October Creative Director Update
#121
Posted 08 October 2013 - 04:19 PM
#122
Posted 08 October 2013 - 04:21 PM
Thanks for the update, and please more of this type of information in the future.
#125
Posted 08 October 2013 - 04:34 PM
#127
Posted 08 October 2013 - 04:40 PM
gwarm, on 08 October 2013 - 04:31 PM, said:
In college I took a C++ class and did a remake of space invaders. By a certain metric that means I have at least one AAA title under my belt.
#128
Posted 08 October 2013 - 04:40 PM
#130
Posted 08 October 2013 - 04:41 PM
I guess in the meantime I can at least look forward to new mechs to level up while I wait for the content to come through.
#132
Posted 08 October 2013 - 04:50 PM
mint frog, on 08 October 2013 - 04:40 PM, said:
Technically correct, the best kind of correct. It is unfortunate to hear that UI 2.0 will not be presented in a timely fashion, but this sort of information is good to hear earlier rather than later and there was more information than marketing speak in this update. So, to be clear, hooray for communication. Boo for slipping schedules.
Roadbeer, on 08 October 2013 - 04:47 PM, said:
That's a bit insulting, Mint Frog was Environmental Science.
#133
Posted 08 October 2013 - 04:52 PM
#134
Posted 08 October 2013 - 04:55 PM
#135
Posted 08 October 2013 - 04:58 PM
GalaxyBluestar, on 08 October 2013 - 04:52 PM, said:
I'm not even remotely concerned about it because nothing in the OP said that the camo would be open to general purchase. Until we hear otherwise, no need to get all fussy.
#136
Posted 08 October 2013 - 05:03 PM
mint frog, on 08 October 2013 - 04:40 PM, said:
I like your metrics.
I was sort of hoping they were slight further along on these points considering they told us about them (or a form of them) a year ago. Also not expecting them to breeze through them either...but I like the format and the info anyway.
#137
Posted 08 October 2013 - 05:03 PM
#138
Posted 08 October 2013 - 05:04 PM
#139
Posted 08 October 2013 - 05:04 PM
mint frog, on 08 October 2013 - 04:58 PM, said:
True, but Forumites only read what they want and fill in the rest with hyperbole, conjecture and speculation. That's why they're so fun, don't spoil it.
RAGE ON NERDS!!!
#140
Posted 08 October 2013 - 05:04 PM
Bryan Ekman, on 08 October 2013 - 10:09 AM, said:
If you pre-ordered a Phoenix package (excluding Saber package) before October 15th you can expect everything to be delivered into your account during downtime on the 15th. Players who have purchased Overlord or Guardian packages will be able to select and redeem between 2 and 4 cockpit hanging items from the 6 available factions. You will be able to select any combination of hanging items.
A note on Loyalty Points
While the functionality for rewarding LP is currently in the game, players are not able to use or control which faction they will earn LP for. We are actively building the features associated with earning and using LP. Loyalty Points will make their debut as part of Phase 1 of our CW delivery. See below for more information.
Content Going Live This Month
- Mech(s): Locust, Shadow Hawk*, Thunderbolt*, Battlemaster*, Hero Atlas, and Champion Spider
- Map(s): Crimson Strait
- Pattern(s): Flame
October 15th Patch Preview
Gameplay
- Update the EoR Screen so it will make more sense to the user.
- Premium and 'Mech Boosters will affect how much XP you will get for First Victory of the Day.
- Performance
- A lot of 'Mechs have had a new LOD pass done on them, this will hopefully increase certain users performance.
- Altas Founder head has it's collision back.
- Streak SRMs no longer auto-aim on the Blackjack's center torso.
- Fixed were users could see out of the world when using 3rd person near a vertical piece of terrain.
- Moving a the reticle away from a targeted 'Mech will decay the lock-on once again.
- A slew of map stuck bugs and visual issues.
We should be seeing the following features on PT:
- UI 2.0 MechLab
- DX 11 + Engine Update
- UI 2.0 Pilot Lab (possible)
The following features are part of the Community Warfare master feature. Each of these has been identified as an isolated feature that can be developed and released independently or as a group with other blocks. Each block is not created equal, some are incredibly large, some are very small. I’m trying to find an easy way to visualize these blocks via the website, for now text will have to do.
Ready For Internal Test
- Skirmish Mode (Deathmatch and Team Deathmatch
- UI 2.0 MechLab
- UI 2.0 Pilot Lab
- UI 2.0 Misc.
- Attack/Defend Mode
- Loyalty Points
- Achievements
- Mercenary Unit Life
- Matchmaking
- Private Matches
- Player Level
- Mercenary Life
- Ready Screen
- Loyalist Life
- Inner Sphere
- CW Economics
- Mercenary Unit Assets
- Mercenary Unit Logistics
- Contracts
- Planetary Warfare
- Front Warfare
- Loyalist Unit Life
- In design 1 – A twinkle in our eyes, we are still brain storming.
- In design 2 – Feature brief has been presented to stake holders for vetting.
- In design 3 – Design has been approved and is being broken down into user stories.
- Ready for development – Design complete, waiting for resources to be assigned.
- In development – Resources assigned and actively working on feature.
- Ready for internal test – Feature is complete and ready to be tested by QA.
- Ready for public test – Feature has past basic internal testing parameters and is ready for public testing.
Seriously, this was bloomin awesome to read.
Thank you for the update.
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