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October Creative Director Update


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#221 Navid A1

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Posted 09 October 2013 - 02:25 AM

I just hope that the engine update resolves the freezing issue so i can play MWO again.

#222 juxstapo

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Posted 09 October 2013 - 02:28 AM

White Armor nice and shiny once more!

#223 Ghostmaker

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Posted 09 October 2013 - 02:46 AM

Looks great!

#224 Magna Canus

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Posted 09 October 2013 - 03:12 AM

One small step for Bryan, one giant leap for PGI. LOL
Thanks for the info. Hopefully we see UI 2.0 sooner than later, but knowing at which stage different development projects are at is really nice to know.

I don't really care if the flame patter is exclusive to Phoenix or not. I did not buy Phoenix for the pattern, rather for the rest of the stuff.

#225 SgtMagor

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Posted 09 October 2013 - 03:24 AM

thx, for the heads up, LOD should help frame drops a lot.

#226 Chemie

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Posted 09 October 2013 - 03:26 AM

View PostWrenchfarm, on 08 October 2013 - 01:27 PM, said:

"Sadly, U.I 2.0 won't be ready in July liked we hoped. Definitely see it at launch though!"

"OK, U.I 2.0 Won't be ready for launch. We'll see it shortly after, don't worry!"

"U.I 2.0! Ready for tentative testing hopefully by the end of October!"

Stay the course PGI, stay the course.


What gets me is in March they said that CW Phase 1 was June and Phase 2 July. Now they say they are putting pen to paper on CW. Did they out right lie? Or dream?
To the poster who implied they could cycle through 3 design phases, programming and testing in 4 weeks...all I can say is LOL. We are looking at real CW by summer next year. I can only hope they get private lobbies done well before that.

#227 Orteus Zenzala

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Posted 09 October 2013 - 03:26 AM

And no word about SRM Hit detection ? so .. i'am alone to have a problem with my SRM ?

#228 BOWMANGR

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Posted 09 October 2013 - 03:30 AM

PGI is actually starting to communicate! Keep up the good work, I approve!

#229 Steinar Bergstol

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Posted 09 October 2013 - 03:55 AM

View PostVasces Diablo, on 08 October 2013 - 12:58 PM, said:

I think it's at the bottom because it's a really recent addition. In the feedback thread for te last CW update, lots of people started asking about it and the he commented he would look into it. I'm guessing the plan was Merc/Faction/lone Wolf and they decided to now add the Loyalist aspect.


I'm sorta curious as to what would make them think people were more interested in being mercs than loyalists in the first place. Yes, the big merc factions _are_ popular among BT/MW fans, but no more so I would say than the great houses or the clans. There are plenty of people who have chosen their faction icon in these forums already, rather than the "merc" allegiance. Many of us, I'd imagine, are people who have stuck loyally with the same faction since the early days of the Battletech boardgame through MUSHes and Mechwarrior computer games. If given the opportunity, for example, my first instinct is always to choose the Draconis Combine because that's what I've played since the 80's.

#230 Praehotec8

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Posted 09 October 2013 - 04:05 AM

View PostWintersdark, on 08 October 2013 - 05:24 PM, said:

I'm extremely happy about the Flame pattern reward. As I said above, I'm really glad I'll be able to buy it for other mechs I own - I was actually somewhat concerned I might *not* be able to buy it for them though I was reasonably sure from the get go it was going to be openly available.

That it wasn't extremely clear is unfortunate, but not something to bunch my panties over. It's an awesome reward, for free. A permanent pattern over 6 mechs (for me, at any rate)? That's 1250 per chassis, 7500 worth of free goodies! That's over $30 of sexy fun time.


Exactly this. First of all, the original post doe not really state if the pattern will be exclusive or not, so people are getting worked up without need. Second, it's awesome that (for example) if you get the Overlord package you will get the free pattern for 8 mechs, and can get it for any other chassis you like in the usual way. Plus, keep in mind, it does say that it's for the NON-Phoenix variants, so it makes sense that it would be available for all mechs. The Phoenix cammo is still unique to the Phoenix variants.

Overall, awesome developer update. I will be excited to watch the development as it progresses. I know people want quicker development, but stop for a moment and look back over the year of open beta. The game HAS become much more stable and polished than it was a year ago. That took time and effort, and I and a lot of others appreciate those changes that made the game client and core game more stable.

#231 Blackfang

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Posted 09 October 2013 - 04:05 AM

View PostChemie, on 09 October 2013 - 03:26 AM, said:


What gets me is in March they said that CW Phase 1 was June and Phase 2 July. Now they say they are putting pen to paper on CW. Did they out right lie? Or dream?
To the poster who implied they could cycle through 3 design phases, programming and testing in 4 weeks...all I can say is LOL. We are looking at real CW by summer next year. I can only hope they get private lobbies done well before that.

