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Deathmatch Is Coming


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#21 Ari Dian

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Posted 09 October 2013 - 02:26 AM

I can already hear the whining about it. When the last light mech of a team is hiding from the rest of the enemy team. The timer is ticking down, and matches take 15 min way more often this way :(.

And it will be the same persons who are crying how bad it is that are crying now how stupid the capping is on assault and were calling for deathmatch....

#22 Blackfang

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Posted 09 October 2013 - 04:13 AM

FFA deathmatch screams solaris arenas.

#23 MidSummer

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Posted 09 October 2013 - 04:27 AM

We could of course just all wait and see how it works.

We don't have details at the moment and none of us have played in this mode yet.

Any new mode is better than none even if we all chose not to use it - and it is something PGI can implement quickly (S.I.C.)

- Just sayin :(

#24 Davers

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Posted 09 October 2013 - 06:46 AM

View PostJman5, on 08 October 2013 - 01:59 PM, said:



5. Will Skirmish devolve into an assault/heavy sniper snoozefest? I can see it turning into a 1-dimensional game-mode where you just deathball from a super defensible ridge and out-wait your opponent.

Some players claim that without having to worry about bases this frees the team to do 'tactics'. But more than likely we will see the above mentioned deathball.

On a positive note we may see more medium mechs in assault.

#25 HammerSwarm

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Posted 09 October 2013 - 09:15 AM

It should be super easy to implement.

Time limit, same code ending the match when dead, capture points removed.
for complete FFA things are slightly more complicated, but should still be doable. Easily doubling the availible modes while they work out the more complicated game modes.

#26 Farix

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Posted 09 October 2013 - 09:28 AM

Deathmatch likely requires a new set of maps. The problems with the deathmatches during closed beta was that it was too easy for a mech to high and drag the match out into a draw. That is why it was replaced with a version of CTF (AKA Assault). We will see how things work out this time.

#27 AlmightyAeng

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Posted 09 October 2013 - 09:49 AM

Well, maybe it'll be a 'deathmatch' won by points. Determine winner not by who is the last man standing (since yeah, that encourages gameplay that I don't think PGI is going for) but DO assign BEING the last-man standing a point value, in addition to kills and damage done.

Maybe. :)

Edited by Ghost Badger, 09 October 2013 - 09:49 AM.


#28 Sandpit

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Posted 09 October 2013 - 10:04 AM

Does no one else think that complaining about 15 minutes spent in a video game as a "long time" is a bit uhm I dunno extreme? Soooooo you can spend hours playing but if you have to spend more than 2-5 minutes that's too much time? lol

#29 GRiPSViGiL

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Posted 09 October 2013 - 10:17 AM

View PostSandpit, on 09 October 2013 - 10:04 AM, said:

Does no one else think that complaining about 15 minutes spent in a video game as a "long time" is a bit uhm I dunno extreme? Soooooo you can spend hours playing but if you have to spend more than 2-5 minutes that's too much time? lol

Oh the irony!

#30 Fut

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Posted 09 October 2013 - 10:32 AM

View PostFarix, on 09 October 2013 - 09:28 AM, said:

Deathmatch likely requires a new set of maps. The problems with the deathmatches during closed beta was that it was too easy for a mech to high and drag the match out into a draw. That is why it was replaced with a version of CTF (AKA Assault). We will see how things work out this time.


Hmm.. So you think that a FFA or Deathmatch mode would require special maps? Special maps without places for Mechs to hide? Where could they possibly take place; middle of a desert, arctic tundra?

#31 Farix

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Posted 09 October 2013 - 10:45 AM

View PostFut, on 09 October 2013 - 10:32 AM, said:


Hmm.. So you think that a FFA or Deathmatch mode would require special maps? Special maps without places for Mechs to hide? Where could they possibly take place; middle of a desert, arctic tundra?

If you are thinking places to hide = lack of cover, these are too entirely different things. I'm I'm thinking like maps limited to the volcano of Terra Therma, the area surrounding Theta on Tourmaline Desert, and the dual layer structure on the north side of Crimson Strait. Plenty of cover, just no place to shut down and hide.

#32 NRP

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Posted 09 October 2013 - 10:58 AM

Why do people assume the Death Match time limit will be 15 minutes? If I recall, the average length of an Assault matches is something like 8 minutes, so they could set the time limit to 9 or 10 minutes to minimize the griefers (and I guarantee you there will be griefers).

