October Creative Director Update
#221
Posted 09 October 2013 - 02:25 AM
#222
Posted 09 October 2013 - 02:28 AM
#223
Posted 09 October 2013 - 02:46 AM
#224
Posted 09 October 2013 - 03:12 AM
Thanks for the info. Hopefully we see UI 2.0 sooner than later, but knowing at which stage different development projects are at is really nice to know.
I don't really care if the flame patter is exclusive to Phoenix or not. I did not buy Phoenix for the pattern, rather for the rest of the stuff.
#225
Posted 09 October 2013 - 03:24 AM
#226
Posted 09 October 2013 - 03:26 AM
Wrenchfarm, on 08 October 2013 - 01:27 PM, said:
"OK, U.I 2.0 Won't be ready for launch. We'll see it shortly after, don't worry!"
"U.I 2.0! Ready for tentative testing hopefully by the end of October!"
Stay the course PGI, stay the course.
What gets me is in March they said that CW Phase 1 was June and Phase 2 July. Now they say they are putting pen to paper on CW. Did they out right lie? Or dream?
To the poster who implied they could cycle through 3 design phases, programming and testing in 4 weeks...all I can say is LOL. We are looking at real CW by summer next year. I can only hope they get private lobbies done well before that.
#227
Posted 09 October 2013 - 03:26 AM
#228
Posted 09 October 2013 - 03:30 AM
#229
Posted 09 October 2013 - 03:55 AM
Vasces Diablo, on 08 October 2013 - 12:58 PM, said:
I'm sorta curious as to what would make them think people were more interested in being mercs than loyalists in the first place. Yes, the big merc factions _are_ popular among BT/MW fans, but no more so I would say than the great houses or the clans. There are plenty of people who have chosen their faction icon in these forums already, rather than the "merc" allegiance. Many of us, I'd imagine, are people who have stuck loyally with the same faction since the early days of the Battletech boardgame through MUSHes and Mechwarrior computer games. If given the opportunity, for example, my first instinct is always to choose the Draconis Combine because that's what I've played since the 80's.
#230
Posted 09 October 2013 - 04:05 AM
Wintersdark, on 08 October 2013 - 05:24 PM, said:
That it wasn't extremely clear is unfortunate, but not something to bunch my panties over. It's an awesome reward, for free. A permanent pattern over 6 mechs (for me, at any rate)? That's 1250 per chassis, 7500 worth of free goodies! That's over $30 of sexy fun time.
Exactly this. First of all, the original post doe not really state if the pattern will be exclusive or not, so people are getting worked up without need. Second, it's awesome that (for example) if you get the Overlord package you will get the free pattern for 8 mechs, and can get it for any other chassis you like in the usual way. Plus, keep in mind, it does say that it's for the NON-Phoenix variants, so it makes sense that it would be available for all mechs. The Phoenix cammo is still unique to the Phoenix variants.
Overall, awesome developer update. I will be excited to watch the development as it progresses. I know people want quicker development, but stop for a moment and look back over the year of open beta. The game HAS become much more stable and polished than it was a year ago. That took time and effort, and I and a lot of others appreciate those changes that made the game client and core game more stable.
#231
Posted 09 October 2013 - 04:05 AM
Chemie, on 09 October 2013 - 03:26 AM, said:
What gets me is in March they said that CW Phase 1 was June and Phase 2 July. Now they say they are putting pen to paper on CW. Did they out right lie? Or dream?
To the poster who implied they could cycle through 3 design phases, programming and testing in 4 weeks...all I can say is LOL. We are looking at real CW by summer next year. I can only hope they get private lobbies done well before that.
Private matches would certainly go a long way to help things along. Although realistically CW is just a mass of database calls and writes presented visually in the form of a tactical star map, so how long that would take to write once they have all hands on deck for it might not actually be all that long (you never know, bit of 'extreme' programming can go a long way - as I found out at Uni when I had to get my dissertation finished in rather a short space of time)
#232
Posted 09 October 2013 - 04:48 AM
Bryan Ekman, on 08 October 2013 - 10:09 AM, said:
In Design 2
- Ready Screen
- ...
What? A _second_ ready screen???
// a picture of me going "for the bath room on wobbly legs, muttering, "Where's the cotton...where's the seltzer" "
Seriously, it reads as if it is, man. And it's like a good hit to the head, in a sense - even if it's a very brief confusion. Honestly, one ready screen is definitely enough, imho. %)
P.S. If you're unfamiliar with the quote - psst, it's from 7th voyage of Ijon Tichy, which is one of my most favorite short masterpieces of SF.
#233
Posted 09 October 2013 - 04:52 AM
scJazz, on 08 October 2013 - 12:38 PM, said:
the same statistics junkies that disconnect first sign of heavy damage?
#234
Posted 09 October 2013 - 05:21 AM
Dire Wolfie, on 08 October 2013 - 12:45 PM, said:
I'm just astonished right now, seriously....
First of all, i thought u need UI 2.0 to deliver the ProPho mechs, due to the mechbay problem...->
That means, ur statement on "we can't deliver hero mech with a mech bay" is purely false, as u are delivering 12 mechs (for me) with 12 mech bays along...
the fact that you're calling them out for being liars while buying 12 mechs from them with real money shows why things here are never going to change
#235
Posted 09 October 2013 - 05:28 AM
user5318, on 09 October 2013 - 04:52 AM, said:
Dunno where that came from?
The same statistics junkies who would like to keep track of earnings and assists is more in line with my thought.
u mad?
#236
Posted 09 October 2013 - 05:51 AM
#237
Posted 09 October 2013 - 05:58 AM
Longjedge, on 09 October 2013 - 05:51 AM, said:
Yeah, indeed but we will see how it turns out on october 15th! Maybe we also will see some hotfixes after that !
#238
Posted 09 October 2013 - 06:00 AM
Steinar Bergstol, on 09 October 2013 - 03:55 AM, said:
I think it has to do with the cost of starting up a Merc Corp. It costs 226 mil to start one, so every new merc corp sucks C-bills out of the community. If you look at all of the C-bill nerfs lately this ties in pretty well. A nice conspiracy theory anyways.
#239
Posted 09 October 2013 - 06:12 AM
Steinar Bergstol, on 09 October 2013 - 03:55 AM, said:
Well, there is this website thing... it's called mwomercs.com this seems to indicate that the concept would be that most players would be in 12man+ merc corps. Now, having said what I said, I feel they probably should have planned that someone was playing the loyalist factions. Otherwise it just doesn't really make for a very Battletech game. And if you have someone playing a faction, it should have some reason to do it.
#240
Posted 09 October 2013 - 06:29 AM
I love the breakdown in the different development steps. Please continue this Format once a month.
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