First i have to say sorry for my "bad" English.
Our Unit had an Idea!
The Situation at the Moment is, that we have sometimes a lot of Assault and Heavy Mechs on the Battlefield. To drive a Medium Mech is even harder. We had Fights with 6-7 Assaults, with none Lightmechs.
In the BattleTech Universe the Units will have much More Medium Mechs then Assault Mechs. But we don`t want to "limitated" the Assaultmechs in the Gamemechanics. Our chaning Idea will be in the Earning-System.
The Idea is, from the momentary Money-System, that the different Classes will earn different Money:
Light Mechs will earn 100% (same as now!).
Medium Mechs will earn 125% (+ 25% from now!).
Heavy Mechs will earn 75% (-25%)
Assault Mech will earn 50% (-50%)
You can explain that with the much higher Costs in maintenance for the "bigger Guys", cause you dont have as much Factorys for the fat Boys then for the "slimer" Ones! And it would be very very good for the Game, to not have too much Assaults on the Field.
The % wich i wrote has not to be the "END".... you can talk about this. But if you will earn a LOT! of Money at the Moment, you have to Drive an Assault. More Damage - More Kills - More Money...! With the % for different Classes you can fix that "easy".... and then i think there are a lot more Mediums or Heavys to see then now!
Greets
Chris
Edited by Leifur Eirikson, 17 October 2013 - 07:21 AM.