I don't like "last man standing" type of awards. That just encourages cowardly play, and we already have too much of that. I'd rather see awards for gallantry, heroic acts, or just generally playing like you've got a pair.

Edited by NRP, 09 October 2013 - 11:03 AM.


#33 Buzzkillin

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Posted 09 October 2013 - 11:20 AM

If only they could bring Solaris VII with Deathmatch/Team Deathmatch. Maybe even allow players to spectate and place bets on other players.

#34 Farix

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Posted 09 October 2013 - 11:28 AM

View PostBuzzkillin, on 09 October 2013 - 11:20 AM, said:

If only they could bring Solaris VII with Deathmatch/Team Deathmatch. Maybe even allow players to spectate and place bets on other players.

Who's saying that it won't be under Solaris VII? :)

#35 General Taskeen

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Posted 09 October 2013 - 11:42 AM

They should limit it to 5 minutes to appease the short attention spans that flock to this game.

#36 Fut

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Posted 09 October 2013 - 11:45 AM

View PostFarix, on 09 October 2013 - 10:45 AM, said:

If you are thinking places to hide = lack of cover, these are too entirely different things. I'm I'm thinking like maps limited to the volcano of Terra Therma, the area surrounding Theta on Tourmaline Desert, and the dual layer structure on the north side of Crimson Strait. Plenty of cover, just no place to shut down and hide.


Heh... Excuse my temporary brain malfunction. I totally was thinking nowhere to hide = lack of cover.
Thanks for responding and clarifying.

#37 Sandpit

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Posted 09 October 2013 - 12:16 PM

View PostGeneral Taskeen, on 09 October 2013 - 11:42 AM, said:

They should limit it to 5 minutes to appease the short attention spans that flock to this game.

So then I can't play a strategic type game because I only have 5 minutes? C'moooon man! I get the sarcasm of your post but lets not give them any ideas. It still amazes me that we have people literally arguing over 5-7 minutes of time spent on a match...... I just don't get it. Maybe I've gotten used to spending more than 2-3 minutes on a hobby or piece of entertainment that I enjoy? Maybe I'm "old fashioned"? I really feel like I may finally be hitting a generational gap or something. I simply cannot understand how someone can argue so strongly and vehemently over "wasting" 5 minutes on a game instead of being done with a match in 3 minutes.....
Maybe I really am not the target demographic anymore. Maybe I got too sued to spending HOURS upon HOURS setting up and playing through battles in the tabletop.......

#38 Alex Warden

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Posted 09 October 2013 - 12:27 PM

View PostBlackfang, on 09 October 2013 - 04:13 AM, said:

FFA deathmatch screams solaris arenas.

and that´s the only way i truly wish them to appear in mwo, although PGI stated to look into Solaris VII AFTER the clans are finished... so in 5 years or so ...

Edited by Alex Warden, 09 October 2013 - 12:28 PM.


#39 Wintersdark

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Posted 09 October 2013 - 12:31 PM

View PostSandpit, on 09 October 2013 - 10:04 AM, said:

Does no one else think that complaining about 15 minutes spent in a video game as a "long time" is a bit uhm I dunno extreme? Soooooo you can spend hours playing but if you have to spend more than 2-5 minutes that's too much time? lol


... Maybe you could consider that a great many players can't spend hours playing. In fact, a major draw of MWO for a lot of players is that it's very "bite sized" if you will, and you can get a good couple matches in a short amount of time.

For example, in the vast majority of cases I can't devote more than 30-45 minutes in a stretch playing, then I've got to Fulfill Fatherly Duties. I don't mind games stretching to 15 minutes, given that's useful fun time in a good battle.

I do mind having my mech tied up for 5-7 minutes per match uselessly playing hide and seek. Every time that happens, I lose what could be the better part of a good, fun battle.

This isn't a "short attention span" thing. It's just wasting very limited gaming time uselessly. As I said above, if the match was a tense, close match that went the full 15 minutes, that would be fine. But sitting there uselessly for 5+ minutes is not fun.

#40 Flying Blind

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Posted 09 October 2013 - 12:47 PM

Why are we all assuming that death match means FFA? Nothing has suggested that FFA is coming any time soon. What if deathmatch is assault without bases and team death match is the same but allows us to bring more than 1 mech. This IS a feature we have had indication is coming soon-ish. It was even previously called dropship mode. Just saying ...





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