics done on this thing, as I can't sell it soon enough. I guess missile support is just not for me.
/rant off
I agree matey. It is intensely frustrating and I didn't realise the actual skill set required to be effective. You have to be a jedi master and be able to scan a situation 2 inutes ahead of time. You need to be all over the field working your angles as to not waste shots.
I run two lrm heavy builds of Kintaros. One is a 5x Lrm5 Golden boy, he is used to suppress a mech or two basically. A constant (and I do mean constant all 1400+ in one salvo with no OH if I ever got a lock that long lol) chain fire salvo. The other is a Kin 19 using a combination of large lasers and 4 Lrm5's....
I only ever use them when in a lance with my unit, never solo. You can be effective pugging but..you have to have such a high level of map and battle awareness to read where you need to be ahead of the time needed AND know your escape route if range closes suddenly.
If you run with a premade lance a lot of your lock issues go away...but solo it can be frustrating in the extreme. I tend to try to skirt the main blob if possible, leaving myself an escape route. The trick is to get a lateral angle on enemy blob so you can spend a few secs firing before having to relocate.
That is the key imho-be mobile. Don't sit and spam move and fire. Change your angle after every salvo. After they take say a 60+ stream of fire, they move to avoid this (mostly:P) they may have backed around their cover etc So you need to make that angle match up again, requiring you to rotate around them.
Take my advice with a pinch of salt though, I'm still a new player and am far from great.