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October Creative Director Update


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#21 Adridos

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Posted 08 October 2013 - 12:52 PM

View PostEryst, on 08 October 2013 - 12:51 PM, said:

Great update, thanks for letting us know what's in development. Can't wait for Loyalist life, wondering why it's at the bottom of the Dev list?

There's simply more mercs, their life is a bit more romantic and it's easier to develop than a FW metagame.

#22 charov

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Posted 08 October 2013 - 12:53 PM

Good news, can't wait to see the UI 2.0!

#23 Vasces Diablo

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Posted 08 October 2013 - 12:53 PM

The fact that new game modes are in internal test/development makes me a happy Mechwarrior.

Would we be able to get a look see at those merc life/faction life user stories by any chance.

#24 Cimarb

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Posted 08 October 2013 - 12:55 PM

Now THAT is a great post! Keep it up, Bryan!

#25 Tomcat0815

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Posted 08 October 2013 - 12:56 PM

Dear Bryan,

I like your style. Keep on rockin'!

Best regards

Oliver aka Tomcat0815

#26 Darth Buddha

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Posted 08 October 2013 - 12:57 PM

Can you let Overlord people test UI 2.0 for you? If they want when your ready?

#27 DevilCrayon

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Posted 08 October 2013 - 12:57 PM

I love the new format. Thanks.

#28 Vasces Diablo

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Posted 08 October 2013 - 12:58 PM

View PostEryst, on 08 October 2013 - 12:51 PM, said:

Great update, thanks for letting us know what's in development. Can't wait for Loyalist life, wondering why it's at the bottom of the Dev list?


I think it's at the bottom because it's a really recent addition. In the feedback thread for te last CW update, lots of people started asking about it and the he commented he would look into it. I'm guessing the plan was Merc/Faction/lone Wolf and they decided to now add the Loyalist aspect.

#29 Bushrat

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Posted 08 October 2013 - 12:58 PM

This is great progress... thanks for the communication. I am very much looking forward to the new UI and all the new mechs I get on the 15th. Should be a wild couple of days after four new chassis come out on the same day.


Keep up the great work!!

#30 Cimarb

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Posted 08 October 2013 - 01:00 PM

View PostVasces Diablo, on 08 October 2013 - 12:58 PM, said:


I think it's at the bottom because it's a really recent addition. In the feedback thread for te last CW update, lots of people started asking about it and the he commented he would look into it. I'm guessing the plan was Merc/Faction/lone Wolf and they decided to now add the Loyalist aspect.

I'm honestly curious why Lone Wolf wasn't put in first. You have no unit structure to worry about, so you would think it would be the easiest of the three...

#31 WarHippy

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Posted 08 October 2013 - 01:01 PM

These are the kind of posts they needed to be making all along. People get angry with no information, and while they get angry at bad news it quiets down faster if you let them know in advance and explain yourself. Good job.

#32 Hugh Fairgrove

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Posted 08 October 2013 - 01:06 PM

Best CDU since I started playing in March. Great job Bryan, keep up the good work. Can wait to see some new features roll out.

Edited by Hugh Fairgrove, 08 October 2013 - 01:06 PM.


#33 Fat Amy

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Posted 08 October 2013 - 01:07 PM

View PostWarHippy, on 08 October 2013 - 01:01 PM, said:

These are the kind of posts they needed to be making all along. People get angry with no information, and while they get angry at bad news it quiets down faster if you let them know in advance and explain yourself. Good job.
Thats summing it up pretty good. This info-update is much apreciated and seems rather openhearted, but at the end of the day, it´s bad news. After all we now know that many key features are far from being actively developed and that overall progress is still pretty much stagnating/very very slow.

BUT: it´s happening. I will keep spening money so that PGI maybe can hire some new guns. They´re needed!

#34 Big Giant Head

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Posted 08 October 2013 - 01:08 PM

Pilot lab?
Whats a Pilot Lab? Something new?!

#35 Cimarb

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Posted 08 October 2013 - 01:09 PM

View PostBig Giant Head, on 08 October 2013 - 01:08 PM, said:

Pilot lab?
Whats a Pilot Lab? Something new?!