Private matches would certainly go a long way to help things along. Although realistically CW is just a mass of database calls and writes presented visually in the form of a tactical star map, so how long that would take to write once they have all hands on deck for it might not actually be all that long (you never know, bit of 'extreme' programming can go a long way - as I found out at Uni when I had to get my dissertation finished in rather a short space of time)

#232 FinsT

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Posted 09 October 2013 - 04:48 AM

View PostBryan Ekman, on 08 October 2013 - 10:09 AM, said:

...
In Design 2
  • Ready Screen
  • ...

What? A _second_ ready screen???

// a picture of me going "for the bath room on wobbly legs, muttering, "Where's the cotton...where's the seltzer" "

Seriously, it reads as if it is, man. And it's like a good hit to the head, in a sense - even if it's a very brief confusion. Honestly, one ready screen is definitely enough, imho. %)

P.S. If you're unfamiliar with the quote - psst, it's from 7th voyage of Ijon Tichy, which is one of my most favorite short masterpieces of SF.

#233 PawPaWuFF

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Posted 09 October 2013 - 04:52 AM

View PostscJazz, on 08 October 2013 - 12:38 PM, said:

Good stuff... Wish you would add logging to the End of Match (EoR???) so we statistics junkies could do our thing. It isn't hard! Just write what you have already sent to the client > file! Heck you don't even need to add formatting we'll happily parse the file ourselves :(


the same statistics junkies that disconnect first sign of heavy damage?

#234 Jason1138

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Posted 09 October 2013 - 05:21 AM

View PostDire Wolfie, on 08 October 2013 - 12:45 PM, said:

What the ****, wasn't it supposed that UI 2.0 went in on late october?? Your last guess about delivery was on mid-late october for UI 2.0, and late november for CW phase 1....this just means, we will be getting UI 2.0 on mid november, and CW phase 1 by january almost (althought u have said thousands of times u would deliver within 2 weeks after UI 2.0....)...

I'm just astonished right now, seriously....

First of all, i thought u need UI 2.0 to deliver the ProPho mechs, due to the mechbay problem...->

That means, ur statement on "we can't deliver hero mech with a mech bay" is purely false, as u are delivering 12 mechs (for me) with 12 mech bays along...


the fact that you're calling them out for being liars while buying 12 mechs from them with real money shows why things here are never going to change

#235 scJazz

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Posted 09 October 2013 - 05:28 AM

View Postuser5318, on 09 October 2013 - 04:52 AM, said:

the same statistics junkies that disconnect first sign of heavy damage?

Dunno where that came from?

The same statistics junkies who would like to keep track of earnings and assists is more in line with my thought.

u mad?

#236 Watchemkillem

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Posted 09 October 2013 - 05:51 AM

O.K. I'm starting to feel a little better about dumping all of my money into this game. Thanks for the update!!!! Can't wait to upgrade all of my new mechs and see you all on the battlefield. o7

#237 LiGhtningFF13

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Posted 09 October 2013 - 05:58 AM

View PostLongjedge, on 09 October 2013 - 05:51 AM, said:

O.K. I'm starting to feel a little better about dumping all of my money into this game. Thanks for the update!!!! Can't wait to upgrade all of my new mechs and see you all on the battlefield. o7


Yeah, indeed but we will see how it turns out on october 15th! Maybe we also will see some hotfixes after that :( !

#238 Magna Canus

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Posted 09 October 2013 - 06:00 AM

View PostSteinar Bergstol, on 09 October 2013 - 03:55 AM, said:

I'm sorta curious as to what would make them think people were more interested in being mercs than loyalists in the first place. Yes, the big merc factions _are_ popular among BT/MW fans, but no more so I would say than the great houses or the clans. There are plenty of people who have chosen their faction icon in these forums already, rather than the "merc" allegiance. Many of us, I'd imagine, are people who have stuck loyally with the same faction since the early days of the Battletech boardgame through MUSHes and Mechwarrior computer games. If given the opportunity, for example, my first instinct is always to choose the Draconis Combine because that's what I've played since the 80's.

I think it has to do with the cost of starting up a Merc Corp. It costs 226 mil to start one, so every new merc corp sucks C-bills out of the community. If you look at all of the C-bill nerfs lately this ties in pretty well. A nice conspiracy theory anyways. :(

#239 Macbrea

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Posted 09 October 2013 - 06:12 AM

View PostSteinar Bergstol, on 09 October 2013 - 03:55 AM, said:

I'm sorta curious as to what would make them think people were more interested in being mercs than loyalists in the first place.



Well, there is this website thing... it's called mwomercs.com this seems to indicate that the concept would be that most players would be in 12man+ merc corps. Now, having said what I said, I feel they probably should have planned that someone was playing the loyalist factions. Otherwise it just doesn't really make for a very Battletech game. And if you have someone playing a faction, it should have some reason to do it.

#240 MadTulip

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Posted 09 October 2013 - 06:29 AM

Perfect.

I love the breakdown in the different development steps. Please continue this Format once a month.





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