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Lrm Boats In Pug's


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#41 Geek Verve

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Posted 21 October 2013 - 06:19 AM

View PostLefty Lucy, on 20 October 2013 - 03:19 PM, said:

The reason why people don't hold locks for you is not because they're bad players, or refusing to hit R, or just trying to farm assists: it's because against a competent enemy holding a lock means maintaining line of sight to the enemy, which means getting focused and killed. In short: holding locks is suicide.

I wouldn't expect anyone to hold a lock while I rain "death from above". I *do*, however, think it's reasonable (not to mention beneficial to them as well) to ask that they hit "R" on the targets they're attacking.

#42 Ling Huang

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Posted 05 November 2013 - 10:52 AM

Hejhej all.... Mommy Ling here!

I have a Stalker with a LRM Bomber build

....annyway

good thing is atm ... i see more n more ppl using "tag" even pressing "R"... but the Prob i see most of is all days
Sheep herding........ duno why but they do

even they have a target rage of 250 to 1700 on a AC2 so why move shoulder on shoulder shooting ur teammembers back n stuff while getting surrounded or flanked by a more spread off enemy team
saw that so often lately ....
spread a bit more then u can take mechs in crossfire easyly without hit or get shoot by Lance or Team members

now to the main prob i have ... cause of that sheep herding most "on sight Pilots" dont check the radar /map so if a LRM carrier maby just have 48Kph He/Shes allone after the first 2 mins n gets backreaped cause all runn in same direction like a hunted bunch of chickens

and /or ....

your team just dont pay attention to u as "off sight supporter" even they ask for lrm support and be happy if they get it
but after asking "anny LRM carrier here?" they are not playing attention annymore even we get banged by 2+ Spiders etc.
and i think it issnt to much to ask having a 110-130 kph fast Mech to check whats up if a LRM Bomber shouts a contact close to him/ her

So dear "on sight Pilots" please start to check ur Radar we LRM Bomber dont have to be on sight with the enemy and if u wanna enjoy flying LRMs hit the enemys care for ur LRM Supporters

So far
your Ling Huang

P.S.: i hope i'd write my comment intoo the right Corner/Thread

Edited by LingHuang, 05 November 2013 - 10:56 AM.


#43 Tahribator

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Posted 05 November 2013 - 11:05 AM

When pugging, you should be prepared to get your own locks. You can't rely on friendlies, some guys have developed nice R skills, some don't even lock the mechs they're fighting. Cursing in chat won't help you, the best you can do is write "LRM Boat here, please hold your locks." like most people do.

So what do you do? You have a Catapult and jumpjets. Get target decay, artemis and advanced sensor range. Use jumpjets to momentarily peek out of cover and fire. Artemis will speed up your locks and target decay will let you hit your targets when they're no longer in view.

#44 Jon Gotham

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Posted 05 November 2013 - 11:17 AM

View PostGeek Verve, on 07 October 2013 - 09:40 PM, said:

Never figured myself to be a huge fan of missile boats, but since the Cat K2 is one of my favorite mechs right now (PPC build), I figured I'd get as much variety out of the Catapult chassis as I can, while working on getting my elite.

So, I bought a C4 and loaded it up with a couple LRM20's, couple of MPL's and all the missiles I can carry. Let me just say that this is the most frustrating game experience I've had in MWO by far. Seriously, I'll take four READY buttons and a match full of 12-year-olds over this. In PUG's, everyone seems to spaz out, bouncing from target to target (farming assists, no doubt), so I get no locks - heck, many don't even take the time to lock the target they're working on burning down. Not to mention that a few of the maps like Terra Therma are nearly impossible to use LRM's on. Most of my volleys are completely wasted, either from hitting a mountain side or the lock dropping. I tried moving on into the battle a bit more to acquire my own locks, but there is absolutely zero support.

I cannot wait to get the basics done on this thing, as I can't sell it soon enough. I guess missile support is just not for me.

/rant off

I agree matey. It is intensely frustrating and I didn't realise the actual skill set required to be effective. You have to be a jedi master and be able to scan a situation 2 inutes ahead of time. You need to be all over the field working your angles as to not waste shots.
I run two lrm heavy builds of Kintaros. One is a 5x Lrm5 Golden boy, he is used to suppress a mech or two basically. A constant (and I do mean constant all 1400+ in one salvo with no OH if I ever got a lock that long lol) chain fire salvo. The other is a Kin 19 using a combination of large lasers and 4 Lrm5's....
I only ever use them when in a lance with my unit, never solo. You can be effective pugging but..you have to have such a high level of map and battle awareness to read where you need to be ahead of the time needed AND know your escape route if range closes suddenly.
If you run with a premade lance a lot of your lock issues go away...but solo it can be frustrating in the extreme. I tend to try to skirt the main blob if possible, leaving myself an escape route. The trick is to get a lateral angle on enemy blob so you can spend a few secs firing before having to relocate.
That is the key imho-be mobile. Don't sit and spam move and fire. Change your angle after every salvo. After they take say a 60+ stream of fire, they move to avoid this (mostly:P) they may have backed around their cover etc So you need to make that angle match up again, requiring you to rotate around them.

Take my advice with a pinch of salt though, I'm still a new player and am far from great.





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