We already have a pilot lab, but this would probably refer to the new "trees" they have talked about implementing.

#36 Steadfast

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Posted 08 October 2013 - 01:10 PM

View PostBig Giant Head, on 08 October 2013 - 01:08 PM, said:

Pilot lab?
Whats a Pilot Lab? Something new?!

No. Your pilot skill trees.

#37 kotya

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Posted 08 October 2013 - 01:10 PM

I really gope all this will come SOON and WORKABLE!

Sorry for not being happy, but "StarCitizen" looks really faster and better as for it age and money!
I hope MWO will be good enough BEFORE "StarCitizen" comes out.

Otherwise - many will shift :-).
Consider this as Nosterdamus opinion :-)))

Plans are really good - wish they work out!

#38 Hugh Fairgrove

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Posted 08 October 2013 - 01:10 PM

View PostRedshift2k5, on 08 October 2013 - 12:40 PM, said:


the pp page doesn't say the flame pattern is exclusive to pp buyers, just that pp buyers get one for their regular-variant pp mechs.

I thought someone cleared it up that we are getting the pattern for all non (P) mechs in our packages and not just one mech chassis?

#39 Levon K

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Posted 08 October 2013 - 01:11 PM

Hi, Great news.

More detail on the medallions please before we have to make the choice next week.

Thanks see ya.

#40 Macbrea

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Posted 08 October 2013 - 01:12 PM

View PostBryan Ekman, on 08 October 2013 - 10:09 AM, said:

A note on development phases.
  • In design 1 – A twinkle in our eyes, we are still brain storming.
  • In design 2 – Feature brief has been presented to stake holders for vetting.
  • In design 3 – Design has been approved and is being broken down into user stories.
  • Ready for development – Design complete, waiting for resources to be assigned.
  • In development – Resources assigned and actively working on feature.
  • Ready for internal test – Feature is complete and ready to be tested by QA.
  • Ready for public test – Feature has past basic internal testing parameters and is ready for public testing.



In case anyone who doesn't understand programming is wondering this is what is called Agile Development. The normal process for working on an item would look as follows:

Let's take the following item: Inner Sphere Campaign Map

Given the above information it ends up looking like the following:

Design 1: We need a Campaign Map
Design 1: We will need loyalty section of screen
Design 1: We will need Planetary information
Design 1: We will need current Faction locations
Design 1: We will need ...... (about 50 other items)

Design 2:Create Short story in item like JIRA that says Create Mock-up of Screen (this gets assigned to UI specialist) Level of Effort: 8-16 hours
Design 2:After review of the Mock-up by the users, UI Specialist will need to go back in and tweak until business users are satisfied. (This is where having a UI specialist is very important on time to get right.) Level of Effort: 8 to 24 hours

Design 3: Break all 50+ items into parts that read as follows:
  • As a Developer, I would like to create a map that allows the user to see current status of the Inner Sphere. (LoE: 8hrs)
  • As a Developer, I would like to create a set of bars that shows the users current Loyalty levels with the Factions of the Inner Sphere. (LoE: 6hours)
Note: the Level of Effort is normally determined by the group of programmers as a whole, It is a rough estimate that the programmers will try to complete. Most programmers allocate 6 hours a day on programming. The closer you are to phase 1 the more time you get stuck in meetings. Meetings slow up programming for programmers.

Ready for Development: Well, this is were all stories are put into JIRA and prioritized. The programmers at this point as a group either work the queue for 2 weeks or their is a block allocated that they attempt to work for 2 weeks. The prioritizing happens normally by the Senior programmers and Managers.

In Development: Hey, the programmer has picked up the story and is working it. They will log work as they can and do the programming on that story. They have 2 weeks to get as many stories as possible done.

Ready for internal test: The programmer has finished the item and has put it on the test server. QA testers or other programmers will play with the item to see if it actually does what they want it to do. The programmer working on the project will fix any bugs or unexpected features.

Ready for internal test: Toss to test server see if the players break it. Fix any bugs.

So, what your seeing is the following:
1 week of planning
2 weeks of programming
1 week of internal testing
Tossed to Public Test Realm until is ready





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